Legends of Runeterra is a card game and meaning there’s lots of playing cards which might be all sorted into completely different teams. Here they’re known as “regions”, that are like the colors in Magic the Gathering, or comparable methods to classify decks in different collectable card games. There are a ton of playing cards for every area, so we’ve put collectively a full Legends of Runeterra playing cards record which might be discovered within the open beta.
Legends of Runeterra playing cards record information
Our Runeterra card record information has each single card’s particulars as discovered within the open beta. They’re all sorted by area and embody all of the textual content in easy-to-find tables. There are additionally
If you’re on the lookout for info on champion playing cards, we’ve put them in their very own separate Legends of Runeterra champions information as they’re slightly extra difficult to clarify. Be positive to take a look at that information. Please notice that we up to date the cardboard lists on this information as per the newest Legends of Runeterra open beta patch notes, however they are going to be topic to vary for the foreseeable future.
Legends of Runeterra playing cards information contents
Legends of Runeterra playing cards
In all, there are six areas in Legends of Runeterra. Each one has its personal distinctive flavour on the subject of the kinds of playing cards that you simply’ll be utilizing to assemble your deck. You can mix the champions and deck of two areas, making a brief alliance between them because the spells you weave into the deck coexist to create methods to win games. Cards are obtained by way of rewards, extra info on that in our Legends of Runeterra vault information.
In order to finest clarify what kind of playing cards you’ll discover for every of the areas, we’ve put collectively a small abstract of every under, together with each follower and spell card. I extremely advocate that you simply seek for the cardboard you wish to have a look at by utilizing your browser (Ctrl-F on a PC) and kind within the identify of the cardboard.
If you desire to examples of how every of those playing cards work in the perfect decks, look no additional than our Legends of Runeterra best decks information. Some playing cards are additionally a lot better suited to the game’s drafting mode, so discover our suggestions in our Runeterra Expeditions information.
Demacia
The area of Demacia has lots of follower playing cards, along with only a handful of buff spells. The most important goal is to be fairly defensive whereas strategically buffing sure models to interrupt by means of to the enemy’s Nexus. Key playing cards embody Judgment, which acts as a possible mass elimination. This can be the place the Elite followers seem.
Demacia Followers
Card Name | Follower card stats |
---|---|
Cithria of Cloudfield | Cost: 1 Stats: 2/2 |
Fleetfeather Tracker | Cost: 1 Stats: 2/1 Ability: When you summon one other ally, grant me Challenger |
Mageseeker Conservator | Cost: 1 Stats: 1/1 Ability: Last Breath: Create in hand a 6+ price spell from a area aside from Demacia. |
Plucky Poro | Cost: 1 Stats: 1/1 Ability: Tough |
Battlesmith | Cost: 2 Stats: 2/2 Ability: When you summon an Exile, grant it +1/+1. |
Border Lookout | Cost: 2 Stats: 1/4 |
Brightsteel Protector | Cost: 2 Stats: 2/1 Ability: Play: Give an ally Barrier. |
Vanguard Defender | Cost: 2 Stats: 2/2 Ability: Tough |
War Chefs | Cost: 2 Stats: 2/3 Ability: Support: Give my supported ally +1/+1 this spherical. |
Dawnspeakers | Cost: 3 Stats: 1/4 Ability: End of Round: Grant different allies +1/+1 if an ally died this spherical. |
Laurent Duelist | Cost: 3 Stats: 3/2 Ability: Play: Give an ally Challenger this spherical. |
Laurent Protege | Cost: 3 Stats: 2/4 Ability: Challenger |
Mageseeker Investigator | Cost: 3 Stats: 3/3 Ability: Play: If you solid a spell this spherical, take away all textual content and key phrases from an enemy follower. |
Senna, Sentinel of Light | Cost: 3 Stats: 4/2 Ability: Quick Attack Ability: The first time an allied Lucian dies this game, grant me +1/+1 and Double Attack. |
Vanguard Redeemer | Cost: 3 Stats: 3/3 Ability: When I’m summoned, draw a unit if an ally died this spherical. |
