Horizon Zero Dawn has loads of content material. Make positive you see and do every part earlier than you provoke endgame. Spoilers, clearly.
Contents
Critical path main story quests
Best ending and All Allies Joined trophy
Side quests and errands
– Mother’s Embrace
– Sacred Lands
– Meridian
– Carja Territories
Horizon Zero Dawn has tens of hours of principal quests, facet quests and open world content material to discover.
This information web page lists all of the facet quests we present in Horizon Zero Dawn and offers a guidelines os duties to finish, but it surely additionally explains the vital mission path and what you’ll have to do when with the intention to see all of the story content material. You can 100% Horizon Zero Dawn after you’ve completed the primary story, but it surely means you gained’t see this additional materials.
We’ll additionally present some steering on the way to discover and full all Horizon Zero Dawn’s choice tutorial missions (very rewarding) and the place to search out all of the open world content material.
This web page does get a bit spoiler-y speaking about what you should do earlier than Horizon Zero Dawn’s ending for greatest outcomes, however we’ll watch out to not point out any story particulars as we go.
Use the sidebar field to navigate this regrettably prolonged web page.
Horizon Zero Dawn: vital path principal story quests
Below you’ll discover the quests listed as principal story missions in Horizon Zero Dawn’s menu. Occasionally you’ll have multiple principal quest accessible, and though you’ll discover that a number of the principal quests are of a a lot increased degree than others, you possibly can sort out them in no matter order appears greatest to you – up till the purpose of no return cut-offs, anyway. More on that shortly.
In basic we propose following your unique Horizon Zero Dawn questline till you attain The War-Chief’s Trail. Complete that and it’s followup, Revenge of the Nora, earlier than returning to the primary questline in A Seeker on the Gates. Level allowing, department off once more at Field of the Fallen, which leads into Into the Borderlands and The Sun Shall Fall, earlier than getting again to Maker’s End.
This strategy appears to take advantage of sense narratively given the urgency of every of the hunt’s objectives. If you’re in search of sidequest steering there’s an inventory beneath, however normally, tick off every part on the east facet of the map earlier than finishing A Seeker on the Gates, and do one other sweep for the rest of the map earlier than Deep Secrets of the Earth, and also you’ll be rewarded with acknowledgment of your many accomplishments in Horizon Zero Dawn by dialogue in subsequent scenes.
- A Gift From The Past
- Lessons of the Wild
- The Point Of The Spear
- Mother’s Heart
- The Proving
- The Womb of the Mountain
- A Seeker on the Gates
- The War-Chief’s Trail
- Revenge of the Nora
- The City of the Sun
- The Field of the Fallen
- Into The Borderlands
- The Sun Shall Fall
- Maker’s End
- The Grave-Hoard
- To Curse the Darkness
- Deep Secrets of the Earth
- First level of no return
- The Terror of the Sun
- The Heart of the Nora
- The Mountain That Fell
- The Looming Shadow
- Second level of no return
- The Face of Extinction
How to get the most effective ending and All Allies Joined trophy
Horizon Zero Dawn doesn’t actually have a number of endings however if you happen to full all the key facet quests earlier than finishing the ultimate mission, you’ll get a stack of additional dialogue and even a trophy – All Allies Joined.
Additionally, there are a number of dialogue scenes triggered alongside the vital path, and even on the finish of sure facet quests, that change significantly relying on what you’ve accomplished up till that time.
That’s about all we will inform you with out ruining issues story-wise, however principally: it’s in your greatest curiosity to do each facet quest as quickly as you possibly can earlier than progressing additional down the vital path. The closing level of no return happens in the course of the mission The Looming Shadow: don’t proceed with this quest till you’re positive you’ve accomplished every part you possibly can.
When you might have accomplished every part you are able to do at this level, reap your reward by visiting the 2 non-obligatory goal websites listed in The Looming Shadow’s quest log. With that accomplished, make a backup save simply in case, and permit Aloy to go to mattress. When you accomplish that, the hunt ends and you must obtain your All Allies Joined trophy.
