Battlefield 6: Game Update 1.1.2.0

Battlefield 6: Game Update 1.1.2.0

This update delivers extensive improvements to soldier responsiveness, aiming consistency, animation fidelity, and overall stability throughout Battlefield 6. It also adds a limited-time mode, refines Aim Assist behaviour, and addresses a wide range of weapon, gadget, and vehicle issues reported by the community. The update is scheduled for November 18 at 09:00 UTC.

New Content: California Resistance

  • New map — Eastwood. A Southern California–inspired environment with multiple variants that will be playable across official modes.

    • Conquest on Eastwood supports tanks, helicopters, and the Golf Cart vehicle.

  • New time-limited mode — Sabotage. A themed event focused on demolition objectives and tactical counterplay.

  • New weapons: DB-12 shotgun and the M357 Trait sidearm.

  • Gauntlet — new mission type: Rodeo. Multiple vehicles spawn for teams to contest; players earn bonus points for defeating enemies while occupying a vehicle.

  • Portal updates:

    • Sandbox map option to give Portal creators a neutral starting environment for custom experiences.

    • Golf Cart added to the Portal build palette.

  • Battle Pass: The California Resistance bonus path will be available for a limited window.

  • New underbarrel attachment — Slim Handstop, unlockable via a Challenge.

  • Coming later in this update: Battle Pickups. These potent, limited-ammo weapons will appear in select experiences and Portal maps to shift the momentum in engagements.

Major Updates for 1.1.2.0

  • Aim Assist reverted to Open Beta tuning to restore consistent infantry targeting across input types.

  • Reduced input latency and improved controller stick response for smoother aiming and crisper soldier movement.

  • Weapon accuracy and dispersion adjustments: corrected unintended dispersion rate increases, enhanced non‑Recon sniper accuracy, and applied a modest global reduction in dispersion.

  • Improved clarity for Challenges and progression to make requirements easier to read and track.

  • Polish pass on deployable gadgets, including LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crates.

  • Fort Lyndon added to Portal to expand community creation options.

Areas of Improvement

Aim Assist

Prior to launch we revisited aim assist to better support a wider range of maps and engagement distances. An increase in slowdown at long range made high-zoom aiming feel less fluid for some players. After analysing feedback and gameplay data, we’ve restored the Open Beta values as the default. Players can still fine-tune aim assist via settings. This change keeps slowdown consistent across ranges, improving muscle memory and delivering a steadier feel going forward.

Changelog — Player

  • Aim Assist fully reset to Open Beta tuning; related options restored to defaults for consistency.

  • Fixed an issue where Vehicle Stick Acceleration presets affected availability of Infantry Aiming Left/Right Acceleration options.

  • Corrected an issue where selecting “Standard” Stick Acceleration incorrectly set Aiming Left/Right Acceleration to 50% instead of 70%.

  • Restored missing Infantry and Vehicle prefixes in captions for stick acceleration settings.

  • Fixed PS5 controller deadzone bug on PC that ignored the first 10% of stick movement.

  • Fixed an issue where player movement via Left Stick only registered after exceeding 30% travel past the deadzone.

  • Addressed joystick aiming input irregularities.

  • Added a short sprint-restart animation when landing from small drops.

  • Added new death animations for sliding and combat-dive states.

  • Fixed a diving animation loop when entering shallow water.

  • Fixed vaulting issues that prevented exiting water in some locations.

  • Resolved cases where takedown initiation failed if the enemy had already started a takedown on a teammate.

  • Fixed dragged-player orientation errors when turning quickly.

  • Prevented a first-person pose freeze when holding a grenade while jumping, sliding, or diving.

  • Fixed view break when switching weapons during a drag-revive.

  • Fixed Assault Class spawn grenade count failing to grant two grenades.

  • Fixed invisible weapons when crouching immediately before vaulting.

  • Fixed bouncing when landing on object edges.

  • Fixed ragdoll issues when killed on ladders, while jumping, near ledges, or in vehicle seats.

  • Fixed camera clipping when dropping from height while prone.

  • Fixed clipping during drag & revive interactions.

  • Fixed first-person camera clipping through nearby objects on death.

  • Fixed Rush trait ‘Mission Focused’ incorrectly applying its icon and speed boost to all teammates.

  • Corrected prone aiming angles on slopes.