Vanguard Sergeant | Cost: 3 Stats: 3/3 Ability: When I’m summoned, create a “For Demacia!” in hand. |
Laurent Bladekeeper | Cost: 4 Stats: 2/3 Ability: Play: Grant an ally +2/+2. |
Laurent Chevalier | Cost: 4 Stats: 3/1 Ability: Strike: Create a random Challenger follower in hand. |
Mageseeker Inciter | Cost: 4 Stats: 1/4 Ability: Play: Discard a spell to grant me energy equal to its price. |
Silverwing Scout | Cost: 4 Stats: 2/3 Ability: Elusive Ability: Tough |
Silverwing Vanguard | Cost: 4 Stats: 2/1 Ability: Challenger Ability: When I’m summoned, summon a precise copy of me. |
Vanguard Bannerman | Cost: 4 Stats: 3/3 Ability: Allegiance: Grant all allies +1/+1. |
Vanguard Firstblade | Cost: 4 Stats: 3/3 Ability: When you summon an Elite, scale back my price by 1. |
Radiant Guardian | Cost: 5 Stats: 5/5 Ability: When I’m summoned, grant me Lifesteal and Tough if an ally died this spherical. |
Swiftwing Lancer | Cost: 5 Stats: 5/4 Ability: Challenger Ability: Last Breath: Create an Elite in hand. |
Vanguard Cavalry | Cost: 5 Stats: 5/5 Ability: Tough |
Cithria the Bold | Cost: 6 Stats: 6/6 Ability: Attack: Give different battling allies +1/+1 and Fearsome this spherical. |
Mageseeker Persuader | Cost: 6 Stats: 4/1 Ability: Play: Discard a spell to grant me well being equal to its price. |
Tianna Crownguard | Cost: 8 Stats: 7/7 Ability: When I’m summoned, prepared your assault. |
Brightsteel Formation | Cost: 9 Stats: 9/9 Ability: Barrier Ability: Play or Attack: Give all allies Barrier. |
Demacia Spells
Card Name | Spell card impact |
---|---|
Chain Vest | Cost: 1 Speed: Burst Effect: Grant an ally Tough |
Radiant Strike | Cost: 1 Speed: Burst Effect: Give an ally +1/+1 this spherical. |
Purify | Cost: 2 Speed: Burst Effect: Remove all textual content and key phrases from a follower. |
Single Combat | Cost: 2 Speed: Fast Effect: An ally and an enemy strike one another. |
En Garde | Cost: 3 Speed: Burst Effect: Give allies Challenger this spherical. |
Mobilize | Cost: 3 Speed: Burst Effect: Reduce the price of allies in hand by 1. |
Prismatic Barrier | Cost: 3 Speed: Burst Effect: Give an ally Barrier this spherical. |
Relentless Pursuit | Cost: 3 Speed: Fast Effect: Ready your assault. |
Stand Alone | Cost: 3 Speed: Burst Effect: If you will have precisely 1 ally, grant it +3/+3. |
Succession | Cost: 3 Speed: Slow Effect: Summon a Dauntless Vanguard. |
Riposte | Cost: 4 Speed: Burst Effect: Give an ally +3/+Zero and Barrier this spherical. |
Back to Back | Cost: 5 Speed: Burst Effect: Give two allies +3/+Three this spherical. |
Detain | Cost: 5 Speed: Fast Effect: An ally captures a unit. |
For Demacia! | Cost: 6 Speed: Slow Effect: Give allies +3/+Three this spherical. |
Redoubled Valor | Cost: 6 Speed: Slow Effect: Fully heal an ally, then double its Power and Health. |
Rememberance | Cost: 6 Speed: Slow Effect: Costs 1 much less for every ally that died this spherical. Summon a random 5 price follower from Demacia. |
Judgment | Cost: 8 Speed: Fast Effect: A battling ally strikes all battling enemies. |
Reinforcements | Cost: 8 Speed: Slow Effect: Summon 2 Dauntless Vanguard, then grant Elite allies +1/+1. |
Ionia
The models of Ionia use lots of stun results, in addition to recall different evasive skills to make sure they’re not hit by enemy assaults. Ephemeral, Barrier, and Elusive granting spells pad out the spell record. It’s additionally the house to some of the highly effective spells in Legends of Runeterra – Deny. Elusive can be a key a part of how the Ionia area wins games and has been dominating the meta as of late.
Ionia Followers
Card Name | Follower card stats |
---|---|
Greenglade Caretaker | Cost: 1 Stats: 1/2 Ability: When an ally will get Barrier, grant me +2/+0. |
Inspiring Mentor | Cost: 1 Stats: 1/1 Ability: Play: Grant an ally in hand +1/+1 |
Navori Bladescout | Cost: 1 Stats: 2/1 Ability: When I’m summoned, give me Elusive this spherical. |
Nimble Poro | Cost: 1 Stats: 1/1 Ability: Quick Attack |
Shadow Fiend | Cost: 1 Stats: 4/3 Ability: Ephemeral |
Sparing Student | Cost: 1 Stats: 1/1 Ability: When you summon an ally, give me +1/+1 this spherical. |
Fae Bladetwirler | Cost: 2 Stats: 1/3 Ability: Quick Attack Ability: When you Stun or Recall a unit, grant me +2/+0. |