Here are the quests and facet quests that appear to impact dialogue throughout The Looming Shadow and your possibilities of getting the trophy:
- The War-Chief’s Trail and Revenge of the Nora (principal quests)
- The Field of the Fallen, Into the Borderlands and The Sun Shall Fall (principal quests)
- A Moment’s Peace (facet quest)
- Traitor’s Bounty and Queen’s Gambit (facet quests)
- Hunting for the Lodge (errand)
- Hunter’s Blind, Deadliest Game and Redmaw (facet quests)
- Heap of Trouble (facet quest)
- Sun and Shadow (facet quest)
There’s one other level of no return just a little earlier in Horizon Zero Dawn, throughout Deep Secrets of the Earth. The recreation itself flags this closely in dialogue. Again, you’ll get additional dialogue you probably have accomplished all the key facet quests as you proceed previous this level.
All Horizon Zero Dawn facet quests and errands
Below you’ll discover a record of each facet quest and errand we present in Horizon Zero Dawn. We’ve grouped them by basic area, and put them within the order you’ll probably discover the map in.
Mother’s Embrace
These quests could be present in Horizon Zero Dawn’s beginning zone, earlier than Aloy has entry to the entire map.
- Side quests
- The Forgotten
On the primary street south in the direction of Mother’s Watch, search for a tall rock spire. Speak to the lady on the prime. - In Her Mother’s Footsteps
North east of Mother’s Watch, alongside the riverbank, you’ll discover an injured man who provides this quest.
- Errands
- Odd Grata
Ask Rost “Anything else?” at first of the grownup Aloy sequence within the prologue, or encounter Grata at her camp excessive within the mountains to the west of your place to begin.
The Sacred Lands
All of those quests could be activated earlier than leaving the Nora searching grounds and crossing into Carja lands at Daytower.
- Side quests
- Insult to Injury
Speak to Fia in Mother’s Rise, a settlement discovered alongside the mountains forming the border between Mother’s Embrace and the broader Sacred Lands. - A Daughter’s Vengeance
Speak to the nervous younger man in Mother’s Rise. - Ancient Armory
Explore the Bunker ruins east of Mother’s Rise. - A Moment’s Peace
Speak to Tikuk within the Banuk Encampment on the far north east of the Sacred Lands. - Underequipped
Speak to the nervous dealer at Hunter’s Gathering, a settlement within the north west of the Sacred Lands, near the border with Carja.
- Errands
- Hunting for the Lodge
Speak to a Keeper at any of the Hunting Grounds arenas. - Sanctuary
Speak to Den in Mother’s Rise. - Shortage of Supplies
Speak to Sona in Mother’s Crown. Must have accomplished The War-Chief’s Trail and Revenge of the Nora. - Luck of the Hunt
Speak to Taim in Mother’s Crown. - To Old Acquaintance
Speak to Gera at Hunter’s Gathering. - Traitor’s Bounty
Unlocked throughout a cutscene on the vital path. - Queen’s Gambit
Unlocked upon completion of Traitor’s Bounty.
Meridian
All of those quests could be present in or close to Meridian, or are intimately tied to it.
- Side quests
- Robbing the Rich
Speak to the noble loudly decrying a theft close to the primary market space. - Honor the Fallen
Speak to Mournfall Namman within the round space on the higher degree of town. - Fatal Inheritence
Speak to Ranaman in Meridian Village, a settlement simply south east of town itself. - Hunter’s Blind
Speak to Talanah within the Hunters Lodge. Must have accomplished the errand Hunting for the Lodge. - Deadliest Game
Speak to Talanah within the Hunters Lodge. Must have accomplished Hunter’s Blind. - Redmaw
Speak to Talanah within the Hunters Lodge. Must have accomplished Deadliest Game.
- Errands
- Demand and Supply
Look for 2 squabbling retailers on the outer fringe of Meridian, in the direction of Meridian Village.
Carja Territories
These quests can be found as Aloy roams the broader map past the Sacred Lands. Quests present in Meridian and close by hubs will not be included right here.
