TimeSplitters revival failed because “bigger forces were at play,” co‑creator says: “I’m not up for it anymore”

TimeSplitters: Future Perfect — in-game screenshot of two armed enemies

Whatever those wider forces were — corporate restructuring, shifting priorities, or market pressures — Doak implies that the original creative freedom that made TimeSplitters distinctive is harder to preserve in today’s industry.

“I think it’s really hard now… I certainly don’t have the appetite to try and make even a double‑A shooter anymore. The scene is overworked and it’s increasingly difficult to innovate. Even using off‑the‑shelf engines, projects take ages to get anywhere. Back when we were building those games you could dream up an idea at night, pitch it in the morning, test it by lunchtime and, by the end of the day, it would either be in the game or dropped. I loved working that way.”


 

Source: gamesradar.com

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