  • Fixed victim position misalignment during takedowns at high FOV settings.

  • Aligned first- and third-person soldier aim rotation.

  • Fixed misplaced weapon shadows while vaulting or swimming.

  • Restored pickup prompts while prone.

  • Restored water splash effects when swimming.

  • Fixed stuck third-person animations when entering player view.

  • Prevented teleporting or invisibility when entering vehicles mid-vault.

  • Fixed third-person facing inconsistencies for mounted soldiers.

  • Improved combat-dive animations in both first and third person.

  • Refined LTLM II sprint animation in first person.

  • Improved vault detection in cluttered environments.

  • Extended the double-tap window for Danger Ping from 0.2s to 0.333s.

  • Adjusted first-person animation cadence for stair traversal.

  • Fixed hit-registration failures that occurred after exiting vehicles when immediately engaging in gunfights.

Vehicles

  • Fixed camera reset when entering a GDF-009 AA stationary gun after another user.

  • Fixed gunner-weapon clipping in IFV seats.

  • Removed faint metallic impact sound from M1A2 SEPv3 turret wreckage.

  • Corrected cases where IFV MR missiles dealt excessive damage to MBT, IFV, or AA vehicles.

  • Fixed inconsistent projectile visual effects on the Abrams main gun.

  • Fixed instant 180° turns after exiting vehicles.

  • Fixed missing Vehicle Supply scoring when teammates received ammo.

  • Corrected oversized hitbox on UH-79 helicopter and adjusted passenger/gunner placement.

  • Fixed re-entry issues for flipped Quad Bikes.

  • Removed unintended aim-assist from Attack Helicopter gunner missiles.

  • Restored joystick free-camera responsiveness in transport vehicles.

Weapons

  • Dispersion tuning pass: modest global reduction to reduce its gameplay impact.

  • Fixed canted optics clipping with higher-magnification scopes.

  • Resolved underbarrel attachment alignment problems.

  • Fixed sight and barrel misplacements and minor clipping issues.

  • Corrected missing or incorrect magazine icons, names, and meshes.

  • Fixed SV-98 damage display when equipping the 5 MW Red attachment.

  • Fixed shotgun slug rounds despawning too quickly after firing.

  • Restored smooth transition and audible zoom toggle for SU-230 LPVO 4x variable scope when aiming down sights.

  • Fixed duplicate hipfire stat boosts for two DRS-IAR Green Lasers.

  • Adjusted impact spark effects to meet photosensitivity compliance.

  • Fixed Mini Scout clipping with player head in third person while aiming.

  • Fixed animation and posture issues for PSR and other rifles at extreme angles.

  • Shifted weapon-balance weighting slightly toward long-range performance for automatics; benefits to PW7A2 and KV9 with minor changes elsewhere.

  • Reduced recoil and variability for LMR27, M39, and SVDM to improve long-range consistency.

Gadgets

  • Certain friendly gadgets can now be damaged or detonated by allied soldiers where appropriate.

  • Fixed Class Ability sometimes not activating despite UI indicating availability.

  • Fixed auto-deployment of Motion Sensor after recon kit swaps.

  • Fixed broken M320A1 grenade launcher ground model.

  • Fixed edge-of-screen pickup interactions for C-4.

  • Fixed UAV remote clipping when activated while holding certain weapons.

  • Fixed clipping when holding the CSS Bundle and corrected its line-of-sight restrictions.

  • Fixed Deployable Cover persistence after vehicle destruction.

  • Fixed disappearing ‘pip’ indicator during CSS Bundle supply.

  • Fixed duplicate deploy audio on M4A1 SLAM and C-4.

  • Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher.

  • Improved Defibrillator hit registration after range adjustment.

  • Fixed Supply Pouch and Assault Ladder interaction logic.

  • Fixed LTLM II Tripod soldier collision issues.

  • Fixed premature M15 AV Mine detonations on aircraft wrecks and addressed proximity placement exploits.

  • Restored pickup prompts for thrown C-4 satchels.

  • Fixed MP-APS smoke propagation failures between friendlies.

  • Resolved multiple haptic and feedback issues on gadgets (including LWCMS Portable Mortar and CSB IV Bot Pressure Mine).

  • Fixed placement preview interference from the GPDIS.

  • Fixed XFGM-6D Recon Drone physics allowing vehicle pushing.

