Horizon Zero Dawn information: all essential and aspect quests, Cauldron areas, and tips on how to get All Allies Joined

Horizon Zero Dawn has loads of content material. Make certain you see and do every part earlier than you provoke endgame. Spoilers, clearly.

Horizon Zero Dawn information: all essential and aspect quests, Cauldron areas, and tips on how to get All Allies Joined

Horizon Zero Dawn has tens of hours of essential quests, aspect quests and open world content material to discover.

This information web page lists all of the aspect quests we present in Horizon Zero Dawn and due to this fact gives a guidelines of duties to finish in your method to 100% completion, nevertheless it additionally explains the vital mission path and what you’ll have to do when so as to see all of the story content material. You can return and fill in something you missed in Horizon Zero Dawn after you’ve completed the principle story, nevertheless it means you gained’t see among the further materials obtainable to those that get every part performed.

Further down this web page, we’ll additionally present some steerage on tips on how to discover and full all Horizon Zero Dawn’s possibility tutorial missions (very rewarding) and the place to seek out all of the open world content material together with Cauldron areas. Use the sidebar field to navigate to what you want.

This web page does get a bit spoiler-y speaking about what you could do earlier than Horizon Zero Dawn’s ending for greatest outcomes, however we’ll watch out to not point out any express story particulars as we go.

Looking for one thing else? Check our full Horizon Zero Dawn strategy guide.

Horizon Zero Dawn: vital path essential story quests

Below you’ll discover the quests listed as essential story missions in Horizon Zero Dawn’s menu. Occasionally you’ll have multiple essential quest obtainable, and other than the issue steerage the hunt menu gives, you are able to do them in any order.

In normal we propose following your authentic Horizon Zero Dawn questline till you attain The War-Chief’s Trail. Complete that and it’s followup, Revenge of the Nora, earlier than returning to the primary questline in A Seeker on the Gates. Level allowing, department off once more at Field of the Fallen, which leads into Into the Borderlands and The Sun Shall Fall, earlier than getting again to Maker’s End. This method appears to take advantage of sense narratively given the urgency of every of the hunt’s targets.

If you’re on the lookout for sidequest steerage there’s a listing beneath, however normally, tick off every part on the east aspect of the map (the Sacred Lands) earlier than pushing into Carja Territories, after which do one other sweep for the rest of the map earlier than continuing via Deep Secrets of the Earth. You’ll be rewarded with acknowledgment of your many accomplishments in Horizon Zero Dawn by dialogue in subsequent scenes.

  • A Gift From The Past
  • Lessons of the Wild
  • The Point Of The Spear
  • Mother’s Heart
  • The Proving
  • The Womb of the Mountain
  • A Seeker on the Gates
    • The War-Chief’s Trail
    • Revenge of the Nora
  • The City of the Sun
    • The Field of the Fallen
    • Into The Borderlands
    • The Sun Shall Fall
  • Maker’s End
  • The Grave-Hoard
  • To Curse the Darkness
  • Deep Secrets of the Earth
    • First level of no return
  • The Terror of the Sun
  • The Heart of the Nora
  • The Mountain That Fell
  • The Looming Shadow
    • Second level of no return
  • The Face of Extinction

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How to get the perfect ending and All Allies Joined trophy

Horizon Zero Dawn doesn’t actually have a number of endings however for those who full all the most important aspect quests earlier than finishing the ultimate mission, you’ll get a stack of additional dialogue and even a trophy – All Allies Joined.

Additionally, there are a number of dialogue scenes triggered alongside the vital path, and even on the finish of sure aspect quests, that adjust significantly relying on what you’ve accomplished up till that time.

That’s about all we are able to let you know with out ruining issues story-wise, however mainly: it’s in your greatest curiosity to do each aspect quest as quickly as you may earlier than progressing additional down the vital path. The ultimate level of no return happens in the course of the mission The Looming Shadow: don’t proceed with this quest till you’re certain you’ve performed every part you may.

When you’ve got performed every part you are able to do at this level, reap your reward by visiting the 2 non-obligatory goal websites listed in The Looming Shadow’s quest log. With that performed, make a backup save simply in case, and permit Aloy to go to mattress. When you accomplish that, the hunt ends and it is best to obtain your All Allies Joined trophy.

