
This update delivers extensive improvements to soldier responsiveness, aiming consistency, animation fidelity, and overall stability throughout Battlefield 6. It also adds a limited-time mode, refines Aim Assist behaviour, and addresses a wide range of weapon, gadget, and vehicle issues reported by the community. The update is scheduled for November 18 at 09:00 UTC.
New Content: California Resistance
-
New map — Eastwood. A Southern California–inspired environment with multiple variants that will be playable across official modes.
-
Conquest on Eastwood supports tanks, helicopters, and the Golf Cart vehicle.
-
-
New time-limited mode — Sabotage. A themed event focused on demolition objectives and tactical counterplay.
-
New weapons: DB-12 shotgun and the M357 Trait sidearm.
-
Gauntlet — new mission type: Rodeo. Multiple vehicles spawn for teams to contest; players earn bonus points for defeating enemies while occupying a vehicle.
-
Portal updates:
-
Sandbox map option to give Portal creators a neutral starting environment for custom experiences.
-
Golf Cart added to the Portal build palette.
-
-
Battle Pass: The California Resistance bonus path will be available for a limited window.
-
New underbarrel attachment — Slim Handstop, unlockable via a Challenge.
-
Coming later in this update: Battle Pickups. These potent, limited-ammo weapons will appear in select experiences and Portal maps to shift the momentum in engagements.
Major Updates for 1.1.2.0
-
Aim Assist reverted to Open Beta tuning to restore consistent infantry targeting across input types.
-
Reduced input latency and improved controller stick response for smoother aiming and crisper soldier movement.
-
Weapon accuracy and dispersion adjustments: corrected unintended dispersion rate increases, enhanced non‑Recon sniper accuracy, and applied a modest global reduction in dispersion.
-
Improved clarity for Challenges and progression to make requirements easier to read and track.
-
Polish pass on deployable gadgets, including LWCMS Portable Mortar, LTLM II Portable Laser Designator, and Supply Crates.
-
Fort Lyndon added to Portal to expand community creation options.
Areas of Improvement
Aim Assist
Prior to launch we revisited aim assist to better support a wider range of maps and engagement distances. An increase in slowdown at long range made high-zoom aiming feel less fluid for some players. After analysing feedback and gameplay data, we’ve restored the Open Beta values as the default. Players can still fine-tune aim assist via settings. This change keeps slowdown consistent across ranges, improving muscle memory and delivering a steadier feel going forward.
Changelog — Player
-
Aim Assist fully reset to Open Beta tuning; related options restored to defaults for consistency.
-
Fixed an issue where Vehicle Stick Acceleration presets affected availability of Infantry Aiming Left/Right Acceleration options.
-
Corrected an issue where selecting “Standard” Stick Acceleration incorrectly set Aiming Left/Right Acceleration to 50% instead of 70%.
-
Restored missing Infantry and Vehicle prefixes in captions for stick acceleration settings.
-
Fixed PS5 controller deadzone bug on PC that ignored the first 10% of stick movement.
-
Fixed an issue where player movement via Left Stick only registered after exceeding 30% travel past the deadzone.
-
Addressed joystick aiming input irregularities.
-
Added a short sprint-restart animation when landing from small drops.
-
Added new death animations for sliding and combat-dive states.
-
Fixed a diving animation loop when entering shallow water.
-
Fixed vaulting issues that prevented exiting water in some locations.
-
Resolved cases where takedown initiation failed if the enemy had already started a takedown on a teammate.
-
Fixed dragged-player orientation errors when turning quickly.
-
Prevented a first-person pose freeze when holding a grenade while jumping, sliding, or diving.
-
Fixed view break when switching weapons during a drag-revive.
-
Fixed Assault Class spawn grenade count failing to grant two grenades.
-
Fixed invisible weapons when crouching immediately before vaulting.
-
Fixed bouncing when landing on object edges.
-
Fixed ragdoll issues when killed on ladders, while jumping, near ledges, or in vehicle seats.
-
Fixed camera clipping when dropping from height while prone.
-
Fixed clipping during drag & revive interactions.
-
Fixed first-person camera clipping through nearby objects on death.
-
Fixed Rush trait ‘Mission Focused’ incorrectly applying its icon and speed boost to all teammates.
-
Corrected prone aiming angles on slopes.
-
Fixed victim position misalignment during takedowns at high FOV settings.
