A brand new-ish Twitter is gathering the save rooms, bases, outlets, quiet zones, and different “safe rooms” from video games (properly, safe-ish) – locations which I’m at all times comfortable to go to whereas taking part in, and glad to see pop up in my Twitter feed. The Safe Room is sort of a protected room itself, a pleasing second on that punishment of an internet site. Who doesn’t hear the calming Resident Evil Four store music once they see a screenshot, or keep in mind Firelink Shrine as a homely hostel? Curated by Dillon Rogers, who’s presently making Gloomwood, it’s properly price a observe.
The format is easy: a spot, a sport, a developer, a 12 months, and a screenshot or two. I like easy. I like accounts and bots which pop one thing small and pleasant into my feed (even when they are writing horrifying video game erotica); not the whole lot must be an exhaustive exploration.
Don’t
these
make
your day
higher?
You’ll discover most of the rooms Rogers has chosen up to now are from survival horror video games – locations the place that second of security is especially welcome. And not all of them are super-safe, a few of them getting invaded, haunted, or murderised, or… however these moments wouldn’t be as highly effective if the locations hadn’t beforehand really feel protected.
This jogs my memory of after we talked about our favourite video game apartments – locations which can be typically protected rooms. Blade Runner’s residence with its city-watching balcony is one in every of my favourites, to not point out Paul’s residence in Deus Ex and our lair in Bloodlines. Now that I feel, all of these lose their security in some unspecified time in the future. Apparently that’s the type of security I crave: fragile.
Rogers began The Safe Room in May, posting a brand new room each few days, and I hope he retains at it. Give it a follow!