Hideo Kojima explains why Death Stranding 2 is easier: Addressing the “major drop-off points” that stopped fans finishing the first game

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Léa Seydoux portrays Fragile in Death Stranding

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One strategic way Death Stranding 2 reduces friction is by significantly cutting down on mandatory foot travel. Kojima noted that they introduced features that align with the game’s narrative while making it more approachable, such as a much wider variety of available vehicles to assist players in their travels.

Kojima specifically pointed to two major points of attrition in the first game where engagement plummeted—one of which occurred almost immediately. “We intentionally moved away from the extreme, uncompromising development style of the predecessor,” he said. “In the first game, transporting the remains of President Bridget Strand was a notorious drop-off point. The sequel eliminates these massive barriers, ensuring a much higher percentage of players can actually see the story through to its conclusion.”

While the broader audience may appreciate the streamlined experience, Kojima admits that the “hardcore” base hasn’t been entirely receptive to the softened challenge. Balancing these expectations proved to be one of the development team’s greatest hurdles. Beyond difficulty, