Asset Editor Released for Cities: Skylines II After Two Years

Asset Editor Released for Cities: Skylines II After Two Years

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Players now have access to advanced tools for creativity.

In early December, the team behind the city-building simulator Cities: Skylines II introduced an asset editor.

This tool enables players to add their own sophisticated assets to the game at a level comparable to official content.

Rather than a separate menu, the editor opens on a custom map where multiple assets can be edited at once:

There isn’t a standalone asset editor. Instead, you work on a stage where you can place and modify one or several objects simultaneously. When creating multiple assets, you can edit them together. By default the stage is a flat green field, but you can also load a map and add roads and trees to compare scale and preview how your asset will appear in the game.

Colossal Order, Paradox Interactive

Handling large lots is now simpler: you can input the lot’s depth and width for an entire building (maximum lot size is 1000×1000 tiles).

Colossal Order, Paradox Interactive

The tools also let you define “invisible paths” and “pathfinding areas” to guarantee access for pedestrians and vehicles.

Colossal Order, Paradox Interactive

Beginning next year, responsibility for Cities: Skylines II will move from Colossal Order to the Iceflake Studios team.

 

Source: iXBT.games