- Side quests
- Heap of Trouble
Speak to Petra at Free Heap, a settlement to the north east of Carja territories, near the border with the Sacred Lands. - Hammer and Steel
Speak to Kaeluf at Free Heap. - Death from the Skies
Find a person wounded on the roads west of Free Heap. - Blood on Stone
Speak to the quarry foreman at Cut Cliffs, a settlement north east of Meridian. - Sun and Shadow
Speak to Lahavis at Brightmarket, a settlement northwest of Meridian. - Sunstone Rock
Approach Sunstone Rock, a settlement far to the southwest of Meridian. - Cause for Concern
Unlocked after finishing all Bandit Camps if you happen to’ve met Nil in your journeys.
- Errands
- In Foreign Lands
Speak to Balahn at Daytower. - Collateral
Unlocked throughout The City of the Sun throughout dialog with Olin. - Sun’s Judgment
Speak to the grumbling stall proprietor in Brightmarket. - A cCrious Proposal
Speak to Fernund in Brightmarket. - Healer’s Oath
Speak to Abas exterior Sunfall.
Cauldron areas for spear upgrades
Cauldrons are price highlighting above and past open world content material as a result of they’ve such a major position in Horizon Zero Dawn.
These particular dungeons supply perception into the origins of and behavior of the machines – however in addition they give you the possibility so as to add lethal instruments to your arsenal by upgrading your spear to override extra machines.
Override is without doubt one of the strongest tips in Aloy’s repertoire, so be sure to go to every cauldron as quickly as you possibly can. There’s nothing extra Horizon Zero Dawn then turning a Thunderjaw unfastened on a pack of machines, then mopping up the particles.
- Cauldron Sigma
In the Sacred Lands, north of Mother’s Crown. - Cauldron Rho
In the Carja Territories, south of Daytower. - Cauldron Xi
In the Carja Territories, far south of Meridian. - Cauldron Zeta
In the Carja Territories, north of the Sunfurrows Hunting Grounds.
All weapon tutorial missions and the way to beat them
Every time you purchase a brand new weapon in Horizon Zero Dawn, you unlock a brief tutorial quest. These supply fairly first rate XP for not very a lot work, however bear in mind it’s a must to manually choose them in your quest journal on your actions to depend as progress.
- Sharpshot Bow
Kill three Watchers utilizing Precision Arrow pictures to the attention. - War Bow
Shoot energy cells utilizing Shock Arrows. Scrappers are the best targets; simply make sure they’re dealing with away from you and ping them within the canister on their butts. - Tripcaster
Trip three machines with Shock Wires. Any will do. - Sling
Freeze three machines weak to frost harm, similar to Lancehorns or Tramplers, with Freeze Bombs. - Blast Sling
Kill a number of (two or extra) enemies with single pictures out of your blast sling. Human enemies in bandit camps or herds of Striders are the best targets. - Ropecaster
Tie down three small machines, similar to Watchers or Striders. - Rattler
Kill three human enemies utilizing Metal Bolts. The Rattler is form of like a shotgun, so simply get good and shut and let rip. - Carja Tripcaster
Trip three machines with Blast Wires. Easily accomplished in the course of the Nora Hunting Grounds problem. - Carja Sling
Shock three machines weak to shock harm with Shock Bombs. Scrappers are a very good guess. - Carja Sharpshot Bow
Remove three machine elements utilizing Tearblast Arrows. These should be parts like canisters or weapons, not armour plates, so purpose exactly. Focus will determine legitimate targets, however simply because you possibly can see it doesn’t imply you possibly can hit it from each angle. Grazers are good targets. - Carja Ropecaster
Tie down three medium-sized machines. Sawtooths, Bellowbacks and Shell-Walkers depend. Easiest if yow will discover one by itself. Tie the identical one down thrice if you happen to like; simply make sure that it’s utterly free earlier than you begin once more. - Carja Blast Sling
Attach three Sticky Bombs to machines. Very straightforward from stealth, or discover one thing you possibly can’t miss as a result of it’s huge. - Carja Rattler
Shock three machines weak to shock harm utilizing Shock Bolts. Longlegs are best for this, as Stalkers are extra annoying to battle. - Carja War Bow
