Keycards. How very Spencer Mansion…

Resident Evil 7 Guide: Walkthrough #11 – Getting the pink & blue keycards
At the tip of the last part we simply solved a bit of puzzle by manually setting the time on a clock. Now it’s time to move a bit of deeper into the passageway that emerged and… oh, pleasure, it’s closing behind you. Great.
When you enter this room Ethan will exclaim in disgust. In a cupboard there’s some enhanced handgun ammo. On the desk there’s a RED KEYCARD – very Spencer Mansion.
This is definitely the workshop – for those who’ve been being attentive to the map, you’ll know that’s the one room of the downstairs basement/processing space with the molded we’ve been unable to succeed in. You can’t return upstairs the way in which you got here, so put together to move again by way of the acquainted basement by exiting by way of the door that till now has been locked for you.
As you may think… there’s some extra molded now. Get previous them nevertheless you’ll be able to. Conserve ammo. Make your solution to the save room straight up the steps to catch your breath.
How to get the blue keycard
Remember the recreation room upstairs? This is the room the place we discovered the Mia tape and the room you seemingly revisited to get the damaged shotgun from. The subsequent snake door is close to that, so make your means again by way of the primary corridor and head for that room.
This room is what seems to be the bed room of Lucas as a baby, and it appears he was relatively proficient with constructing issues and electronics. Hmm… There’s some objects right here, too:
- There’s shotgun ammo beneath a small facet desk
- A herb inside a plant pot
- Some shotgun shells within the dresser subsequent to the mattress
- A lockpick inside a vase on a free-hanging shelf
You can learn the clues across the room that can assist you remedy this easy mini-puzzle, however you’re principally searching for a key to the attic.
It’s hidden in a trophy. The reply: examine the trophy that’s been become a lamp. You’ll discover a change. A ladder will drop. Head into the attic.
In the attic there’s just a few extra objects to seize:
- Behind the ladder you clambered up there’s a MODEL SHOTGUN and TOY AXE – each non-compulsory key objects for additional puzzles. There’s additionally some story element behind right here.
- Inside the cupboard there’s a tape, HAPPY BIRTHDAY.
- Near the shadow puzzle there’s some robust chem fluid.
Here’s one other shadow puzzle, then – that is essentially the most sophisticated but, however it nonetheless took me little over a minute. Make the ominous axe-man, and bear in mind our guidelines from earlier than: consider the shadow, not the article itself. You’ll quickly have it.
The little doll home will open – there’s your BLUE KEYCARD.
You want to move out to the yard subsequent – so why not drop by the trailer to avoid wasting and use the TV and VHS combo there? Before you do, we’ve obtained some non-compulsory extras so that you can think about.

How to get the M21 Shotgun
So, right here’s an (simply misable) twist to Resident Evil 7’s shotguns: the damaged shotgun from grandma’s room that you just put on the pedestal in order to escape with the shotgun that does work is definitely a fully-functioning shotgun. It’s way more , however solely shops two mega-powerful pictures at a time.
This double-barreled shotgun may be discovered later within the recreation. Now you could have the Snake Key and entry to the Attic you’ll be able to seize the Toy Shoygun merchandise, as talked about earlier. Once you get the Toy Shotgun, you’ll be able to swap it out with the shotgun on the pedestal. With that, you could have entry to each shotguns – however one remains to be damaged.
Hidden all through the sport are restore kits. These tremendous uncommon objects are used to repair just a few damaged weapons yow will discover across the recreation. One may be discovered beneath the entrance decking of the home just about as quickly as you exit the primary home, as an illustration. Using a restore package on the damaged shotgun will make it usable – it takes the identical ammo because the common shotgun, so it’s a pure harm versus shot pace trade-off selection.
Even for those who don’t have a restore package at hand proper now, seize the second shotgun and put it aside in your field for later.
Optional Extras: An additional Stabilizer to regular your fingers
Stabilizers are one time use objects that enhance Ethan’s dexterity, making him reload weapons quicker and goal a bit of steadier. You’ve encountered one in every of these earlier than, almost certainly – the obvious occasion being that the stabilizer is among the improve objects out there by way of the cages within the trailer.
Speaking of the yard, if you head on the market after the attic there’ll be just a few fast-moving molded. Take them down after which search the bushes straight in entrance of the exit of the trailer, to the appropriate hand facet of the home. You’ll have the ability to push by way of the bushes right here and discover, hidden away, a light-weight puzzle.
This puzzle isn’t simply concerning the form, but additionally the numbers. If you wish to determine it out your self, skip to the subsequent paragraph. If you wish to know the reply, right here: it is advisable to make the quantity 7. Use the Toy Axe to take action.
Voila! The chest subsequent to the puzzle opens and also you get a stabilizer, making you a bit of extra lethal along with your weapons. This is a really useful addition to your arsenal.
Next up? Well, we’re about to confront Lucas, however first… let’s take a look at that non-compulsory Happy Birthday tape. To be continued…
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