Blizzard canned a Starcraft FPS for Diablo and Overwatch sequels – report

The curse of Starcraft spin-off games lingers with one other cancellation.

A brand new Kotaku report claims {that a} first-person-shooter tackle the technique king was in improvement for over two years, a number of sources claims.

Built on Overwatch’s foundations, “Ares” was described as “like Battlefield in the StarCraft universe”. Development builds had a Terran participant gunning down Zerg foes, with plans for playable aliens on the desk.

But the undertaking was canned by higher-ups, together with an unannounced cell title. Blizzard is allegedly pulling sources onto two huge titles: Diablo Four and Overwatch 2.

We’ve heard about Diablo Four for near a 12 months now. The satan’s return was rumoured to be introduced at last year’s Blizzcon. Instead, agitated followers obtained cell spin-off Diablo Immortal. But in a single kind or one other, we all know Diablo Four exists.

Blizzard canned a Starcraft FPS for Diablo and Overwatch sequels – report

Overwatch 2 is a harder name. We can’t see Blizzard pulling the plug on the game’s aggressive success. But there’s all the time been a crowd demanding extra PVE components, and Kotaku’s sources declare Overwatch 2 will ship.

A few Blizzard sources famous that the undertaking had sturdy Left 4 Dead vibes. We’ve already seen the workforce experiment with this by the annual “Archive” occasions like this 12 months’s Storm Rising.

It’d be neat to see a model of Overwatch lean into this. It’d additionally make much more sense for these heroic super-chums to dedicate a game to preventing evil, slightly than bashing one another’s skulls in.

This isn’t the primary time a Starcraft tie-in has kicked the bucket. Third-person sneaker Starcraft: Ghost infamously vanished after a bombastic announcement again in 2006. It was equally shelved to deliver extra our bodies onto an even bigger undertaking – World of Warcraft was turning into a phenomenon, and Blizzard was struggling to maintain up.

Blizzard hasn’t formally introduced any of the three initiatives. But it did ship a press release to Kotaku speaking about powerful selections made when cancelling games.

“As has been the case at Blizzard numerous times in the past, there is always the possibility that we’ll make the decision to not move forward on a given project,” wrote Blizzard. “Announcing something before we feel it’s ready stands the risk of creating a lot of frustration and disappointment.”

No layoffs had been remodeled this cancellation


 
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