Maps & Modes

  • Added Sabotage as a time-limited event mode.

  • Added the new Eastwood map.

  • Fixed black-screen spawn when using Deploy Beacon in TDM, SDM, Domination, and KOTH.

  • Fixed incomplete or incorrect round-outcome data when joining matches mid-round.

  • Improved matchmaking logic to prevent late-stage match joins.

  • Fixed various destruction-reset issues after side swaps in Strikepoint and Sabotage.

  • Fixed post-insertion movement lock at round start.

  • Fixed unintended AFK kicks while spectating in Strikepoint.

  • Reduced opacity of excessive environmental smoke across several maps.

UI & HUD

  • Added a notification when attempting to change stance where space is insufficient.

  • Downed players now appear in the kill log for modes that use the crawling downed state (e.g., Strikepoint, REDSEC).

  • Extended top UI on Strikepoint to show detailed alive/downed/dead counts.

  • Fixed incorrect Assault Training Path icons and inconsistent squad-mate health bar colours.

  • Restored missing tooltips and prompts across Single Player tutorials and briefings.

  • Fixed missing XP Tracker icon at level 3 when using Field Upgrades.

  • Kill-confirmation indicator now appears if a victim bleeds out after being damaged by the player in applicable modes.

  • Minor UI polish and alignment updates across multiple game modes.

  • Non-squad friendlies now display a “Thank you!” subtitle after being revived.

Settings

  • Added an option to automatically sprint when pushing the stick fully forward.

  • Added a keybind to instantly swap to the knife (does not allow contextual takedown initiation, but takedowns remain possible once the melee weapon is equipped).

Single Player

  • Addressed multiple occurrences of overly bright flashes and unintended visual effects.

  • Fixed AI squadmate responsiveness to revive orders and other commands.

  • Restored grenade functionality and corrected shadow rendering in underground areas of the “Moving Mountains” mission.

  • Fixed sound and VO playback errors during gameplay and cinematics.

  • Corrected subtitle and AV sync issues in gameplay and cinematics.

  • Fixed corrupted shadows and LOD behaviour on lower graphics presets.

  • Resolved clipping and teleporting issues in car-chase sequences for “Moving Mountains.”

  • Addressed stuttering and desync on certain NVIDIA and AMD presets.

  • Fixed several causes of infinite loading screens during mission transitions and save/load operations.

  • Resolved shader stutters in the prologue mission “Always Faithful.”

  • Fixed party invite failures during campaign loading screens.

Audio

  • Added new Double Ping sound effects and refined the audio hierarchy for single and danger pings.

  • Added and fixed soldier movement and gunfire Foley effects.

  • Added turret movement audio for Marauder RWS weapons and corrected various door and footstep sounds.

  • Fixed character VO not updating when swapping soldiers mid-match.

  • Fixed looped ambient sounds and incorrect debris impacts.

  • Restored missing first-person gasp on revive and third-person VO for explosive deployments.

  • Fixed missing LP VO zoom audio and ping audio while spectating.

  • Fixed missing reload SFX when a weapon had a single bullet remaining and restored VO for supply and revive requests.

  • Fixed multiple Commander VO issues and ensured Music-in-Menus setting mutes music correctly.

  • Polished loading and front-end music transitions, synced Battle Pass sound effects to animations, and updated Portal music urgency logic.

  • Updated hostile VO logic, reload VO mix, and tweaked light-fixture audio behaviour.

Portal

  • New scripting functions for music control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().

  • Fixed RayCast() in ModBuilder so it properly detects terrain and environment objects.

Hardware

  • Fixed an issue where framerates could be capped at 300 FPS on systems with NVIDIA cards.

REDSEC

Vehicles

  • Fixed Golf Cart interaction that could trigger PTKM-1R gadget in Gauntlet.

  • Fixed persistent gunner MG model after Rhib Boat destruction.

UI & HUD

  • Added level display to the Training Path in Class Details.

  • Fixed missing soldiers and UI elements in pre-game lobbies after matchmaking.

  • Fixed M417 A2 not appearing in kill cards or the kill feed.

Audio

  • Fixed an issue where the squadmate death sound could trigger for non-teammates.

This announcement may be updated as we continue to listen to community feedback and evolve our live service and content. We’ll keep the community informed of any further changes.

Source

Read also