Battlefield 6 technical director: Dropping PS4 and Xbox One was a “magic trick” that enabled improved destruction — “We’ve kind of raised the floor of what we have”

Battlefield 6

Battlefield 6: Official Launch Hype Trailer – YouTube
Battlefield 6: Official Launch Hype Trailer - YouTube


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There are still substantial player bases on older consoles, but that hardware is more than a decade old. Continuing to support those systems would have constrained the team and produced a weaker final product. Facing direct competition from Call of Duty: Black Ops 7, Battlefield 6 needed to push its technical and design ambitions further.

Dropping last-gen targets didn’t create a single solution; it allowed the developers to aim higher instead of holding themselves back. “It’s the testing, it’s testing destruction, it’s optimising different areas,” Buhl adds. “We’re using the Frostbite engine, which was designed for Battlefield and for destruction. Those systems are central to the engine’s purpose.”

He admits there wasn’t a simple shortcut: the improvements came from relentless testing, iteration and hard work. If Battlefield 6 can evoke the same sense of scale and spectacle as Battlefield 4 did at its peak, the team will have achieved something meaningful.

DICE has published the final PC system requirements for Battlefield 6 — a notable portion of beta participants didn’t meet them — and helpfully broke the specs down by FPS, resolution, and quality presets.

 

Source: gamesradar.com

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