We are deploying a Quality of Life update on 11 November at 09:00 UTC. This patch improves vehicle countermeasure behavior, sharpens weapon accuracy, smooths Battle Royale match flow, and increases overall gameplay stability.
Major updates in 1.1.1.5:
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Patched an exploit that allowed players to reach unintended areas by striking an XFGM-6D Recon Drone with the Sledgehammer.
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Resolved an issue where lock-guided missiles were not properly countered by enemy countermeasures (for example, flares).
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Corrected vehicle spawn problems in Breakthrough and Conquest modes.
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Addressed multiple Battle Royale issues affecting match progression, squad revival behavior, and end-of-round transitions.
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Various fixes to progression, audio, and UI systems to enhance clarity, consistency, and immersion.
CHANGELOG
PLAYER:
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Fixed excessive dispersion when firing from ADS immediately after sprinting.
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Corrected dispersion scaling so movement speed no longer incorrectly assumes the player is at maximum stance speed.
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Refined the landing animation to reduce camera and weapon shake when aiming down sights. This also resolves cases where ADS aim could shift during or after a slide.
VEHICLES:
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Fixed the interaction where lock-guided missiles were not being neutralized by defensive countermeasures such as flares.
GADGETS:
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Patched the exploit enabling players to climb to unintended locations by hitting the XFGM-6D Recon Drone with the Sledgehammer.
MAPS & MODES:
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Fixed vehicle spawn failures in Breakthrough and Conquest matches.
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Resolved an issue where matches could incorrectly start with all sectors and objectives active simultaneously.
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Fixed a problem on Strikepoint: Siege of Cairo where destruction did not reset at halftime.
UI & HUD:
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Fixed an issue in Vehicle Customisation where locked Anti-Air Vehicle presets did not display their unlock requirements correctly.
PROGRESSION:
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Fixed the shotgun challenge “Kill 5 Enemies With a Shotgun Without Reloading” so progress now registers correctly.
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Resolved an error that prevented progress for the “Engineer Specialist 3” assignment from saving.
PORTAL:
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Fixed “SpawnLoot” so it correctly spawns Ammo and Armor.
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Fixed an issue where players with Community Creations set to Block could still access user-generated Community Experiences if the party leader hosted the match.
AUDIO:
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Fixed an issue where enabling the BF PRO Radio Channel via the Commsrose produced no audio.
REDSEC
PLAYER:
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Fixed an issue where Battle Royale (Quads) matches could fail to end after the final team was eliminated.
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Fixed a bug where dying immediately after a mobile respawn could eliminate the squad instead of allowing remaining teammates to revive.
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Resolved an issue that could leave players stuck in a top-down map view after redeploying.
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Fixed a case where players retained their Second Chance after redeploying and did not transition to the End of Round screen following their next elimination.
UI & HUD:
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Fixed an issue where every squad member showed the same highlighted stat on the Squad Placement screen.
PROGRESSION:
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Fixed tracking for the “Battle Royal Master Challenge 4” so progress is recorded correctly.


