Battlefield 6: Game Update 1.1.3.6

Battlefield 6: Game Update 1.1.3.6

Battlefield 6: Game Update 1.1.3.6

The 1.1.3.6 update serves as a focused quality-of-life refinement, emphasizing technical polish, system stability, and targeted bug resolution across the Battlefield 6 ecosystem. This patch streamlines gameplay flow, enhances UI reliability, and harmonizes audio performance, specifically addressing fringe cases and community-reported inconsistencies.

Deployment Schedule: This update will go live on Tuesday, February 3, at 09:00 UTC.

Major Highlights: Update 1.1.3.6

  • Locomotion Refinements: Resolved specific movement anomalies, including erratic sprint-jump momentum. These adjustments target unintended physics behaviors without altering the core movement feel.
  • REDSEC Enhancements: Addressed critical issues within the Battle Royale mode involving player insertions, parachute synchronization, and redeployment interface elements.
  • Eastwood Visual Fixes: Rectified destruction-triggered lighting glitches on the Eastwood map that previously caused visual artifacts, total blackouts, or distorted color rendering.
  • General Optimization: Delivered a series of stability patches, including crash fixes for the challenge system, improved minimap precision, and platform-specific connectivity improvements.

Full Patch Notes

Player Locomotion & Cosmetics

  • Movement Calibration: Rectified a bug where sprint-jump momentum could fluctuate inconsistently, providing more or less velocity than intended.
  • Visual Fidelity: Updated the Objective Ace and Winter Warning cosmetic sets to better reflect the established Battlefield aesthetic.

Maps & Game Modes

  • Eastwood Destruction (Flag A): Fixed a glitch where collapsing structures near Objective A would trigger unnatural green or purple visual saturations on neighboring buildings.
  • Eastwood Lighting (Flag B): Resolved a critical error where building destruction near Objective B would occasionally cause the entire map’s lighting system to fail.
  • Eastwood Artifacting: Fixed an issue where destroying the villa near Objective B resulted in blindingly bright light flares.

User Interface & HUD

  • Minimap Clarity: Downed squadmates will no longer appear on the minimap for player classes that lack the ability to revive them.
  • Documentation: Refreshed legal text within the menus to align with current policy updates and regulatory requirements.

Audio Experience

  • UAV Intel: Fixed a bug where enemy detection pings from the UAV Drone were audible to the entire team rather than exclusively to the drone operator.

Performance & System Stability

  • PlayStation 5: Resolved a connectivity issue where ownership verification would occasionally fail during system standby or resume events.
  • Xbox Series S: Fixed an out-of-memory crash specifically triggered when navigating the Daily and Weekly Challenge menus.

REDSEC (Battle Royale)

Gameplay Mechanics

  • Initiation Logic: Fixed an issue where Battle Royale training matches failed to conclude upon the elimination of the final AI combatant.
  • Parachute Physics: Resolved a bug where individual players remained tethered to the Jump Leader’s flight path even after choosing to break away.
  • Insertion Stability: Fixed a rare occurrence where players could become suspended mid-air during the transition from pre-deployment to the live match.

UI & HUD Refinements

  • Second Chance Accuracy: Corrected a UI error where the redeployment icon would incorrectly attach to an active teammate.
  • Map Tracking: Fixed a bug that caused the Second Chance timer to reset its visual progress every time the tactical map was toggled.

Note: These update notes are subject to further refinement as we incorporate player feedback and continue the evolution of our live service content. We remain committed to keeping our community updated on all upcoming changes.

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