Mordhau perks information – explanations of all Mordhau perks, finest perks to use


Mordhau does fairly a lot of intelligent little issues to progress the medieval slash-’em-up method set by Chivalry, and right now we’ll discuss one of the crucial essential: perks. Mordhau’s perks help you make investments your character’s “points” into one thing apart from your gear and weaponry, including little (or massive) bonus traits and strikes to your death-dealing repertoire. Our Mordhau perks information will stroll you thru which perks are price taking and which aren’t price your hard-earned factors.

If you’re in search of a extra common overview of Mordhau than this perks information can present, then you definately’re finest suited heading over to our most important Mordhau guide, the place we’ve received tonnes of beginner-friendly explanations and sensible suggestions – alongside hyperlinks to different areas of our guides sequence, reminiscent of our repository of Mordhau weapons stats and comparisons.

Mordhau perks information – finest perks ranked

You can customise your characters’ perks within the Armory tab from the Main Menu, or within the loadout choice display screen in-game. With every loadout you’ll have 16 factors to spend on weapons, armour, and perks – however don’t be tempted to have a look at perks solely as a method to make use of up your remaining factors. Some of those perks could be completely game-changing – as you’ll see in a second.

Below I’ve ordered all 19 perks at the moment in Mordhau into 5 tiers, starting from S-Tier (finest) to D-Tier (worst). Read additional, or click on on any of the perks within the beneath desk, to be able to skip forward to my explanations of every perk and why I’ve ranked them as I’ve.

S-Tier: Bloodlust :: Dodge
A-Tier: Friendly :: Scavenger :: Second Wind :: Ranger
B-Tier: Fireproof :: Fury :: Rush :: Tenacious
C-Tier: Cat :: Flesh Wound :: Huntsman :: Wrecker
D-Tier: Acrobat :: Brawler :: Peasant :: Rat :: Smith

S-Tier perks (Bloodlust & Dodge)

Bloodlust is within the S-Tier as a result of, merely put, it’s an absolute game-changer for Frontline and different massive matches. It’s costly, requiring 5 of your 16 factors for a single perk, however having the ability to regain your full well being on each melee kill is simply loopy. It means that you can carry out a lot better in 1vX fights (which occurs quite a bit in Mordhau, as everyone knows), and to remain within the combat for for much longer with out having to step again and heal. To be frank, it’s overpowered, and I anticipate we’ll quickly see a slight stability change to the Bloodlust perk to carry it extra according to the remainder.

Dodge is the opposite ridiculously game-changing perk out there in Mordhau, this time at simply four factors (nonetheless expensive for a perk, however unbelievable worth for cash). Whereas Bloodlust is your good friend for 1vX conditions, Dodge is the king of 1v1 fight – although additionally it is very helpful in sure bigger staff match conditions. Dodge is the one perk that affords you an additional transfer to make use of throughout fights, permitting you to dodge shortly backwards or sideways by tapping Jump and shifting in that course. Otherwise impossible-to-avoid assaults could be neatly dodged with this perk, providing you with a definite benefit so long as you recognize when to make use of it.

A-Tier perks (Friendly, Scavenger, Second Wind & Ranger)

Friendly might appear to be a nothing perk at first, however you’ll come spherical to it after the inevitable game of Frontline the place you may’t transfer with out being hacked to bits from behind by your individual Executioner Sword-wielding madman of a teammate. It’s a easy 1-cost perk that halves all injury you obtain from teammates, and halves all injury you deal to them. That second bit, by the way in which, it fairly nice in case you’re going spherical on horseback, the place it may be exhausting at occasions to keep away from trampling your individual staff in addition to the enemy’s. Friendly is a incredible and underrated perk which may as nicely improve your most well being on Frontline and Team Deathmatch.

