Overwatch’s Retribution event launches later at present, unleashing gamers on Rialto, a brand new map set in Venice. Though the occasion is PvE, a PvP model of Rialto is within the works, however is not going to launch till after Retribution finishes.
Speaking with press, Overwatch’s assistant sport director, Aaron Keller, defined why we can’t be seeing the PvP map for a short time.
“The PvP map is not going to launch tomorrow, it’s going to hit the PTR a week or two. Then it’ll come out shortly after the event finishes,” Keller says. “The reason that we’re folding it is that we typically don’t PTR our events but we always want to PTR our PvP maps, we think it makes the best play experience. So we’re going to give the event about a week and then we’re gonna put this thing up on the PTR so we can fully playtest it and make any changes that we may need to before we release it live.”
Though each maps are set in Venice and “share a common core,” they are going to differ in a number of methods. The PvE model “has spaces that are totally unique and new, and aren’t in the PvP map. The PvP map, likewise, has spaces that are totally unique that aren’t found in the mission map.”

In a follow-up interview with SE7EN.WS, designer Adrian Finol explains that making two variations of 1 map has been a special expertise for the dev staff.
“Rialto was really fun to work on,” Finol says. “It was interesting to find a knife balance between PvE and PvP, we thought it would be interesting to play a map that is shared between those two game modes.” Apparently, we’ll be capable of inform that “the timeline is a little further in the future,” presumably within the PvP model of the map, which is ready within the current day.
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