Greenglade Duo | Cost: 2 Stats: 2/1 Ability: Elusive Ability: When you summon an ally, give me +1/+Zero this spherical. |
Greenglade Lookout | Cost: 2 Stats: 2/1 Ability: Strike: Reduce the price of the costliest unit in your hand by 1. |
Herald of Spring | Cost: 2 Stats: 2/2 Ability: Support: Give my supported ally Lifesteal this spherical. |
Keeper of Masks | Cost: 2 Stats: 2/3 Ability: When I’m summoned, give different allies +1/+Zero this spherical. |
Navori Conspirator | Cost: 2 Stats: 3/2 Ability: Elusive Ability: To play me, Recall an ally. |
Navori Highwayman | Cost: 2 Stats: 1/2 Ability: When I’m summoned, summon a Navori Brigand with my stats. |
Silent Shadowseer | Cost: 2 Stats: 3/1 Ability: Elusive Ability: Ephemeral Ability: Nexus Strike: Create a duplicate of me in hand. |
Emerald Awakener | Cost: 3 Stats: 2/2 Ability: Lifesteal Ability: Enlightened: I’ve +4/+4. |
Greenglade Elder | Cost: 3 Stats: 1/1 Ability: Play: Grant allies in hand +1/+1. |
Rivershaper | Cost: 3 Stats: 2/1 Ability: Strike: Draw a spell. |
Scaled Snapper | Cost: 3 Stats: 2/2 Ability: Play: I’m 5/2 or 2/5. |
Shadow Assassin | Cost: 3 Stats: 2/2 Ability: Elusive Ability: When I’m summoned, draw 1 card. |
Solitary Monk | Cost: 3 Stats: 4/3 Ability: Elusive Ability: When I’m summoned, Recall all different allies. |
Kinkou LIfeblade | Cost: 5 Stats: 2/3 Ability: Lifesteal Ability: Elusive |
Kinkou Wayfinder | Cost: 4 Stats: 2/3 Ability: Allegiance: Summon two 1 price allies out of your deck. |
Jeweled Protector | Cost: 5 Stats: 3/3 Ability: Play: Grant an ally in hand +3/+3. |
Yusari | Cost: 5 Stats: 4/5 Ability: Challenger Ability: Elusive |
Cloud Drinker | Cost: 6 Stats: 3/5 Ability: Your Burst spells price 1 much less. |
Zaphyr Sage | Cost: 6 Stats: 4/4 Ability: Play: Create a precise copy of a card in hand. |
The Emyrean | Cost: 7 Stats: 6/5 Ability: Elusive |
Windfarer Hatchling | Cost: 7 Stats: 4/2 Ability: When I’m summoned, give different allies +2/+2 this spherical. |
Yone, Windchaser | Cost: 7 Stats: 6/6 Ability: Play: Stun 2 enemies. |
Ren Shadowblade | Cost: 8 Stats: 6/4 Ability: When the enemy summons a follower, grant it Ephemeral. |
Minah Swiftfoot | Cost: 9 Stats: 6/5 Ability: Play: Recall Three enemies. |
Ionia Spells
Card Name | Spell card results |
---|---|
Ghost | Cost: 1 Speed: Burst Effect: Give an ally Elusive this spherical. |
Health Potion | Cost: 1 Speed: Burst Effect: Heal something 3. |
Recall | Cost: 2 Speed: Fast Effect: Recall an ally. |
Rush | Cost: 1 Speed: Rush Effect: Give an ally +1/+Zero and Quick Attack this spherical. |
Insight of Ages | Cost: 2 Speed: Burst Effect: Create a random spell in hand. Effect: Enlightened: Create 2 as an alternative. |
Ki Guardian | Cost: 2 Speed: Burst Effect: Grant Barrier to an ally in hand. Draw 1 card. |
Sown Seeds | Cost: 2 Speed: Burst Effect: Grant allies in hand +1/+0 |
Death Mark | Cost: 3 Speed: Fast Effect: Remove Ephemeral from an ally to grant it to an enemy. |
Deny | Cost: 3 Speed: Fast Effect: Stop a Fast spell, Slow spell, or ability. |
Shadowshift | Cost: 3 Speed: Fast Effect: Recall an ally to summon a Living Shadow instead. |
Steel Tempest | Cost: 3 Speed: Fast Effect: Stun an attacking enemy. |
Twin Disciplines | Cost: 3 Speed: Burst Effect: Give an ally +3/+Zero or +0/+Three this spherical. |
Spirit’s Refuge | Cost: 4 Speed: Burst Effect: Give an ally Barrier and Lifesteal this spherical. |
Will of Ionia | Cost: 4 Speed: Fast Effect: Recall a unit. |
Dawn and Dusk | Cost: 6 Speed: Slow Effect: Summon two actual copies of an ally. They’re Ephemeral. |
Shadow Flare | Cost: 6 Speed: Fast Effect: Grant all battling followers Ephemeral. |
Stand United | Cost: 6 Speed: Burst Effect: Swap two allies. Give them Barrier. |
Ritual of Renewal | Cost: 7 Speed: Slow Effect: Heal something 7, draw 1 card. |
Piltover & Zaun
Technically, these are two areas of Piltover and Zaun, however in Legends of Runeterra they appear to have come to some type of accord. These ingenious folks have numerous mechs and methods to discard scrap to get extra issues they need. Their spell playing cards mirror this by creating lots of machines and different devices, although they’ll additionally cycle by means of your deck. It’s additionally the house to the assorted mushroom playing cards.