Scavenger, one other 1-cost perk that hides its true price at first look, is in reality one other game-changing perk that you should utilize to subvert the entire concept of utilizing factors to stability out completely different character loadouts. For the uninitiated, Scavenger causes enemies you kill to drop all their weapons and some other objects they’re carrying as they die. Know what this implies? If you’re first rate with the humbler blades on the market (I’d suggest the 2-cost Arming Sword), you may create a personality with a 3/3/2 armour stat line, then kill an enemy with, oh, I don’t know, a Zweihander or a Halberd. Hey presto – you’ve received your self a 24/25 level character able to smash some skulls. Plus it’s a good way to shortly study all kinds of various weapons.

Second Wind is simply fantastic in 1v1 conditions – a easy 2-cost perk that provides you with Three additional stamina with each profitable hit. If you’ve duelled quite a bit in Mordhau, you’ll know that you really want to maintain a climate eye in your stamina bar, as a result of if it drops low, you’re in large hassle. Second Wind is actually a godsend, notably when mixed with Dodge to assist counteract the latter’s stamina depletion impact. But it’s to not be sniffed at in staff conditions both. Stamina is essential in any state of affairs.

Ranger is after all fairly a bit extra area of interest, as a result of it applies solely to archers, however for these archers it’s all however a necessity to choose up this perk. Another 2-cost pickup, this one will increase your motion velocity whereas aiming with any bow – Longbow, Recurve Bow, or Crossbow. It’ll save your life a dozen occasions over in massive Frontline matches the place the enemy archers try to choose you off from afar, or when a crazed War Axe-touting mercenary is racing in direction of you and all you want are a number of additional milliseconds to line up the essential shot.

B-Tier perks (Fireproof, Fury, Rush, Tenacious)

Fireproof will not be a perk I assumed can be obligatory once I first began enjoying, however as time went on and I noticed simply what number of Fire Bomb-abusers there are in Mordhau in the mean time, it occurred to me to choose this perk up from time to time once I had 1 level to spare. Very area of interest, which is why it’s down in B-Tier, however a discount of 80% in hearth injury means these Fire Bombs aren’t the loss of life traps they as soon as have been. Plus it’s an ideal feeling whenever you simply cost via the flames in direction of the enemy who thought they have been secure for the second.

Fury is one other sturdy pickup, although I’d prefer it way more if it solely value 1 level as an alternative of two. Still, it’s an ideal 1vX perk for all the identical causes as Bloodlust because it refills 2/Three of your stamina bar with each kill. It’s clearly far outshined by Bloodlust, which is why not many gamers are operating it; but when the 5-cost Bloodlust is just too steep on your present loadout, you would possibly need to give Fury a attempt.

Rush is nice for a specific model of play, I’ve discovered. I name it the “Confusing Bastard” playstyle, the place you equip your self with a giant strike-heavy weapon like a War Axe or Zweihander, and also you dip and weave out and in of fights with each swing, always holding down the “W” key as you accomplish that. This is the place Rush really excels, permitting you to dash instantly after you’ve killed somebody so that you’ve no have to ever decelerate. It received’t do you a lot towards expert opponents or 1v1 conditions, and I usually discover it doesn’t do sufficient to justify costing Three factors, however it’s nonetheless situationally helpful.

Tenacious, the outdated trustworthy, is an efficient, standard, and simple to grasp perk that hastens your passive well being regeneration by 66% – for simply 1 out of your 16 factors. Other than Friendly, it’s my go-to perk once I’ve simply received a single level left over after I’ve geared up my character with every little thing else. The solely cause it’s not larger is as a result of, to be trustworthy, I’ve by no means discovered the default well being regeneration to be gradual in any respect, and if I’m being brutally trustworthy with myself, I’ve by no means discovered that I actually wanted the Tenacious perk, or had a second the place I assumed, “wow, I’m glad I picked Tenacious”. But for 1 level, it’s nonetheless an ideal choose. If there have been an AB-Tier, it could dwell fortunately there by itself.

C-Tier perks (Cat, Flesh Wound, Huntsman, Wrecker)

Cat will not be as enjoyable because it sounds. Wouldn’t it’s wonderful if Cat did one thing like permitting you to leap additional with extra forwards momentum, so you may correctly spring out and in of fight like a cat? Alas, all Cat does is reduces fall injury by half. Yeah, it might save your life typically. But I’m of the opinion that it’s a crutch greater than something. You shouldn’t be taking fall injury within the first place. You’re higher off spending that 1 level elsewhere for my part.

