Hello everyone,
Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.64, which will be live on all platforms soon.
List of changes:
- Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
- Added a Galaxy Map marker to the player’s settlement.
- Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
- Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
- Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
- Fixed an issue that could cause settlement building timers and states to repeat endlessly.
- Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
- Fixed a number of visual polish issues with settlement walls.
- Fixed a number of collision issues in settlement decoration.
- Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
- Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
- Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
- Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.
- Fixed an issue that caused water to leak inside underwater bases.
- Fixed an issue that caused missing geometry on the underside of some landing pads.
- Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
- Fixed a number of snapping issues with generators, batteries, solar panels and planters.
- Added the ‘Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
- Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
- Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
- Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
- Fixed an issue that could cause the base building menu to be overly jittery.
- Fixed an issue that caused the base building menu to be too close to the part being placed.
- Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
- Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base.
- Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
- Fixed an issue that allowed players to delete the freighter room they were standing inside.
- Fixed an issue that could prevent legacy saves from loading correctly.
- Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
- Fixed an issue that caused the sunlight direction to be incorrect while in space.
- Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
- Fixed a number of issues with localised text.
- Fixed an issue that could cause players to occasionally spawn below the ground.
- Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.
- Fixed a crash caused by a memory trample.
- Introduced a number of physics optimisations.
- Fixed a crashed related to building spawning.
- Fixed a crash related to the Quick Menu.
- Fixed a crashed related to the ByteBeat UI.
- Fixed a threading crash.
- Fixed a crash related to NPC navigation.
- Fixed a crash caused by reloading the game with the quick menu open.
- Fixed a crash related to base generation.
We have plenty more in store for our Xbox community as we continue to enjoy this, our 5th anniversary year since the original launch of No Man’s Sky.
Our journey continues.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Source: nomanssky.com