Piltover & Zaun Followers
Card identify | Follower card stats |
---|---|
Caustic Cask | Cost: 1 Stats: 0/1 Ability: Ephemeral Ability: Last Breath: Deal 1 to every Nexus. |
Astute Academic | Cost: 1 Stats: 1/2 Ability: When you draw a card, give me +1/+Zero this spherical. |
Daring Poro | Cost: 1 Stats: 1/1 Ability: Elusive |
Zaunite Urchin | Cost: 1 Stats: 2/1 Ability: To play me, discard 1 card. Ability: Last Breath: Draw 1 card. |
Academy Prodigy | Cost: 2 Stats: 3/1 Ability: Quick Attack |
Boomcrew Rookie | Cost: 2 Stats: 1/4 Ability: Attack: Deal 2 injury to the enemy Nexus. |
Chempunk Pickpocket | Cost: 2 Stats: 3/2 Ability: Nexus Strike: Create in hand a precise copy of a random spell from the enemy deck. |
Clump of Whumps | Cost: 2 Stats: 2/2 Ability: When I’m summoned, create a Mushroom Cloud in hand. |
Eager Apprentice | Cost: 2 Stats: 2/1 Ability: When I’m summoned, refill 2 spell mana. |
Flame Chompers! | Cost: 2 Stats: 0/2 Ability: Challenger Ability: When I’m discarded, summon me. |
Intrepid Mariner | Cost: 2 Stats: 1/3 Ability: Support: Give my supported ally Elusive this spherical. |
Sump Dredger | Cost: 2 Stats: 4/3 Ability: To play me, discard 1 card. |
Amateur Aeronaut | Cost: 3 Stats: 2/3 Ability: Elusive |
Assembly Bot | Cost: 3 Stats: 1/1 Ability: When you solid a spell, grant me +1/+1. |
Golden Crushbot | Cost: 3 Stats: 2/5 |
Parade Electrorig | Cost: 3 Stats: 2/4 Ability: Support: Shuffle Four copies of the supported ally into your deck. |
Puffcap Peddler | Cost: 3 Stats: 3/3 Ability: When you solid a spell, plant 2 Poison Puffcaps on random playing cards within the enemy deck. |
Used Cask Salesman | Cost: 3 Stats: 3/2 Ability: When I’m summoned, summon 2 Caustic Cask. |
Back Alley Barkeep | Cost: 4 Stats: 3/2 Ability: When I’m summoned, create a random card in hand for every Back Alley Barkeep you have summoned this game. |
Chump Whump | Cost: 4 Stats: 4/4 Ability: When I’m summoned, create two Mushroom Cloud in hand. |
Eminent Benefactor | Cost: 4 Stats: 3/3 Ability: Last Breath: Create a random Epic in hand. |
Professor Von Yipp | Cost: 4 Stats: 2/3 Ability: When you summon a 1 price ally, grant it +2/+2. |
Shady Character | Cost: 4 Stats: 1/1 Ability: Play: Pick a follower. Transform me into a precise copy of it. |
Sumpsnipe Scavenger | Cost: 4 Stats: 4/3 Ability: Allegiance: Create a Sumpworks Map in hand. It prices Zero this spherical. |
Chempunk Shredder | Cost: 5 Stats: 5/2 Ability: Play: Deal 1 injury to all enemy models. |
Funsmith | Cost: 5 Stats: 2/3 Ability: All of your spells and abilities deal 1 additional injury. |
Midenstokke Henchmen | Cost: 5 Stats: 5/3 Ability: Nexus Strike: Summon a precise copy of me. |
Unstable Voltician | Cost: 5 Stats: 4/4 Ability: When I’m summoned, grant me +4/+Zero and Quick Attack should you’ve solid a 6+ price spell this game. |
Augmented Experimenter | Cost: 6 Stats: 3/3 Ability: Play: Discard your hand. Draw Three playing cards. Deal Three to an enemy unit. |
Jae Medarda | Cost: 8 Stats: 6/6 Ability: Elusive Ability: When I’m focused, draw 1 card. |
Corina Veraza | Cost: 9 Stats: 6/6 Ability: Play: Discard the highest 5 playing cards of your deck to deal 1 injury to all enemies for every spell discarded. |
Plaza Guardian | Cost: 10 Stats: 6/6 Ability: Quick Attack Ability: Reduce my price by 1 for every spell you have solid this game. |
Piltover & Zaun Spells
Card identify | Spell card results |
---|---|
Thermogenic Beam | Cost: 0 Speed: Slow Effect: To play, spend your entire mana. Deal that a lot mana in injury to a unit. |
Counterfeit Copies | Cost: 1 Speed: Burst Effect: Pick a card in hand. Shuffle Four actual copies of it into your deck. |
Jury-Rig | Cost: 1 Speed: Burst Effect: When solid or discarded, summon a Scrap Scuttler. |
Mushroom Cloud | Cost: 1 Speed: Burst Effect: Plant 5 Poison Puffcap on random playing cards within the enemy deck. |
Rummage | Cost: 1 Speed: Burst Effect: To play, discard 2 playing cards. Draw 2 playing cards. |
Mystic Shot | Cost: 2 Speed: Fast Effect: Deal 2 injury to something. |
Scrapdash Assembly | Cost: 2 Speed: Slow Effect: Summon 2 Scrap Scuttler. |
Sumpworks Map | Cost: 2 Speed: Burst Effect: Grant an ally Elusive. |
Flash of Brilliance | Cost: 3 Speed: Burst Effect: Create a random spell in hand. Refill your spell mana. |
Get Excited! | Cost: 3 Speed: Fast Effect: To play, discard 1. Deal Three injury to something. |
Rising Spell Force | Cost: 3 Speed: Burst Effect: Grant an ally +4/+Zero and Quick Attack this spherical. |
Statikk Shock | Cost: 4 Speed: Fast Effect: Deal 1 injury to 2 enemies. Draw a card. |
Purrsuit of Perfection | Cost: 5 Speed: Slow Effect: If you will have performed 20 playing cards with completely different names this game, summon Cataclysm. |
Hextech Transmogulator | Cost: 6 Speed: Fast Effect: Transform a follower into one other follower. |
Unlicensed Innovation | Cost: 6 Speed: Slow Effect: Summon an Illegal Contraption. |
Trueshot Barrage | Cost: 7 Speed: Slow Effect: Deal Three injury to an enemy, 2 injury to a different enemy, then 1 injury to a different enemy. |
Progress Day! | Cost: 8 Speed: Burst Effect: Draw 2 playing cards, then scale back their price by 1. |
Noxus
If there was one area whose playing cards would match nicely in an Aggro deck, it will be Noxus. Heavy hitting followers and plenty of injury results means there’s some ways to beat up the enemy’s Nexus as rapidly as potential. Stun results are fairly widespread within the spells record, which makes bypassing the enemy’s defences a cinch.