(Don’t fear an excessive amount of for those who faff this up; the additional dialogue is sweet however you’re not lacking something tremendous important and it doesn’t rely in direction of completion statistics.)

Here are the quests and aspect quests that appear to impact dialogue throughout The Looming Shadow and your possibilities of getting the trophy:

  • The War-Chief’s Trail and Revenge of the Nora (essential quests)
  • The Field of the Fallen, Into the Borderlands and The Sun Shall Fall (essential quests)
  • A Moment’s Peace (aspect quest)
  • Traitor’s Bounty and Queen’s Gambit (aspect quests)
  • Hunting for the Lodge (errand)
  • Hunter’s Blind, Deadliest Game and Redmaw (aspect quests)
  • Heap of Trouble (aspect quest)
  • Sun and Shadow (aspect quest)

There’s one other level of no return slightly earlier in Horizon Zero Dawn, throughout Deep Secrets of the Earth. The sport itself flags this closely in dialogue. Again, you’ll get further dialogue you probably have performed all the most important aspect quests as you proceed previous this level.

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All Horizon Zero Dawn aspect quests and errands

Below you’ll discover a checklist of each aspect quest and errand we present in Horizon Zero Dawn. We’ve grouped them by normal area, and put them within the order you’ll possible discover the map in.

Mother’s Embrace

These quests will be present in Horizon Zero Dawn’s beginning zone, earlier than Aloy has entry to the entire map.

    Side quests

  • The Forgotten
    On the principle street south in direction of Mother’s Watch, search for a tall rock spire. Speak to the lady on the prime.
  • In Her Mother’s Footsteps
    North east of Mother’s Watch, alongside the riverbank, you’ll discover an injured man who provides this quest.
    Errands

  • Odd Grata
    Ask Rost “Anything else?” originally of the grownup Aloy sequence within the prologue, or encounter Grata at her camp excessive within the mountains to the west of your start line.

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The Sacred Lands

All of those quests will be activated earlier than leaving the Nora looking grounds and crossing into Carja lands at Daytower.

    Side quests

  • Insult to Injury
    Speak to Fia in Mother’s Rise, a settlement discovered alongside the mountains forming the border between Mother’s Embrace and the broader Sacred Lands.
  • A Daughter’s Vengeance
    Speak to the fearful younger man in Mother’s Rise.
  • Ancient Armory
    Explore the Bunker ruins east of Mother’s Rise.
  • A Moment’s Peace
    Speak to Tikuk within the Banuk Encampment on the far north east of the Sacred Lands.
  • Underequipped
    Speak to the fearful dealer at Hunter’s Gathering, a settlement within the north west of the Sacred Lands, near the border with Carja.
    Errands

  • Hunting for the Lodge
    Speak to a Keeper at any of the Hunting Grounds arenas.
  • Sanctuary
    Speak to Den in Mother’s Rise.
  • Shortage of Supplies
    Speak to Sona in Mother’s Crown. Must have accomplished The War-Chief’s Trail and Revenge of the Nora.
  • Luck of the Hunt
    Speak to Taim in Mother’s Crown.
  • To Old Acquaintance
    Speak to Gera at Hunter’s Gathering.
  • Traitor’s Bounty
    Unlocked throughout a cutscene on the vital path.
  • Queen’s Gambit
    Unlocked upon completion of Traitor’s Bounty.

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Meridian

All of those quests will be present in or close to Meridian, or are intimately tied to it.

    Side quests

  • Robbing the Rich
    Speak to the noble loudly decrying a theft close to the principle market space.
  • Honor the Fallen
    Speak to Mournfall Namman within the round space on the higher degree of town.
  • Fatal Inheritence
    Speak to Ranaman in Meridian Village, a settlement simply south east of town itself.
  • Hunter’s Blind
    Speak to Talanah within the Hunters Lodge. Must have accomplished the errand Hunting for the Lodge.
  • Deadliest Game
    Speak to Talanah within the Hunters Lodge. Must have accomplished Hunter’s Blind.
  • Redmaw
    Speak to Talanah within the Hunters Lodge. Must have accomplished Deadliest Game.
    Errands

  • Demand and Supply
    Look for 2 squabbling retailers on the outer fringe of Meridian, in direction of Meridian Village.

