This same ethos applies to Fallout. Rather than merely iterating on their own past work, the developers look back to the 1997 Interplay original as their foundational touchstone. Howard noted that the tone and world-building of the first Fallout serve as their definitive blueprint whenever they explore new narrative territory.
While the somber atmosphere of the original Fallout heavily influenced Bethesda’s debut with Fallout 3, the team sought a different aesthetic for Fallout 4. “Coming off the success of Skyrim, we wanted to avoid the oppressive bleakness of Fallout 3,” Howard said. “We want every entry to possess its own distinct identity. Whether it’s Elder Scrolls or Fallout, that’s the goal. When we researched decayed environments and ruins, we found an unexpected, vibrant beauty in the destruction that we wanted to capture.”
Howard is well aware of the “anxiety” surrounding the eventual release of Fallout 5. While he acknowledges the studio “likes to take its time,” he reassured fans that the team has never truly stepped away from developing the Fallout universe.
Source: gamesradar.com