Noxus Followers
Card identify | Follower card stats |
---|---|
Affectionate Poro | Cost: 1 Stats: 1/1 Ability: Challenger |
Draven’s Biggest Fan | Cost: 1 Stats: 2/1 Ability: When I’m summoned, transfer Draven to the highest of your deck should you do not have already got him. |
Legion Rearguard | Cost: 1 Stats: 3/2 Ability: Can’t Block |
Legion Saboteur | Cost: 1 Stats: 2/1 Ability: Attack: Deal 1 injury to the enemy Nexus. |
Precious Pet | Cost: 1 Stats: 2/1 Ability: Fearsome |
Arena Battlecaster | Cost: 2 Stats: 2/1 Ability: Attack: Give different battling allies +1/+Zero this spherical. |
Crimson Aristocrat | Cost: 2 Stats: 2/2 Ability: Play: Deal 1 injury to an ally and grant it +2/+0. |
Crimson Disciple | Cost: 2 Stats: 2/3 Ability: When I survive injury, deal 2 injury to the enemy Nexus. |
House Spider | Cost: 2 Stats: 2/2 Ability: When I’m summoned, summon a Spiderling. |
Legion Drummer | Cost: 2 Stats: 3/2 Ability: Support: Give my supported ally Quick Attack this spherical. |
Legion Grenadier | Cost: 2 Stats: 3/1 Ability: Last Breath: Deal 2 injury to the enemy Nexus. |
Trifarian Gloryseeker | Cost: 2 Stats: 5/1 Ability: Challenger Ability: Can’t Block |
Trifarian Hopeful | Cost: 2 Stats: 3/2 Ability: When I’m summoned, grant me +2/+Zero when you’ve got one other Nexus ally. |
Arachnoid Sentry | Cost: 3 Stats: 3/2 Ability: Play: Stun an enemy. |
Arena Bookie | Cost: 3 Stats: 2/1 Ability: Start of Round: Discard your lowest price card to attract 1 card. |
Crimson Curator | Cost: 3 Stats: 3/2 Ability: When I survive injury, create a random Crimson unit in your hand. |
Legion Marauder | Cost: 3 Stats: 3/2 Ability: Attack: Grant allied Legion Marauders in all places +1/+1. |
Reckless Trifarian | Cost: 3 Stats: 5/4 Ability: Can’t Block |
Basilisk Rider | Cost: 4 Stats: 5/2 Ability: Allegiance: Grant me +1/+1 and Overwhelm. |
Crimson Awakener | Cost: 4 Stats: 5/5 Ability: When I’m summoned, deal 1 injury to all different allies. |
Crowd Favorite | Cost: 4 Stats: 2/2 Ability: Overwhelm Ability: When I’m summoned, grant me +1/+1 for one another ally you will have. |
Legion Veteran | Cost: 4 Stats: 4/5 Ability: When one other ally survives injury, grant it +1/+0. |
Shiraza the Blade | Cost: 4 Stats: 3/3 Ability: I deal double injury to the Nexus. |
Trifarian Assessor | Cost: 4 Stats: 4/3 Ability: Play: Draw 1 for every 5+ Power ally you will have. |
Arachnoid Host | Cost: 5 Stats: 5/3 Ability: When I’m summoned, grant different Spider allies +2/+0. |
Kato the Arm | Cost: 5 Stats: 5/3 Ability: Support: Give my supported ally +3/+Zero and Overwhelm this spherical. |
Legion General | Cost: 5 Stats: 4/4 Ability: Fearsome Ability: Play: Grant me +1/+1 for every unit you have Stunned or Recalled this game. |
Trifarian Shieldbreaker | Cost: 5 Stats: 6/5 Ability: Fearsome |
Battering Ram | Cost: 6 Stats: 0/12 Ability: Overwhelm Ability: Attack: Grant me +4/+0. |
Minotaur Reckoner | Cost: 6 Stats: 6/6 Ability: Start of Round: Stun the weakest enemy. |
Savage Reckoner | Cost: 7 Stats: 7/4 Ability: Overwhelm Ability: Challenger |
Captain Farron | Cost: 8 Stats: 8/8 Ability: Overwhelm Ability: Play: Replace your hand with Decimates. |
Noxus Spells
Card identify | Spell card results |
---|---|
Blade’s Edge | Cost: 1 Speed: Fast Effect: Deal 1 injury to something. |
Elixir of Wrath | Cost: 1 Speed: Burst Effect: Give an ally +3/+Zero this spherical. |
Guile | Cost: 1 Speed: Slow Effect: Stun an enemy. |
Brother’s Bond | Cost: 2 Speed: Burst Effect: Grant two allies +2/+0. |
Death Lotus | Cost: 2 Speed: Fast Effect: Deal 1 injury to all battling models. |
Transfusion | Cost: 2 Speed: Burst Effect: Deal 1 injury to an ally to provide one other ally +2/+2 this spherical. |
Blood for Blood | Cost: 3 Speed: Fast Effect: Deal 1 to an allied follower. If it survives, create a duplicate of it in hand. |
Culling Strike | Cost: 3 Speed: Fast Effect: Kill a unit with Three or much less Power. |
Might | Cost: 3 Speed: Burst Effect: Give an ally +3/+Zero and Overwhelm this spherical. |
Noxian Guillotine | Cost: 3 Speed: Fast Effect: Kill a broken unit. You can solid this once more this spherical. |
Vision | Cost: 3 Speed: Burst Effect: When solid or discarded, grant allies +1/+0. |