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Carja Territories

These quests can be found as Aloy roams the broader map past the Sacred Lands. Quests present in Meridian and close by hubs should not included right here.

    Side quests

  • Heap of Trouble
    Speak to Petra at Free Heap, a settlement to the north east of Carja territories, near the border with the Sacred Lands.
  • Hammer and Steel
    Speak to Kaeluf at Free Heap.
  • Death from the Skies
    Find a person wounded on the roads west of Free Heap.
  • Blood on Stone
    Speak to the quarry foreman at Cut Cliffs, a settlement north east of Meridian.
  • Sun and Shadow
    Speak to Lahavis at Brightmarket, a settlement northwest of Meridian.
  • Sunstone Rock
    Approach Sunstone Rock, a settlement far to the southwest of Meridian.
  • Cause for Concern
    Unlocked after finishing all Bandit Camps for those who’ve met Nil in your journeys.
    Errands

  • In Foreign Lands
    Speak to Balahn at Daytower.
  • Collateral
    Unlocked throughout The City of the Sun throughout dialog with Olin.
  • Sun’s Judgment
    Speak to the grumbling stall proprietor in Brightmarket.
  • A cCrious Proposal
    Speak to Fernund in Brightmarket.
  • Healer’s Oath
    Speak to Abas exterior Sunfall.

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Cauldron areas for spear upgrades

Cauldrons are value highlighting above and past open world content material as a result of they’ve such a big position in Horizon Zero Dawn.

These particular dungeons supply perception into the origins of and behavior of the machines – however in addition they give you the prospect so as to add lethal instruments to your arsenal by upgrading your spear to override extra machines.

Override is likely one of the strongest tips in Aloy’s repertoire, so be sure to go to every cauldron as quickly as you may. There’s nothing extra Horizon Zero Dawn then turning a Thunderjaw unfastened on a pack of machines, then mopping up the particles.

  • Cauldron Sigma
    In the Sacred Lands, north of Mother’s Crown.
  • Cauldron Rho
    In the Carja Territories, south of Daytower.
  • Cauldron Xi
    In the Carja Territories, far south of Meridian.
  • Cauldron Zeta
    In the Carja Territories, north of the Sunfurrows Hunting Grounds.

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All weapon tutorial missions and tips on how to beat them

Every time you purchase a brand new weapon in Horizon Zero Dawn, you unlock a brief tutorial quest. These supply fairly first rate XP for not very a lot work, however bear in mind you need to manually choose them in your quest journal on your actions to rely as progress.

