PlayerUnknown’s Battlegrounds continues to be the most popular game on Steam, by an inescapable margin, and far of that success comes from the sport’s immense recognition in China. PUBG presents servers throughout a number of areas, however there’s no lock stopping gamers in a single area from swapping to a different at any time. That’s served as a major level of rivalry amongst gamers for a while now.
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Today, PUBG creator Brendan Greene reminded the world that they’re working on a system to separate customers based mostly on massive ping variations. That’s a small announcement by itself, however in a roundabout approach it addresses one of many loudest complaints coming from the neighborhood.
ICYMI on our dev weblog in December, we introduced we’re working to create a system that can present a good gameplay expertise for all gamers. These methods take time to construct & implement on the servers with out main points, so please bear with us!https://t.co/oxmuka5OZt pic.twitter.com/yIgjxcEUrD
— PLAYERUNKNOWN (@PLAYERUNKNOWN) January 12, 2018
According to PUBG’s anti-cheat service of selection, BattleEye, the “vast majority” of the game’s cheaters are coming from China, and anecdotes from the sport’s millions-strong playerbase see loads of examples of the identical. Official communication from PUBG Corp – together with a recent apology over a BP currency error – are sometimes adopted by hundreds of feedback saying some variation of “region lock China.” Disappointingly however not unexpectedly, there’s a fair proportion of racism and xenophobia amongst these calls.
But Greene doesn’t see a area lock as a legitimate resolution. “I don’t think that’s a good idea at all,” Greene informed Kotaku in December. “Yes, the majority of cheats come out of China, but that doesn’t mean all Chinese players are cheaters. This idea that just because you’ve got a few bad eggs, you’ve gotta ban a whole country is a bit reactive.”
It’s not simply the dishonest that has gamers antsy, although. The proliferation of Chinese gamers throughout different regional servers has meant non-Chinese talking gamers in random duos and squad video games by no means know in the event that they’ll have the ability to talk with their teammates. Geographic distances additionally imply ping occasions usually aren’t as constant as they need to be.
The system Greene talked about growth of right this moment would basically function a gentle area lock. The wording of the unique message even says “players with a high ping difference from average ping range for the region or players connecting over long distance will not be able to connect to a match.” It’s not fairly the #RegionLockChina that’s been tossed round, nevertheless it might serve to make the problems behind that rallying cry far much less important.
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