Flesh Wound is hilarious. I imply, it’s pure 2-cost comedic gold. Which for a lot of of you can be cause sufficient to choose it anyway. In phrases of precise advantages… yeah, not a lot. It does typically help you get the drop on an unsuspecting opponent who lets down their guard as soon as they suppose you’re defeated. But significantly, who desires a perk that solely comes into impact whenever you die? I don’t need to die!

Huntsman is beneficial solely beneath very explicit circumstances, which is why it’s relegated all the way in which to C-Tier. For 2 factors, the perk allows your archery photographs and throwables to deal extra injury, however solely towards enemies carrying a quiver, and solely whenever you hit their torso or their head. That’s too many addenda for my liking. It’s good for coping with enemy archers who’re being an actual nuisance, however truthfully it does too little for a 2-cost perk.

Wrecker is a to-the-point 1-cost perk for gamers who need to win shortly in Frontline, permitting you to deal 50% additional melee injury towards constructions. So if you would like, you can create an axe-wielding barbarian with the Wrecker perk, and revel in a a lot sooner price at which you’ll be able to chip away at your enemy’s barricades. But I actually don’t rank it very extremely. There are much better 1-cost perks on the market to select from.

D-Tier perks (Acrobat, Brawler, Peasant, Rat, Smith)

Acrobat can be way more palatable, for my part, if it synergised nicely with Dodge. It’s a 1-cost perk that reduces the stamina value of your jumps by 50%. And seeing as Dodge makes use of leaping to dodge backwards or sideways, you’d suppose the stamina value discount would apply, proper? Well it doesn’t. I agree, it does suck. And it relegates the Acrobat perk right down to the realms of the really ineffective.

Brawler means that you can combat higher fist fights. So if you wish to combat higher fist fights, then Brawler is your go-to perk. If, nevertheless, like me, you’d prefer to keep away from in any respect prices the thought of combating a completely armoured, Halberd-wielding enemy along with your naked knuckles, then you definately’ll certainly agree with my declaration that Brawler is a really poor solution to spend 2 of your 16 factors?

Peasant is a meme perk. The highest-cost perk within the game will little doubt flummox gamers newer to the game till you choose it after which head again to your gear choice, the place you’ll discover that every one the traditional weapons and armour are gone, and all you’re left with is peasant’s clothes and a collection of implements reminiscent of Frying Pans and Hoes with which to conquer your foes. Why does it value eight factors? Probably to cease you from loading up on all of the perks and peasant’s weaponry you may maintain. But in actuality it’s a method for first rate gamers to humiliate their opponents by besting them with a Frying Pan. It’s enjoyable to attempt a few times, however in case you’re really taken with enjoying to the most effective of your potential, you may overlook about this perk.

Rat is one other extraordinarily “meh” perk for my part. I don’t learn about you, however I don’t suppose Mordhau is a game that’s finest loved by being sneaky or stealthy. And what’s extra, whenever you’re all surrounded by the din of steel clanging and indignant males shouting, you don’t precisely want your footsteps to be 75% quieter. And I don’t actually see the use for having a 10% sooner crouch-walk – at the very least, not for a 2-cost perk, I don’t.

Smith is for the builders at coronary heart. Those who toil away repairing their staff’s damaged barricades and defences whereas everybody else fees blindly into battle are the unsung heroes of Mordhau, and I don’t want to diminish their worth. But you don’t want the Smith perk to do that. Yes, it improves your constructing restore price by 50%, however you normally have greater than sufficient time to complete the job anyway, so I feel it’d be a a lot better use of your factors to put money into a greater perk that may carry some extra use to your time – like your potential to combat nicely and keep alive.

Well, that’s my tackle all of the Mordhau perks. Obviously that is all my opinion and you might be utterly free to make up your individual minds about every perk. But hopefully this offers a place to begin for individuals who are uncertain methods to proceed with selecting the perks for his or her newest loadout within the fantastic, bloody, complicated world of Mordhau.


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