With a model new set arriving in Teamfight Tactics comes a brand new host of champions to mix into your required TFT comp. Some previous favourites have now gone, whereas new faces not seen earlier than in TFT are making their debut. So to familiarise yourselves with the champions and their stats, listed below are all their stats and skills.
TFT set Three tier information
The TFT set Three tier information has all of the stats and expertise for each champion within the newest season. All the stats are updated as of the latest patch.
Contents
- TFT set 3 champion stats
- Tier 1 champions
- Tier 2 champions
- Tier 3 champions
- Tier 4 champions
- Tier 5 champions
TFT champion set Three stats
Perhaps you wish to make your individual workforce compositions or tweak one of many ones present in our TFT comps information? Well we have now you coated. Below are a number of tables that lists all the present stats and skills for each champion.
All of them are separated by their tier, every tier indicating how a lot gold it prices to purchase one copy of that champion. At the primary tier, they’ll all value one gold to buy, second tier champions value two gold, and so forth as much as the tier seven at seven gold.
In every desk, I like to recommend both looking for the champion’s title if you understand it or the Class/Origin of your option to see which of them can be found at that tier. Please observe that well being is displayed with three numbers, every similar to a specific star rank. Rank 1 is the left-hand quantity, Rank 2 is the center one, and Rank Three is the right-hand quantity. For instance, Fizz at present has 650/1170/2106 HP. We’ve up to date the stats tables beneath as of the second season, which, once more, utterly modified each single champion.
Tier 1 champions
Champion stats | Champion ability |
---|---|
Origins/Classes Chrono/Sniper Health: 500/900/1620 |
Ace within the Hole Caitlyn takes goal on the furthest enemy, firing a lethal bullet in the direction of them that offers magic injury to the primary enemy it hits. Damage: 700/1000/3000 |
Origins/Classes: Cybernetic/Blademaster Health: 450/810/1458 |
Reposte Fiora enters a defensive stance for 1.5 seconds, turning into immune to break and enemy spell results. As she exits this stance, Fiora ripostes, dealing magic injury and beautiful a close-by enemy. Shield Amount: 200/300/450 |
Origins/Classes: Space Pirate/Blaster Health: 650/1080/1944 |
Smoke Grenade Graves launches a smoke grenade towards the very best assault velocity enemy, which explodes on influence dealing magic injury to enemies within the space and inflicting their assaults to overlook for Four seconds. Damage: 100/150/300 |
Origins/Classes: Dark Star/Protector Health: 650/1170/2106 |
Ageless Standard Jarvan calls down his customary to a close-by location, granting close by allies Attack Speed for six seconds. Attack Speed enhance: 50%/60%/70% |
Origins/Classes: Void/Infiltrator Health: 500/900/1620 |
Taste their Fear Kha’Zix slashes the closest enemy, dealing magic injury. If the goal has no adjoining teammates, this injury is elevated. Damage: 200/275/450 |
Origins/Classes: Cybernetic/Vanguard Health: 600/1080/1944 |
Cyber Barrier Leona creates a barrier, decreasing all incoming injury by a flat quantity. Damage discount: 40/80/120 |
Origins/Classes: Rebel/Brawler Health: 700/1260/2268 |
Energy Shield Maphite begins fight with a protect equal to a % of his most well being. Shield: 45%/50%/55% |
Origins/Classes Star Guardian/Vanguard Health: 650/1170/2106 |
Buckler Toss Poppy throws her buckler on the furthest enemy dealing injury. The buckler bounces again to Poppy, shielding her. Damage: 100/175/250 |
Origins/Classes: Chrono/Sorcerer Health: 500/900/1620 |
Wild Cards Twisted Fate throws three playing cards in a cone that deal magic injury to every enemy they go via. Damage: 175/250/400 |
