The newly v1.0 Slay The Spire, wot I known as “a miracle of design” in our Slay The Spire review earlier this week, is simply the beginning of the story. The mod scene hit the bottom operating when help launched final month, with the highlights being a powerful collection of new playable characters and the really joyful Marty Feldman mode. Now we are able to add a complete new act to this menagerie of player-made delights.
‘The Jungle‘ replaces the second act of Spire, dragging you out of The City and into the bestial wildlands. One of the folks behind it’s the chap accountable for the good Slimebound and Snecko character mods, which instantly gained my consideration. Also, it’s bought offended lions and fats rats and pleasant foxes and a very very giant spider. With spider-babies.
I gained’t declare The Jungle is kind of on par with the official acts, nevertheless it makes a reasonably respectable fist of issues. It’s good to see greenery within the background, as an alternative of the standard blues and greys, however the artistry does harken again uncomfortably to Spire’s earliest, extra visually rudimentary days.
We additionally get a full set of latest enemies: a couple of have nods to existent beasties, similar to Snecko Cultists (mini-Sneks, principally, full with the ol’ Confusion shenanigans), and some are Spire-uncharacteristically straight from our Earth.
The creature artwork is a combined bag, e.g. these Jungle Hunters may match proper in on every other ground of the Spire:
…however I’m fairly positive I’ve seen this lion in one in every of my five-year-old’s sticker books:
However, it’s essential to notice proper right here that, amazingly, The Jungle “was the product of a collaboration effort over three days by 21 modders within the first-ever Slay the Spire mod jam, carried out on the 1-year anniversary of ModTheSpire‘s creation.”
three days! It’s unbelievable that it really works in addition to it does. So complaining that the lions look a bit crap is a dick transfer on my half. But I say it with love: the inspiration right here is so sturdy that I dearly hope it will get tarted up some extra.
There are some jaunty new narrative/selection interludes too, similar to deciding whether or not or to not break the guts of this spirit fox:
It all culminates, simply as in every other Act, with a giant, brusier boss. I’ve solely seen one in every of its a number of new mega-threats to date, which was a Cobbett-traumatising, tree-sized spider that hides behind its web-spewing spider-babies.
I discovered it to be pretty well-judged and survivable – the primary twist is that Mama Arachnid takes 80% much less harm as long as it a number of wee’uns in entrance of it – however I’ve seen a couple of feedback complaining that one of many different bosses, The Totem, is a little more Act three than Act 2. I look forwards to getting roundly ganked by it quickly.
Launch Spire as ‘play with mods’ when prompted, choose The Jungle and three wotsits above from the subsequent display screen, after which when you’ve accomplished Act 1 you’ll be requested if you wish to keep it up as typical or divert to The Jungle. If you survive The Jungle, you’ll then progress to Act three as per typical.
Great stuff. More of this type of factor, please