-
Aligned first- and third-person soldier aim rotation.
-
Fixed misplaced weapon shadows while vaulting or swimming.
-
Restored pickup prompts while prone.
-
Restored water splash effects when swimming.
-
Fixed stuck third-person animations when entering player view.
-
Prevented teleporting or invisibility when entering vehicles mid-vault.
-
Fixed third-person facing inconsistencies for mounted soldiers.
-
Improved combat-dive animations in both first and third person.
-
Refined LTLM II sprint animation in first person.
-
Improved vault detection in cluttered environments.
-
Extended the double-tap window for Danger Ping from 0.2s to 0.333s.
-
Adjusted first-person animation cadence for stair traversal.
-
Fixed hit-registration failures that occurred after exiting vehicles when immediately engaging in gunfights.
Vehicles
-
Fixed camera reset when entering a GDF-009 AA stationary gun after another user.
-
Fixed gunner-weapon clipping in IFV seats.
-
Removed faint metallic impact sound from M1A2 SEPv3 turret wreckage.
-
Corrected cases where IFV MR missiles dealt excessive damage to MBT, IFV, or AA vehicles.
-
Fixed inconsistent projectile visual effects on the Abrams main gun.
-
Fixed instant 180° turns after exiting vehicles.
-
Fixed missing Vehicle Supply scoring when teammates received ammo.
-
Corrected oversized hitbox on UH-79 helicopter and adjusted passenger/gunner placement.
-
Fixed re-entry issues for flipped Quad Bikes.
-
Removed unintended aim-assist from Attack Helicopter gunner missiles.
-
Restored joystick free-camera responsiveness in transport vehicles.
Weapons
-
Dispersion tuning pass: modest global reduction to reduce its gameplay impact.
-
Fixed canted optics clipping with higher-magnification scopes.
-
Resolved underbarrel attachment alignment problems.
-
Fixed sight and barrel misplacements and minor clipping issues.
-
Corrected missing or incorrect magazine icons, names, and meshes.
-
Fixed SV-98 damage display when equipping the 5 MW Red attachment.
-
Fixed shotgun slug rounds despawning too quickly after firing.
-
Restored smooth transition and audible zoom toggle for SU-230 LPVO 4x variable scope when aiming down sights.
-
Fixed duplicate hipfire stat boosts for two DRS-IAR Green Lasers.
-
Adjusted impact spark effects to meet photosensitivity compliance.
-
Fixed Mini Scout clipping with player head in third person while aiming.
-
Fixed animation and posture issues for PSR and other rifles at extreme angles.
-
Shifted weapon-balance weighting slightly toward long-range performance for automatics; benefits to PW7A2 and KV9 with minor changes elsewhere.
-
Reduced recoil and variability for LMR27, M39, and SVDM to improve long-range consistency.
Gadgets
-
Certain friendly gadgets can now be damaged or detonated by allied soldiers where appropriate.
-
Fixed Class Ability sometimes not activating despite UI indicating availability.
-
Fixed auto-deployment of Motion Sensor after recon kit swaps.
-
Fixed broken M320A1 grenade launcher ground model.
-
Fixed edge-of-screen pickup interactions for C-4.
-
Fixed UAV remote clipping when activated while holding certain weapons.
-
Fixed clipping when holding the CSS Bundle and corrected its line-of-sight restrictions.
-
Fixed Deployable Cover persistence after vehicle destruction.
-
Fixed disappearing ‘pip’ indicator during CSS Bundle supply.
-
Fixed duplicate deploy audio on M4A1 SLAM and C-4.
-
Fixed failed projectile attachment for X95 BRE Breaching Projectile Launcher.
-
Improved Defibrillator hit registration after range adjustment.
-
Fixed Supply Pouch and Assault Ladder interaction logic.
-
Fixed LTLM II Tripod soldier collision issues.
-
Fixed premature M15 AV Mine detonations on aircraft wrecks and addressed proximity placement exploits.
-
Restored pickup prompts for thrown C-4 satchels.
-
Fixed MP-APS smoke propagation failures between friendlies.
-
Resolved multiple haptic and feedback issues on gadgets (including LWCMS Portable Mortar and CSB IV Bot Pressure Mine).
-
Fixed placement preview interference from the GPDIS.
-
Fixed XFGM-6D Recon Drone physics allowing vehicle pushing.
Maps & Modes
-
Added Sabotage as a time-limited event mode.
-
Added the new Eastwood map.
-
Fixed black-screen spawn when using Deploy Beacon in TDM, SDM, Domination, and KOTH.
-
Fixed incomplete or incorrect round-outcome data when joining matches mid-round.
-
Improved matchmaking logic to prevent late-stage match joins.
-
Fixed various destruction-reset issues after side swaps in Strikepoint and Sabotage.
-
Fixed post-insertion movement lock at round start.
-
Fixed unintended AFK kicks while spectating in Strikepoint.
-
Reduced opacity of excessive environmental smoke across several maps.
UI & HUD
-
Added a notification when attempting to change stance where space is insufficient.
-
Downed players now appear in the kill log for modes that use the crawling downed state (e.g., Strikepoint, REDSEC).
-
Extended top UI on Strikepoint to show detailed alive/downed/dead counts.
-
Fixed incorrect Assault Training Path icons and inconsistent squad-mate health bar colours.
-
Restored missing tooltips and prompts across Single Player tutorials and briefings.
-
Fixed missing XP Tracker icon at level 3 when using Field Upgrades.
-
Kill-confirmation indicator now appears if a victim bleeds out after being damaged by the player in applicable modes.
-
Minor UI polish and alignment updates across multiple game modes.
-
Non-squad friendlies now display a “Thank you!” subtitle after being revived.
Settings
-
Added an option to automatically sprint when pushing the stick fully forward.
-
Added a keybind to instantly swap to the knife (does not allow contextual takedown initiation, but takedowns remain possible once the melee weapon is equipped).
Single Player
-
Addressed multiple occurrences of overly bright flashes and unintended visual effects.
-
Fixed AI squadmate responsiveness to revive orders and other commands.
-
Restored grenade functionality and corrected shadow rendering in underground areas of the “Moving Mountains” mission.
-
Fixed sound and VO playback errors during gameplay and cinematics.
-
Corrected subtitle and AV sync issues in gameplay and cinematics.
-
Fixed corrupted shadows and LOD behaviour on lower graphics presets.
-
Resolved clipping and teleporting issues in car-chase sequences for “Moving Mountains.”
-
Addressed stuttering and desync on certain NVIDIA and AMD presets.
-
Fixed several causes of infinite loading screens during mission transitions and save/load operations.
-
Resolved shader stutters in the prologue mission “Always Faithful.”
-
Fixed party invite failures during campaign loading screens.
Audio
-
Added new Double Ping sound effects and refined the audio hierarchy for single and danger pings.
-
Added and fixed soldier movement and gunfire Foley effects.
-
Added turret movement audio for Marauder RWS weapons and corrected various door and footstep sounds.
-
Fixed character VO not updating when swapping soldiers mid-match.
-
Fixed looped ambient sounds and incorrect debris impacts.
-
Restored missing first-person gasp on revive and third-person VO for explosive deployments.
-
Fixed missing LP VO zoom audio and ping audio while spectating.
-
Fixed missing reload SFX when a weapon had a single bullet remaining and restored VO for supply and revive requests.
-
Fixed multiple Commander VO issues and ensured Music-in-Menus setting mutes music correctly.
-
Polished loading and front-end music transitions, synced Battle Pass sound effects to animations, and updated Portal music urgency logic.
-
Updated hostile VO logic, reload VO mix, and tweaked light-fixture audio behaviour.
Portal
-
New scripting functions for music control: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
-
Fixed RayCast() in ModBuilder so it properly detects terrain and environment objects.
Hardware
-
Fixed an issue where framerates could be capped at 300 FPS on systems with NVIDIA cards.
REDSEC
Vehicles
-
Fixed Golf Cart interaction that could trigger PTKM-1R gadget in Gauntlet.
-
Fixed persistent gunner MG model after Rhib Boat destruction.
UI & HUD
-
Added level display to the Training Path in Class Details.
-
Fixed missing soldiers and UI elements in pre-game lobbies after matchmaking.
-
Fixed M417 A2 not appearing in kill cards or the kill feed.
Audio
-
Fixed an issue where the squadmate death sound could trigger for non-teammates.
This announcement may be updated as we continue to listen to community feedback and evolve our live service and content. We’ll keep the community informed of any further changes.