Origins/Classes Celestial/Blademaster Health: 500/900/1620 |
Deadly Plumage Xayah creates a storm of blades, gaining 100% Attack Speed for just a few seconds. Duration: 5 secs/7 secs/12 secs |
Origins/Classes Rebel/Demolitionist Health: 500/900/1620 |
Bomb! Ziggs throws a bomb at an enemy, dealing magic injury. Damage: 250/325/550 |
Origins/Classes: Star Guardian/Sorcerer Health: 500/900/1620 |
Sleepy Trouble Bubble Zoe kicks a bubble on the enemy with the very best well being, dealing magic injury and beautiful them. Damage: 100/150/200 |
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Tier 2 champions
Champion stats | Champion ability |
---|---|
Origin/Class Star Guardian/Sorcerer Health: 550/990/1782 |
Orb of Deception Ahri fires an orb in a line dealing magic injury to enemies it passes via. It then returns to her, dealing true injury to all enemies it passes via. Damage: 150/225/400 |
Origin/Class Mech-Pilot/Sorcerer Health: 600/1080/1944 |
Galaxy Shield-Blast Annie blasts a cone of fireplace dealing magic injury to enemies in entrance of her, then creates a protect for herself for Four seconds. Damage: 150/200/350 |
Origin/Class Chrono/Brawler Health: 650/1170/2106 |
Rocket Grab Blitzcrank pulls the furthest enemy to him, dealing magic injury and beautiful them for two.5 seconds. The subsequent assault after pulling knocks up for 1 second. Allies inside vary will prioritize attacking Blitzcrank’s goal. Damage: 250/400/900 |
Origin/Class Space Pirate/Mana-Reaver Health: 650/1170/2106 |
Space Pirate Guillotine Darius dunks an enemy, dealing magic injury. If this kills the goal, Darius instantly casts once more. Damage: 300/425/700 |
Origin/Class Valkyrie/Infiltrator Health: 550/990/1782 |
Missile Rain Kai’Sa launches missiles in the direction of every close by enemy that deal 50 magic injury every. Number of Missiles: 6/8/12 |
Origin/Class Cybernetic/Blaster Health: 500/900/1620 |
Relentless Pursuit Lucian dashes away from his present goal, then Basic Attacks them and fires a second shot which offers magic injury. Damage: 175/225/400 |
Origin/Class Dark Star/Vanguard Health: 650/1260/2268 |
Indestructible Mordekaiser beneficial properties a protect that absorbs injury. While the protect persists, Mordekaiser offers magic injury per second to all close by enemies. Damage: 50/75/125 |
Origin/Class Celestial/Protector Health: 175/275/450 |
Grand Entrance Rakan dashes subsequent to his assault goal then leaps into the air, knocking up and damaging all adjoining enemies. Damage: 175/275/450 |
Origin/Class Chrono/Blademaster Health: 700/1260/2268 |
Future’s Refuge Shen creates a zone round himself for just a few seconds, granting all narby allies 100% probability to dodge incoming primary assaults. While lively, Shen beneficial properties Magic Resist. Duration: Three secs/Four secs/5 secs |
Origin/Class Rebel/Mystic Health: 550/990/1782 |
Aria of Perseverance Sona heals injured allies and cleanses them of all destructive results. Healing: 200/250/300 |
Origin/Class Celestial/Protector Health: 650/1170/2106 |
Three Talon Strike Xin Zhao shortly strikes his goal 3 times, dealing Basic Attack injury and making use of on-hit results. The third strike offers bonus magic injury and knocks his goal up for 1.5 seconds. Damage: 125/200/350 |
Origin/Class Rebel/Blademaster Health: 600/1080/1944 |
Last Breath Yasuo blinks to the enemy with probably the most objects and knocks them up, holding them airborne for 1 second and hitting them a number of occasions, dealing Basic Attack injury and making use of on-hit results. Number of hits: 4/5/6 |
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Tier Three champions
Champion stats | Champion ability |
---|---|
Origin/Class Light/Blademaster Health: 600/1080/1944 |
