Dishonored 2 is a bit tough on PC, however Arkane actually isn’t letting it abide.
Still having hassle with Dishonored 2 on PC after a few patches? Never thoughts, right here’s one other one.
As with the final two Dishonored 2 PC beta patches, this one is essentially centered on efficiency, optimisation and fixing points. It does add one new function although: the flexibility to show off digital camera movement blur, if that’s one thing that bothers you.
Digital Foundry savaged the PC port of Dishonored 2, going as far as to say it had “no business” delivery. I hope that hasn’t been your expertise with it; I had a stunning time on PS4.
For extra info on the way to decide into the beta patch, go to the Dishonored 2 hub on Steam.
The full patch notes for the most recent Dishonored 2 beta replace are under. You’ll observe they finish with some recognized points; we are able to little doubt count on additional patching sooner or later.
- Update v 1.three overview:
- General efficiency and optimization enhancements
- Added a setting to show OFF Camera Motion Blur
- Additional mouse enhancements
- Fixed varied points associated to person interface
- Fixed varied points associated to the Option menu
- Fixed varied points associated to a number of displays
- Options
- Added a setting to show OFF Camera Motion Blur
- Fixed a bug which brought about some textures to be lacking when Texture Quality was set above Medium for some GPUs
- Fixed a bug the place the sport generally launched within the beforehand saved decision within the high left nook of the display screen
- Fixed a bug the place “Adaptive Resolution” was incorrectly set to “Manual”
- Fixed a bug the place altering the Screen Resolution, Monitor, Windowed Mode or Triple Buffering didn’t correctly revert after choosing “No”
- Fixed a bug the place the participant was incorrectly requested to verify adjustments when no adjustments had been made
- Fixed a bug the place V-Sync settings didn’t match the monitor refresh fee when increased than 60hz
- Fixed a bug the place urgent “No” within the affirmation immediate when altering Triple Buffering setting generally made the immediate seem once more
- Display / Monitor
- Fixed a bug with a number of displays which brought about the sport to not show on the first monitor by default
- Fixed a bug which brought about some UI components to be misplaced when utilizing 5:four or four:three facet ratios
- Fixed a bug which brought about the sport window to look off display screen when decision was set under the native decision for 1440P and 2160P displays.
- Fixed a bug which brought about incorrect Resolution Scale FPS Target when altering V-Sync mode
- Set default worth for Resolution Scaling Quality to “Quality”
- Rendering / Performance
- Fixed a rendering bug affecting the lighting on some NPCs which generally brought about a purple glow
- FPS limiter set to 60 FPS by default
- Adjusted Shadow Quality settings – “High” setting and under have a extra vital visible and efficiency adjustment
- Reduced efficiency affect of clear surfaces & VFX
- Mouse
- Fixed a bug impacting mouse motion pace
- Known Issues
- Switching off the V-Sync a second time units the FPS Limiter to 30 as a substitute of 60 by default
- Changing the settings from TXAA to FXAA and never making use of the change units the TXAA Sharpness to 1 as a substitute of its earlier worth
- Disconnecting and reconnecting a controller throughout gameplay could trigger the controls to turn out to be locked
– Alt-tabbing or urgent the Xbox button on the controller ought to return controls - The recreation crashes to desktop when loading into gameplay on a Phenom II processor
– Phenom II processors are at present not supported - Adaptive Resolution can get caught at -1 when restoring video settings
– Changing the V-Sync possibility will enable the Adaptive Resolution slider to maneuver once more
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