Players Won’t Take the Series Seriously If They Only Get Remakes, Says Silent Hill Producer

Players Won’t Take the Series Seriously If They Only Get Remakes, Says Silent Hill Producer

Konami believes the franchise requires continued development.

In October 2022 Konami ended a long hiatus for the Silent Hill franchise and simultaneously revealed three projects: a remake of Silent Hill 2 (2001), an entirely new title called Silent Hill f set in 1960s Japan, and the enigmatic spinoff Silent Hill: Townfall from Screen Burn (formerly No Code). Two of those projects have since been released, and series producer Motoi Okamoto discussed the strategy behind announcing multiple entries at once and why Konami took the risk of unveiling three games instead of just one.

Three years ago, in 2022, we revealed Silent Hill 2, Silent Hill f, and Silent Hill: Townfall. We didn’t want to limit ourselves to a single remake merely to test the waters — we wanted to make clear how committed we are to revitalizing the series. Only by announcing multiple new titles can the franchise’s future become visible. Players won’t engage with a project unless they sense there’s momentum behind it. If the company hesitates, players will too.
Motoi Okamoto, producer of Silent Hill.

Okamoto also pointed out that remakes typically attract only about half of the original fanbase.

If a remake isn’t crafted to satisfy both newcomers and long-time fans, the audience won’t expand.
Motoi Okamoto, producer of Silent Hill.

 

Source: iXBT.games