“So it seems Jagged Alliance: Rage is not-terrible,” our Alec declared in his cheery approach after taking part in the most recent revival of the honored real-time tactical fight sequence. It was stunning, seeing as many different makes an attempt have ended up bleh, however much more stunning is that it was due to launch barely six weeks after being introduced. Well, that half not less than was too good to be true. Having beforehand deliberate to launch it tomorrow, September 27th, publishers THQ Nordic as we speak introduced Jagged Alliance: Rage is now due December sixth. I’ve requested, and so they say the delay is for “Balancing and fine-tuning.” To tide people over, they’ve blorped a brand new trailer.
We’ve waited ages for an honest new Jagged Alliance anyway so six weeks isn’t that for much longer to attend, and it seems like Rage would possibly profit from extra time within the oven. As our Alec mentioned after taking part in a preview model in mid-August:
“Polish, polish, polish. That’s what Jagged Alliance needs most of all. Not more finnickity options, not the wholesale removal of the against-tradition, titular ‘Rage’ super-abilities (earned by dealing or taking sufficient damage), not anything that would make it more like 1999. We’ll see what the final version and long-term play bring, but Rage, for all its low-budget shonk, does feel so far as though it’s laid real groundwork for a modern Jagged Alliance rethink, after all those earlier mis-steps.”
But if that laff riot is keen about it, I’m too. Alec mentioned:
“Rage is recognisably Jagged Alliance, which is to say you actual turn-based management of a squad of grumbling however blood-steeped mercs despatched to cope with warlords and drug-runners in an unique locale, however with two main modifications. The first is a sure diploma of streamlining. There is a ruder approach of claiming the identical factor, which I count on is being employed with grim regularity in Jagged Alliance communities proper now.
“In any case, Rage is clearly striving to be XCOM to the 90s JAs’ X-COM – specializing in the core loops of fight and technique, discarding a few of the nuances of micro-management in favour of a good give attention to moment-to-moment selections. Me? I’ve at all times taken the view that XCOM doesn’t substitute X-COM: I dig each. I really feel the identical approach right here, in that we’ve nonetheless obtained JA2 and all its marvellous mods – that is exploring one thing totally different. Narrowing the sphere of risk to maneuver/shoot/sneak/use would possibly amputate complexity, nevertheless it will increase depth.”
December sixth it’s, I assume. Jagged Alliance: Rage is made by Cliffhanger Productions and revealed by HandyGames, who’re a brand new publishing label of THQ Nordic, who aren’t truly THQ, who… look this might go on all day. In quick, previous issues now new.