Two months later, The Outer Worlds 2 players have just one complaint left

Two months later, The Outer Worlds 2 players have just one complaint left

Two months following the debut of The Outer Worlds 2, community discourse has crystallized around the game’s triumphs and one specific design choice that is proving to be a major bone of contention.

Obsidian’s latest effort has been widely lauded as a sophisticated, old-school first-person RPG. However, players have voiced a singular, echoing frustration: the character level cap is far too restrictive.

A trending Reddit thread, filled with insights from players who have poured dozens of hours into the post-game, highlights a recurring sentiment. The level 30 cap prevents users from exploring significant branches of the complex skill tree, which many claim stifles the incentive to continue scouring the game world.

One user summarized the predicament perfectly:

“My motivation to engage with side content completely evaporated once I hit the level 30 ceiling. It feels like a missed opportunity in terms of implementation.”

Obsidian deliberately leaned into its CRPG heritage, focusing on specialized character builds and the weight of narrative consequences rather than allowing for “god-tier” multi-classing. However, a significant portion of the fanbase hoped for a progression loop similar to RPG-hybrids like Borderlands, where character growth is more sustained and the sense of power progression is constant.

Beyond the leveling issue, most other criticisms remain minor. Some players have observed that the later acts suffer from a slight dip in momentum, suggesting that the rewards for exploration aren’t quite as compelling as those found in the game’s opening chapters.

 

Source: iXBT.games