Whirling Death | Cost: 3 Speed: Fast Effect: A battling ally strikes a battling enemy. |
Decimate | Cost: 5 Speed: Slow Effect: Deal Four injury to the enemy Nexus. |
Decisive Maneuver | Cost: 5 Speed: Fast Effect: Stun anenemy. Give all allies +2/+Zero this spherical. |
Intimidating Roar | Cost: 5 Speed: Slow Effect: Stun all enemies with Four or much less energy. |
Shunpo | Cost: 5 Speed: Slow Effect: Deal 2 injury to an enemy unit, then prepared your assault. |
Reckoning | Cost: 6 Speed: Slow Effect: If you will have a 5+ Power ally, kill all models with Four or much less Power. |
Freljord
The frozen depths of Freljord has lots of defensive and trampling results. Expect to see numerous massive creatures lined in thick fur that would stomp you to bits with Overwhelm. Buffing spells and frostbite results are slightly extra widespread right here. Freljord decks are likely to skew extra in direction of the Midrange methods and couple nicely with Demacia and Shadow Isles.
Freljord Followers
Card identify | Follower card stats |
---|---|
Lonely Poro | Cost: 1 Stats: 1/1 Ability: When I’m summoned, create in hand a random 1 price Poro from any area. |
Omen Hawk | Cost: 1 Stats: 1/1 Ability: When I’m summoned, grant the highest 2 allies in your deck +1/+1. |
Unscarred Reaver | Cost: 1 Stats: 0/3 Ability: When I survive injury, grant me +2/+0. |
Yeti Yearling | Cost: 1 Stats: 1/2 Ability: Last Breath: Shuffle 2 Enraged Yeti into your deck. |
Avarosan Sentry | Cost: 2 Stats: 2/1 Ability: Last Breath: Draw a card. |
Feral Mystic | Cost: 2 Stats: 2/2 Ability: Overwhelm Ability: Enlightened: I’ve +4/+4. |
Icevale Archer | Cost: 2 Stats: 3/1 Ability: Play: Frostbite an enemy. |
Stalking Wolf | Cost: 2 Stats: 3/2 Ability: Challenger Ability: When I’m summoned, the enemy summons a Snow Hare. |
Starlit Seer | Cost: 2 Stats: 2/2 Ability: When you solid a spell, grant the highest ally in your deck +1/+1. |
Avarosan Marksman | Cost: 3 Stats: 3/1 Ability: Play: Deal 1 injury to an enemy unit. |
Avarosan Trapper | Cost: 3 Stats: 2/2 Ability: When I’m summoned, create an Enraged Yeti within the high Three playing cards of your deck. |
Kindly Tavernkeeper | Cost: 3 Stats: 2/3 Ability: Play: Heal something 3. |
Mighty Poro | Cost: 3 Stats: 3/3 Ability: Overwhelm |
Rimefang Wolf | Cost: 3 Stats: 3/2 Ability: Challenger Ability: When I strike a unit with 0 Power, I kill it. |
Scarthane Steffen | Cost: 3 Stats: 2/4 Ability: When I survive injury, grant me +3/+0. |
Wyrding Stones | Cost: 3 Stats: 0/3 Ability: Start of the Round: Get an additional mana gem this spherical. |
Avarosan Outriders | Cost: 4 Stats: 3/3 Ability: Overwhelm Ability: Allegiance: Grant the highest unit in our deck +3/+Three and Overwhelm |
Babbling Bjerg | Cost: 4 Stats: 3/3 Ability: When I’m summoned, draw a unit with 5+ Power. |
Bull Elnuk | Cost: 4 Stats: 4/5 |
Poro Herder | Cost: 4 Stats: 3/4 Ability: When I’m summoned, draw 2 Poros when you’ve got a Poro ally. |
Avarosan Hearthguard | Cost: 5 Stats: 5/5 Ability: When I’m summoned, grant allies in your deck +1/+1. |
Rimetusk Shaman | Cost: 5 Stats: 3/3 Ability: Start of Round: Frostbite the strongest enemy. |
Scarmaiden Reaver | Cost: 5 Stats: 4/5 Ability: Overwhelm Ability: Lifesteal |
Tarkaz the Tribeless | Cost: 5 Stats: 5/8 Ability: Attack: Deal 1 injury to all battling models. |
Troop of Elnuks | Cost: 5 Stats: 3/3 Ability: Play: Summon every Elnuk within the high 10 playing cards of your deck. |
Alpha Wildclaw | Cost: 6 Stats: 7/6 Ability: Overwhelm |
Heart of the Fluff | Cost: 6 Stats: 4/4 Ability: Play: Combine all our Poros into Fluft of Poros, it beneficial properties their stats and key phrases. |
Scarmother Veynna | Cost: 6 Stats: 3/8 Ability: Overwhelm Ability: When I survive injury, grant me +3/+0. |
They Who Endure | Cost: 6 Stats: 1/1 Ability: Overwhelm Ability: When I’m summoned, grant me +1/+1 for every ally that has died. |
Ancient Yeti | Cost: 7 Stats: 5/5 Ability: Overwhelm Ability: End of Round: Reduce my price by 1. |
Icy Yeti | Cost: 7 Stats: 5/5 Ability: When I’m summoned, Frostbite enemies with Three or much less well being. |
She Who Wanders | Cost: 10 Stats: 10/10 Ability: Play: Obliterate all followers with Four or much less Power in play and in arms. |
Freljord Spells
Card identify | Spell card impact |
---|---|
Brittle Steel | Cost: 1 Speed: Burst Effect: Frostbite an enemy with Three or much less well being. |
Elixir of Iron | Cost: 1 Speed: Burst Effect: Give an ally +0/+2 this spherical. |
Entreat | Cost: 2 Speed: Burst Effect: Draw a champion. |
Shatter | Cost: 2 Speed: Slow Effect: Deal Four injury to an enemy if it has 0 Power. Otherwise, Frostbite it. |
Flash Freeze | Cost: 3 Speed: Burst Effect: Frostbite an enemy. |
Iceborn Legacy | Cost: 3 Speed: Burst Effect: Grant an ally and all allied copies of it in all places +1/+1. |
Take Heart | Cost: 3 Speed: Burst Effect: Grant a broken ally +3/+3. |
Tall Tales | Cost: 3 Speed: Slow Effect: If you will have a Yeti, summon an Enraged Yeti. Otherwise, create one on high of your deck. |
Avalanche | Cost: 4 Speed: Slow Effect: Deal 2 injury to all models. |
Bloodsworn Pledge | Cost: 4 Speed: Burst Effect: Grant two allies +0/+3. |
Poro Snax | Cost: 4 Speed: Burst Effect: Grant Poro allies in all places +1/+1. |
Catalyst of Aeons | Cost: 5 Speed: Burst Effect: Get an empty mana gem and heal your Nexus 3. |
Harsh Winds | Cost: 6 Speed: Burst Effect: Frostbite 2 enemies. |
Pack Mentality | Cost: 7 Speed: Slow Effect: Give an ally and all different allies of its group +3/+Three and Overwhelm this spherical. |
Winter’s Breath | Cost: 7 Speed: Slow Effect: Kill all enemies with Zero energy, then Frostbite all enemies. |
Battle Fury | Cost: 8 Speed: Burst Effect: Grant an ally +8/+4. |
Warmother’s Call | Cost: 12 Speed: Slow Effect: Summon the highest unit from our deck now and every begin of spherical. |
Shadow Isles
The darkish realm of the Shadow Isles is a haven for spooky issues. They use lots of sacrifices and Last Breath results of their deck compositions. Some of the strongest combos happen inside the playing cards of this area. It’s additionally the area with the fewest follower playing cards, however probably the most magic, together with lots of management and elimination spells.
Shadow Isles Followers
Card identify | Follower playing cards stats |
---|---|
Ravenous Butcher | Cost: 0 Stats: 3/2 Ability: To play me, kill an ally. |
Hapless Aristocrat | Cost: 1 Stats: 1/1 Ability: Last Breath: Summon a Spiderling |
Oblivious Islander | Cost: 1 Stats: 2/1 Ability: Play: Grant an ally in hand Ephemeral and scale back its price by 1. |
Sinister Poro | Cost: 1 Stats: 1/1 Ability: Fearsome |
Warden’s Prey | Cost: 1 Stats: 1/1 Ability: Last Breath: Create in hand one other Last Breath follower from any area that prices Three or much less. |
Arachnoid Horror | Cost: 2 Stats: 3/2 Ability: Fearsome |
Cursed Keeper | Cost: 2 Stats: 1/1 Ability: Can’t Block Ability: Last Breath: Summon an Escaped Abomination. |
Mistwrath | Cost: 2 Stats: 2/2 Ability: Fearsome Ability: When I’m summoned, grant different allied Mistwraiths in all places +1/+0. |
Shark Chariot | Cost: 2 Stats: 3/1 Ability: Can’t Block Ability: Ephemeral Ability: When an Ephemeral ally assaults, revive me attacking. |
Soul Shepherd | Cost: 2 Stats: 2/3 Ability: Can’t Block Ability: When you summon an Ephemeral ally, grant it +1/+1. |
Stirred Spirits | Cost: 2 Stats: 3/2 Ability: Support: Grant my supported ally +2/+Zero and Ephemeral. |
Darkwater Scourge | Cost: 3 Stats: 5/5 Ability: Ephemeral Ability: Lifesteal |
Frenzied Skitterer | Cost: 3 Stats: 3/3 Ability: Fearsome Ability: When I’m summoned, give different allied Spiders +1/+Zero and enemies -1/+Zero this spherical. |
Iron Harbinger | Cost: 3 Stats: 2/4 Ability: Fearsome Ability: Attack: Grant me +1/+Zero for every Ephemeral ally. |
Phantom Prankster | Cost: 3 Stats: 0/3 Ability: When one other ally dies, deal 1 injury to the enemy Nexus. |
Scribe of Sorrows | Cost: 3 Stats: 2/3 Ability: When I’m summoned, create a duplicate in hand of an ally that died this game. |
The Undying | Cost: 3 Stats: 2/2 Ability: Can’t Block Ability: Last Breath: Revive me in the beginning of spherical and grant me +1/+1 for every time I’ve died. |
Ancient Crocolith | Cost: 4 Stats: 7/7 Ability: To play me, kill 2 allies. |
Chronicler of Ruin | Cost: 4 Stats: 3/3 Ability: Play: Kill an ally, then revive it. |
