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Despite a nearly month-long window to make its mark before the December 31 fiscal cutoff, Metroid Prime 4 failed to appear in the reports. This suggests a sluggish start for the long-awaited sequel on both the current and next-gen hardware. While the game may have collectively exceeded a million copies across both versions, Nintendo typically categorizes these sales separately, and neither platform appears to have reached the threshold independently.
Long-time fans on the Metroid subreddit are expressing significant concern, given the series’ history of extended hiatuses. One user lamented, “This could be the end of the Prime sub-series. It’s devastating to see.” Considering the 18-year gap since Metroid Prime 3, the stakes are incredibly high. Some observers point to the game’s polarized critical reception as the primary driver for its underwhelming commercial performance.
Historically, Metroid has occupied a niche within Nintendo’s portfolio. For context, the series’ best-seller, Metroid Dread, has moved roughly three million copies since 2022—a figure eclipsed even by titles like 1-2-Switch. While the high production costs and decades of anticipation make this a difficult pill to swallow, it is unlikely Nintendo will shelve the bounty hunter for good unless the final sales figures prove truly catastrophic.
The unprecedented success of The Legend of Zelda: Breath of the Wild famously influenced the open-world design elements integrated into Metroid Prime 4.
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Source: gamesradar.com


