Binding of Isaac Creator Edmund McMillen Already Planning Multiple DLCs for Mewgenics

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This news echoes a similar revelation from Reddit last month, where McMillen confirmed that post-launch support for Mewgenics is inevitable after he takes a short break. “DLC is 100% in the cards. We’ve had a growing list of ideas in our design documents for ages—mostly features we had to set aside to ensure the base game could actually ship,” he explained.

“That said, as a designer, it’s vital to see how the community actually interacts with the game,” he added. “We want the DLC to align with what players enjoy most and address any gaps we might have missed. We’re waiting to observe fan reactions before finalizing the roadmap.”

The journey for Mewgenics has been remarkably long. Originally announced by Team Meat nearly 14 years ago, the project faced a turbulent development cycle and was eventually shelved before McMillen and Glaiel reclaimed and revived it in 2018.

In a recent discussion, McMillen noted that the indie scene allows for massive risks that AAA studios often avoid—at least until those risks prove successful and mainstream developers “cash in” on the safer versions.


 

Source: gamesradar.com

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