Wraithcaller | Cost: 4 Stats: 3/7 Ability: Fearsome Ability: Allegiance: Summon a Mistwraith |
Ethereral Remitter | Cost: 5 Stats: 4/3 Ability: Play: Kill an ally to summon a random follower from any area that prices 2 mana extra. |
Tortured Prodigy | Cost: 5 Stats: 3/4 Ability: When an ally dies, refill your spell mana. |
Soulgorger | Cost: 6 Stats: 3/7 Ability: Lifesteal |
The Rekindler | Cost: 6 Stats: 4/4 Ability: When I’m summoned, revive the strongest allied champion. |
Rhasa the Sunderer | Cost: 7 Stats: 7/5 Ability: Fearsome Ability: Play: Kill the two lowest Power enemies if an ally died this spherical. |
Commander Ledros | Cost: 8 Stats: 8/6 Ability: Fearsome Ability: Play: Cut the enemy Nexus well being in half. Ability: Last Breath: Return me at hand. |
Spectral Matron | Cost: 8 Stats: 6/6 Ability: Fearsome Ability: Play: Pick an ally in hand. Summon a precise copy of it. It’s Ephemeral. |
Scuttlegeist | Cost: 10 Stats: 5/5 Ability: Reduce my price by 1 for every ally that died this game. |
Shadow Isles Spells
Card identify | Spell card impact |
---|---|
Fading Memories | Cost: 0 Speed: Burst Effect: Pick a follower. Create an Ephemeral copy of it in hand. |
Absorb Soul | Cost: 1 Speed: Fast Effect: Drain Four from any ally unit. |
Crawling Sensation | Cost: 1 Speed: Slow Effect: If an ally died this spherical, summon 2 Spiderlings |
Mark of the Isles | Cost: 1 Speed: Burst Effect: Grant an ally +3/+3 Ephemeral. |
Black Spear | Cost: 2 Speed: Fast Effect: If an ally died this spherical, deal Three injury to an enemy unit. |
Glimpse Beyond | Cost: 2 Speed: Fast Effect: Kill an ally to attract 2 playing cards. |
Haunted Relic | Cost: 2 Speed: Slow Effect: Summon 3 Unleashed Spirits. |
Vile Feast | Cost: 2 Speed: Fast Effect: Drain 1 from a unit to summon a Spiderling. |
Fresh Offerings | Cost: 3 Speed: Slow Effect: If 3+ allies have died this spherical, summon Vilemaw |
Mist’s Call | Cost: 3 Speed: Fast Effect: Revive a random ally that died this spherical. |
Onslaught of Shadows | Cost: 3 Speed: Slow Effect: Summon 2 Spectral Riders. |
Splinter Soul | Cost: 3 Speed: Slow Effect: Summon a precise copy of an ally. It’s Ephemeral and 1/1. |
The Box | Cost: 4 Speed: Fast Effect: Deal Three injury to every enemy that was summoned this spherical. |
Grasp of the Undying | Cost: 4 Speed: Fast Effect: Drain Three from a unit. |
Possession | Cost: 5 Speed: Slow Effect: Steal an enemy follower this spherical. |
Withering Wail | Cost: 5 Speed: Fast Effect: Deal 1 injury to all enemy models. Heal your Nexus 3. |
Atrocity | Cost: 6 Speed: Fast Effect: Kill an ally to deal injury equal to its Power to something. |
Brood Awakening | Cost: 6 Speed: Slow Effect: Summon 3 Spiderling, then grant Spider allies +1/+0. |
Vengeance | Cost: 7 Speed: Fast Effect: Kill a unit. |
The Ruination | Cost: 9 Speed: Slow Effect: Kill all models |
The Harrowing | Cost: 10 Speed: Slow Effect: Revive the 6 highest Power models that died this game and grant them Ephemeral. |
Legends of Runeterra guides hyperlinks
Those are the entire follower and spell playing cards in Runeterra. Do try our different guides, notably the one to create the perfect Legends of Runeterra decks.
- Legends of Runeterra guide – Find out the best way to get into the beta and be taught some suggestions for professional play.
- Legends of Runeterra best decks – The finest decklists at the moment out there for Legends of Runeterra.
- Runeterra Expeditions – Learn Legends of Runeterra’s draft mode and see which playing cards are the perfect.
- How to Play Legends of Runeterra – Learn the best way to play the game, what playing cards do, and the flip order.
- Legends of Runeterra champions – Find out what every champion does and the best way to degree up.
- Legends of Runeterra Ephemeral tutorial – Step by step directions to finish this bothersome tutorial.
- Legends of Runeterra vault – Quick methods to realize XP and open higher weekly vault prizes.
- Runeterra keywords – Definitions and distinctive interactions for playing cards defined.
- How Runeterra rounds work – An in-depth information as to how rounds work.
- Runeterra patch notes – All the patch notes from the preview open beta patch to the current day.