Enchanted Crystal Arrow Ashe fires and arrow towards the farthest enemy, colliding with the primary enemy hit, dealing injury and beautiful them. The stun lasts longer the farther the arrow travels. Damage: 250/500/1000 |
Origin/Class Chrono/Blaster Health: 600/1080/1944 |
E.M.P. Ezreal fires an electromagnetic pulse at a random enemy that explodes on influence, dealing magic injury to all close by enemies and will increase the price of their subsequent spell forged by 40%. Damage: 100/125/400 |
Origin/Class Space Pirate/Vanguard Health: 750/1350/2430 |
To the Skies! Jayce jumps into the air and slams his hammer, dealing magic injury to close by enemies. Damage: 450/600/1200 |
Origin/Class Dark Star/Mystic Health: 600/1080/1944 |
Inspire At the beginning of fight, Karma tethers to her closest ally. Karma shields the tethered ally, or random if the ally is useless for Four seconds. While the protect holds, the ally receives bonus assault velocity. Attack Speed: 35%/50%/100% |
Origin/Class Celestial/Mana-Reaver Health: 750/1350/2430 |
Force Pulse Kassadin releases a wave of vitality in entrance of him, dealing magic injury and disarming all targets hit for just a few seconds. Damage: 300/450/900 |
Origin/Class Dark Star/Sorcerer Health: 600/1080/1944 |
Lurid Binding Lux fires a sphere of darkness that passes via enemies, dealing magic injury and beautiful them. Damage: 200/300/600 |
Origin/Class Rebel/Blademaster Health: 750/1350/2430 |
Chosen One For 5 seconds, Master Yi beneficial properties massively elevated motion velocity, heals for a proportion of his most well being every second, and offers bonus true injury along with his Basic Attacks. True injury: 75/100/200 |
Origin/Class Star Guardian/Protector Health: 650/1170/2106 |
Pop Blossom Neeko leaps into the air and slams into the bottom, dealing magic injury and beautiful all close by enemies. Damage: 100/150/250 |
Origin/Class Mech-Pilot/Demolitionist Health: 800/1440/2592 |
Flamespitter Rumble torches his enemies, dealing magic injury over Three seconds, and decreasing therapeutic on them by 50% for five seconds. Damage: 250/400/800 |
Origin/Class Desert/Blademaster Health: 650/1170/2106 |
Deceive Shaco teleports and backstabs his goal, critically placing for a proportion of his Basic Attack injury. Percent Damage: 250%/325%/500% |
Origin/Class Star Guardian/Sorcerer Health: 600/1080/1944 |
Unleashed Power Syndra pulls in all orbs on the battlefield and creates Three new ones, then fires all of them on the enemy with the very best well being, dealing magic injury per orb. Damage: 75/100/200 |
Origin/Class Cybernetic/Brawler Health: 700/1260/2268 |
Assault and Battery Vi costs on the furthest enemy, knocking and dealing magic injury to all enemies alongside the best way. When she reaches her goal, she offers magic injury and knocks them up. Damage: 400/600/1200 |
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Tier Four champions
Champion stats | Champion ability |
---|---|
Origin/Class Void/Brawler Health: 1000/1800/3240 |
Rupture Cho’Gath ruptures a big space, dealing magic injury and knocking up all enemies inside. Damage: 150/250/2000 |
Origin/Class Mech-Pilot/Infiltrator Health: 650/1170/2106 |
Chum the Waters Fizz throws a lure that pulls a shark, inflicting it to emerge after a quick delay. It offers magic injury to enemies caught, knocking them again and beautiful them for 1.5 seconds. Damage: 275/350/2000 |
Origin/Class Cybernetic/Mana-Reaver/Blademaster Health: 800/1440/2592 |
Bladesurge Irelia dashes previous her goal, attacking them for a proportion of her Attack Damage as she passes via. If this kills the goal, she casts once more instantly on the enemy with the very best mana. Attack Damage: 200%/250%/500% |
Origin/Class Dark Star/Sniper Health: 600/1080/1944 |
