An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed Dragon’s Fury projectiles colliding with other projectiles
- Fixed Dragon’s Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
- Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
- Fixed an exploit related to opening the ConTracker while the taunt menu is open
- Fixed an issue with props and team colors when taunting with Australium weapons
- Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
- Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
- Fixed large bundle descriptions being clipped in the Mann Co. Store
- Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
- Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin’ Broom
- Fixed players receiving knockback from enemy weapons during a truce
- Updated Mann vs. Machine mode
- Fixed an infinite health exploit for Snipers using The Razorback
- Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
- Updated the Strange ranks for the Razorback to be similar to the Manntreads
- Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
- Updated/Added some tournament medals
- Updated the localization files
- Updated koth_synthetic_event
- Fixed some prop pop in
- Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
- Increased volume of toastmaster summon sounds to make it more obvious when he spawns
- Updated pd_farmageddon
- Updated scarecrow logic to make damaging them more consistent
- Fixed incorrect farmer line playing sometimes when the cap opens
- Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
- Fixed some floating props and beams
- Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
- Cap point open sprite should no longer appear at the start of a round if the cap opened during “waiting for players”
- Blocked off sentry spot under the ramps at mid because it was too advantageous
- Community request
- Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator