Wattam’s continuous wobble celebration hits PC subsequent month

Winter’s hit like a brick this yr, and it’s about time we have been owed somewhat sunshine. It warms the center, then, to find that joyous good friend ’em up Wattam was given a launch date earlier immediately. Arriving within the grim coronary heart of December, mere days after the nation plunges right into a depressing election, I believe we’ll all want a while to go morris dancing with an ice cream cone.
Publisher Annapurna introduced the information alongside a drizzly new trailer. Does it enlighten us to how Wattam will play? Of course not. Does it take a pleasant golden dump on a poor inexperienced dice? Well, expensive reader, I’ll allow you to discover out for your self.
That didn’t say a lot, did it? Thankfully, there’s an earlier gameplay trailer to peep your eyes on, whereby a crowd of residing poo calls for to be exploded. Sure, game.
Reconnecting a fractured inhabitants over a world gone darkish all sounds a bit Death Stranding, however there’s nary a Mads Mikkelson in sight. Wattam is a “dream-like sandbox adventure” from the mindscapes of Katamari Damacy director Keita Takahashi and Luna builders Funomena. You’ll be bringing the world collectively by befriending goofball strangers throughout delightfully absurd environments.
Either alone or with a pal, you’ll get to discover an odd and vibrant world filled with fruit, ice cream, and residing turds to befriend. There are puzzles to unravel and secrets and techniques to unlock, certain, however Wattam is a toy. It’s simply as eager on letting you play about with completely different interactions, seeing how the assorted denizens of the land work together with one another and placing collectively a giant daft celebration.
It seems totally charming, with an unstoppably cheery soundtrack filling out the present. It can’t dislodge Katamari Damacy’s main theme from the again of my head, although. Nothing ever will.
Wattam wobbles onto the Epic Games Store on December 17th for £14/$17. It’ll additionally hit Steam, ultimately. Roughly a yr, I reckon. Epic exclusivity, innit?

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