  • Sharpshot Bow
    Kill three Watchers utilizing Precision Arrow photographs to the attention.
  • War Bow
    Shoot energy cells utilizing Shock Arrows. Scrappers are the best targets; simply ensure they’re going through away from you and ping them within the canister on their butts.
  • Tripcaster
    Trip three machines with Shock Wires. Any will do.
  • Sling
    Freeze three machines weak to frost harm, resembling Lancehorns or Tramplers, with Freeze Bombs.
  • Blast Sling
    Kill a number of (two or extra) enemies with single photographs out of your blast sling. Human enemies in bandit camps or herds of Striders are the best targets.
  • Ropecaster
    Tie down three small machines, resembling Watchers or Striders.
  • Rattler
    Kill three human enemies utilizing Metal Bolts. The Rattler is sort of like a shotgun, so simply get good and shut and let rip.
  • Carja Tripcaster
    Trip three machines with Blast Wires. Easily accomplished in the course of the Nora Hunting Grounds problem.
  • Carja Sling
    Shock three machines weak to shock harm with Shock Bombs. Scrappers are a very good wager.
  • Carja Sharpshot Bow
    Remove three machine elements utilizing Tearblast Arrows. These have to be parts like canisters or weapons, not armour plates, so intention exactly. Focus will establish legitimate targets, however simply because you may see it doesn’t imply you may hit it from each angle. Grazers are good targets.
  • Carja Ropecaster
    Tie down three medium-sized machines. Sawtooths, Bellowbacks and Shell-Walkers rely. Easiest if you could find one by itself. Tie the identical one down 3 times for those who like; simply ensure that it’s fully free earlier than you begin once more.
  • Carja Blast Sling
    Attach three Sticky Bombs to machines. Very simple from stealth, or discover one thing you may’t miss as a result of it’s monumental.
  • Carja Rattler
    Shock three machines weak to shock harm utilizing Shock Bolts. Longlegs are best for this, as Stalkers are extra annoying to battle.
  • Carja War Bow
    Shoot Freeze Containers utilizing Freeze Arrows. There are a number of machines with Freeze Canisters however Lancehorns are far and away the best targets; like Grazers, they’ve a stack of canisters on their backs you may hit with ease from behind them.
  • Shadow Hunter Bow
    Shoot ten plates from machines. This is sort of a ache and simpler if you could find an remoted giant machine like a Ravager, nullify its ranged assaults with Tearblast Arrows, after which sit up excessive on a rock the place it might probably’t attain you. Armour plates are pale colored and whenever you knock them off the creature seems darker, so goal accordingly. You’ll in all probability have to repeat this just a few instances to get ten plates. And then you definately’ll by no means use this ammo once more, in all probability.
  • Shadow Tripcaster
    Trip three machines with Fire Wires. No particular necessities, so very simple.
  • Shadow War Bow
    Enrage three machines with corruption arrows. If you don’t have the Triple Shot ability, discover some Watchers or Striders to knock this one over shortly. The extra highly effective machines will take a number of photographs to deprave, and since corruption doesn’t make the goal pleasant to you, you don’t wish to break stealth doing this.
  • Shadow Blast Sling
    Kill three machines with Proximity Bombs. The bombs will one-hit kill weaker enemies, however you’ll need to weaken extra highly effective ones first. Try laying a line of bombs round you then blowing up a canister on one thing that can cost you in retaliation.
  • Shadow Ropecaster
    Tie down three giant machines. Large machines embody Stormbirds, Thunderjaws and Rockcrushers. Thunderjaw is best to hit; take out another close by machines first and, for those who’re actually struggling, knock off all of the Thunderjaw’s weapons so that you’re comparatively secure from assault as you tie it down repeatedly.
  • Tearblaster
    Remove 15 machine parts. The Tearblaster is very easy to make use of as you solely need to level it vaguely in the correct route. Make certain your goal really has some parts left to knock off; armour plates don’t rely.
  • Shadow Sling
    Burn three machines weak to fireplace utilizing Fire Bombs. This have to be a physique vulnerability, not a canister or different element weak spot. Sawtooth, Freeze Bellowback, Glinthawk, Corruptor, Ravager and Snapmaw all work.
  • Shadow Sharpshot Bow
    Shoot off elemental canisters utilizing Harvest Arrows. Grazers and Lancehorns, or maybe even Striders, are the best targets right here.

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Open world Horizon Zero Dawn content material

As nicely because the formal quests listed above, Horizon Zero Dawn has loads of open world tomfoolery to maintain you amused. Below you’ll discover a examine checklist of what it is best to see and do as you wander the map; overriding Tallnecks will reveal all of those areas, however so long as you go in all places you shouldn’t miss something.

Collectibles

See our Horizon Zero Dawn collectibles information for vantages, metallic flowers, historical vessels and Banuk artifacts. Or simply purchase the maps discovered within the Special gadgets part of any post-prologue service provider’s stock.

Bandit Camps

Bandit camps are fortresses full of human enemies. For greatest outcomes, sneak in and disable the alarm first; that forestalls reinforcements. Free prisoners for AI help. Prior to your first bandit camp within the sacred Lands, search for an NPC close by. Nil proves to be an ready companion all through Horizon Zero daybreak for those who befriend him.

  • Devil’s Thirst
  • Hollow Fort
  • Two-Teeth
  • Gatelands
  • Shattered Kiln
  • Blackwing Snag

Tallnecks

Tallnecks are to Horizon Zero Dawn what towers are to Assassin’s Creed and Far Cry – however they’re just a few of them, fortunately. Your objective is all the time to battle or sneak via close by machines so you may attain a platform alongside the Tallneck’s patrol route excessive sufficient to can help you bounce onto its again. From there it’s a simple climb to the pinnacle to fill out close by map icons.

  • Devil’s Thirst
  • Copper Deeps
  • Sun-Steps
  • Spearshafts
  • Rustwash

Corrupted Zones

There are 11 corrupted zones on the map. They don’t have names, however they’re onerous to overlook. Tallnecks will reveal them on the map.



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