You’ve obtained the primary Electronics Part in Part 2 of our Resident Evil 2 Remake walkthrough, and now you’re again contained in the Police Station on the lookout for the second.
First up, you want to go away the secure room and head again round to the Watchman’s Room – however watch out, there are a great deal of new zombies round. Deal with them and use the Electronic Part you grabbed from the secure room to open the shutter forward.
Resident Evil 2 Remake S Rank information for Leon A – Meeting Mr. X
Once you’re by means of the Watchman’s Room, you wish to run outdoors to your left and up the hearth escape. Follow the hall round, previous the Art Room, and use the Tool on the shutter mechanism forward. You can discard the Tool afterwards. Once by means of the shutter, head straight up the steps forward and to the correct. Check the lockers on the prime for some ammo and a flashbang.
Now head by means of the door that results in the storage room, not outdoors. There are some enemies in right here, however they are often simply prevented – you simply must seize the Large Gear. Now head again to the room with the lockers in it and head outdoors onto the balcony. Climb down the ladder to set off a cutscene.
As you may see, your route forwards is blocked by a flaming helicopter. You want to go down the steps reverse it. You can discover two Green Herbs on the base of the steps. There’s a door reverse the herbs and a few zombies making an attempt to interrupt by means of. Get near and watch for them to open the door, then take them out, pull the lever to the left of the door, then head into the room. There’s a secure room inside so you may organise your gear – maintain the important thing objects on you that I discussed in Part 2 of this information and retailer away any Wooden Boards or different stuff you don’t want. Make positive you seize the Club Key from the whiteboard and maintain that on you as effectively.
Now head again up the steps outdoors and pull the lever to the correct of the helicopter. Now you may enter the door to the left of the chopper, which is able to set off the arrival of Mr. X. Shoot his hat off for a Trophy, then run again outdoors, kite him round, get round him, then again by means of the door the place he appeared and observe the hall.
Head again down the hearth escape and previous the Watchman’s Room, then head by means of the East Office and again to the Main Hall. From right here, head by means of the West Reception in direction of the Records Room, which now you can open with the Club Key. Be cautious, the west hall is crammed with threats. Run previous what you may and cope with something blocking your method, however bear in mind that Mr. X remains to be dogging you. You must seize the Tool from inside, which you want to use on the bookcase within the Library.
Head out of the Records Room and observe the hall round to the north. Head by means of the Operations Room and bounce by means of the window on its east aspect. The hall right here has two lickers, zombies, and possibly Mr. X in it. It’s fairly brutal, however you may both leg it by means of our strive take the lickers out first. Either method, you wish to make it up the steps close to the Dark Room and thru the locker room the place the steam vent was earlier. Keep following the hall round till you attain the Laundry Room, then use the Diamond Key to get inside. You can discard it after you have.
There’s one other Portable Safe within the Laundry Room – resolve it to get the second Spare Key wanted for the Safety Deposit Room. Now head again into the hall and thru the door the place the Unicorn Statue is, then into the Library. Head to the movable bookshelves. If you moved the opposite two earlier as I advised in Part 1, you merely want to make use of the Tool on the bookshelf that’s caught, then drag it proper as soon as, seize the one to its left and drag that proper as soon as. Now you may head up the close by ladder and cross excessive, bringing you onto the higher balcony.
Follow the balcony alongside, cope with the zombie forward, then enter the door in your proper and go into the Clocktower. When you enter, use the Large Gear on the machine to your proper, then instantly take away the Large Gear and carry it up the steps with you. Go proper to the highest, take away the Small Gear from the machine up there and substitute it with the Large Gear. Now take the Small Gear to the center degree and use that on the machine there. This ought to trigger the bell to ring, knocking a field of Electronics Parts to the decrease degree of the Clocktower. Head down, choose it up, and look at the field to dig out the half.
Now head again onto the balcony and observe it round to the opposite aspect. You can enter the East Storage Room from right here by unlocking the latch on the door. Head straight by means of, then go down the steps two flooring. There’s a door locked with the Club image down right here. Use the Club Key to enter, then discard the important thing. Grab the Blue Box from off the desk forward. You can even bounce by means of the damaged glass and seize some Handgun Ammo, and there’s some Gunpowder within the first room. Once you’re performed, head again up the steps to the following flooring up.
From right here, head west, by means of the Waiting Room and again into the Main Hall. Go to the storage container, get out the Red Jewel and the opposite Spare Key. Combine the Red Jewel with the Blue Box to get the STARS Badge. Now head by means of the West Office and to the Safety Deposit Room. Use the 2 Spare Keys on the keypad inside and press these numbers: 203, 102, 103, 109, and 208. This will open crucial lockers, getting you some Shotgun Shells, Handgun Ammo, a knife, and, most significantly, one other Hip Pouch.
Leave the room and head left, following the hall north and up the steps. We’re heading to the STARS Office now. Go by means of the locker room and observe the hall round till you attain it. Examine the STARS Badge and press the button on its again aspect to disclose a USB dongle. Pop that within the laptop, then work together with the monitor to open the armory and seize the Lightning Hawk Magnum.
Leave the room and observe the hall round to the left, by means of the Library and again into the Main Hall. You wish to head down the steps and thru the east aspect shutter. Run by means of the East Office and head by means of the Watchman’s Room, observe the hall round. If you don’t have the Electronics Parts on you, seize them from the secure room earlier than you head down the steps.
When you attain the underside, you want to head by means of the Parking Garage and again into the Prison, proper to the top the place you’ll work together with the circuit board, pop the elements in it, then resolve a wiring puzzle. Watch the information video on the prime of this web page from 24:08 when you get caught on it. When you’re performed, head into the close by cell and get the Parking Garage Keycard from the corpse. Make positive you seize the First Aid Spray from close to the sink.
In Part four of our information, we take you thru the Kendo Gun Store and play as Ada Wong.