Shoot Freeze Containers utilizing Freeze Arrows. There are a number of machines with Freeze Canisters however Lancehorns are far and away the best targets; like Grazers, they’ve a stack of canisters on their backs you possibly can hit with ease from behind them. - Shadow Hunter Bow
Shoot ten plates from machines. This is form of a ache and simpler if yow will discover an remoted giant machine like a Ravager, nullify its ranged assaults with Tearblast Arrows, after which sit up excessive on a rock the place it might’t attain you. Armour plates are pale colored and once you knock them off the creature seems darker, so goal accordingly. You’ll most likely have to repeat this just a few occasions to get ten plates. And then you definately’ll by no means use this ammo once more, most likely. - Shadow Tripcaster
Trip three machines with Fire Wires. No particular necessities, so very straightforward. - Shadow War Bow
Enrage three machines with corruption arrows. If you don’t have the Triple Shot talent, discover some Watchers or Striders to knock this one over shortly. The extra highly effective machines will take a number of pictures to deprave, and since corruption doesn’t make the goal pleasant to you, you don’t wish to break stealth doing this. - Shadow Blast Sling
Kill three machines with Proximity Bombs. The bombs will one-hit kill weaker enemies, however you’ll should weaken extra highly effective ones first. Try laying a line of bombs round you then blowing up a canister on one thing that can cost you in retaliation. - Shadow Ropecaster
Tie down three giant machines. Large machines embody Stormbirds, Thunderjaws and Rockcrushers. Thunderjaw is best to hit; take out another close by machines first and, if you happen to’re actually struggling, knock off all of the Thunderjaw’s weapons so that you’re comparatively secure from assault as you tie it down repeatedly. - Tearblaster
Remove 15 machine parts. The Tearblaster is very easy to make use of as you solely should level it vaguely in the best path. Make positive your goal truly has some parts left to knock off; armour plates don’t depend. - Shadow Sling
Burn three machines weak to fireside utilizing Fire Bombs. This should be a physique vulnerability, not a canister or different part weak spot. Sawtooth, Freeze Bellowback, Glinthawk, Corruptor, Ravager and Snapmaw all work. - Shadow Sharpshot Bow
Shoot off elemental canisters utilizing Harvest Arrows. Grazers and Lancehorns, or maybe even Striders, are the best targets right here.
Open world Horizon Zero Dawn content material
As effectively because the formal quests listed above, Horizon Zero Dawn has loads of open world tomfoolery to maintain you amused. Below you’ll discover a verify record of what you must see and do as you wander the map; overriding Tallnecks will reveal all of those areas, however so long as you go in every single place you shouldn’t miss something.
Collectibles
See our Horizon Zero Dawn collectibles information for vantages, steel flowers, historic vessels and Banuk artifacts. Or simply purchase the maps discovered within the Special gadgets part of any post-prologue service provider’s stock.
Bandit Camps
Bandit camps are fortresses crammed with human enemies. For greatest outcomes, sneak in and disable the alarm first; that forestalls reinforcements. Free prisoners for AI help. Prior to your first bandit camp within the sacred Lands, search for an NPC close by. Nil proves to be an in a position companion all through Horizon Zero daybreak if you happen to befriend him.
- Devil’s Thirst
- Hollow Fort
- Two-Teeth
- Gatelands
- Shattered Kiln
- Blackwing Snag
Tallnecks
Tallnecks are to Horizon Zero Dawn what towers are to Assassin’s Creed and Far Cry – however they’re only some of them, fortunately. Your purpose is all the time to battle or sneak by close by machines so you possibly can attain a platform alongside the Tallneck’s patrol route excessive sufficient to can help you bounce onto its again. From there it’s a simple climb to the pinnacle to fill out close by map icons.
- Devil’s Thirst
- Copper Deeps
- Sun-Steps
- Spearshafts
- Rustwash
Corrupted Zones
There are 11 corrupted zones on the map. They don’t have names, however they’re laborious to overlook. Tallnecks will reveal them on the map.