Whisper Jhin converts every 1% of bonus assault velocity he has into 0.Eight assault injury. Every fourth shot, Jhin offers bonus % assault injury. Attack Damage: 244%/344%/444% |
Origin/Class Rebel/Blaster Health: 600/1080/1944 |
Get Excited! Jinx will get excited as she helps take down enemies.After her first takedown, Jinx beneficial properties bonus assault velocity. Attack Speed: 60%/75%/100% |
Origin/Class Valkyrie/Blademaster Health: 700/1260/2268 |
Ascend Kayle ascends, inflicting her assaults to launch waves that deal bonus magic injury till the top of fight. Wave Damage: 100/175/750 |
Origin/Class Star Guardian/Mystic Health: 600/1080/1944 |
Wish Soraka heals all allies. Healing: 350/500/1500 |
Origin/Class Void/Sorcerer Health: 700/1260/2268 |
Lifeform Disintergration Ray Vel’Koz channels a ray of vitality that sweeps throughout the battlefield over 2.5 seconds, dealing magic injury per second to enemies hit. Damage: 350/500/2000 |
Origin/Class Chrono/Vanguard Health: 850/1530/2754 |
Cyclone Wukong spins quickly round, dealing magic injury to close by items over Three seconds. The first time Wukong hits every enemy, he knocks them into the air and stuns them. Damage: 250/450/2000 |
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Tier 5 champions
Stats | Skill |
---|---|
Origin/Class Rebel/Starship Health: 950/1800/3240 |
Mobilize the Fleet Aurelion Sol launches fighters, which fly out to random enemies, deal magic injury, after which return. Aurelion Sol launches all prepared fighters plus Three extra when he casts. Fighters want to focus on close by enemies. Damage: 75/125/750 |
Origin/Class Cybernetic/Infiltrator Health: 850/1530/2754 |
Chronobreak Ekko shatters the timeline, freezing all items in time earlier than attacking every enemy with bonus magic injury and making use of on-hit results. Damage: 200/400/1200 |
Origin/Class Space Pirate/Mercenary/Demolitionist Health: 900/1620/2916 |
Orbital Strike Gangplank calls down a big orbital strike round his goal, dealing magic injury to all enemies in that space for two seconds. Damage: 650/950/9001 |
Origin/Class Celestial/Mystic Health: 800/1440/2592 |
Mass Polymorph Lulu polymorphs the closest enemies for Four seconds, rendering them unable to assault or forged, and inflicting them to hop round aimlessly. Polymorphed enemies take extra injury. Number of Targets: 2/3/12 |
Origin/Class Valkyrie/Mercenary/Blaster Health: 800/1440/2592 |
Bullet Time Miss Fortune channels and fires waves of bullets in a cone for two.25 seconds, dealing a proportion of enemies’ most well being in magic injury over the length. Damage: 35%/50%/500% |
Origin/Class Chrono/Mana-Reaver Health: 950/1800/3240 |
Temporal Passage Thresh tosses his lantern in the direction of random unit(s) in your bench, pulling them into the present fight and granting them bonus mana. Traits are unaffected. Number of Units: 1/1/9 |
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Teamfight Tactics information collection
We have an entire host of different helpful Teamfight Tactics information pages to your comfort. Why not take a gander?
TFT guide – Overview of TFT and prime tricks to win you games.
TFT items cheat sheet – A group of the merchandise cheat sheet and merchandise rankings.
TFT comps – A group of the most effective workforce comps to put money into.
TFT synergies – Learn about Champion drop charges and their Classes and Origins.
How to play TFT Set 2 – The fundamentals of learn how to play TFT and an evidence of the person interface.
TFT gold – Tips for creating wealth as shortly as attainable in TFT.
TFT beta pass – Learn every little thing in regards to the beta go, upcoming champions, and finally all in regards to the upcoming Season Pass.
TFT 9.24 patch notes – Get information on the most recent updates to TFT.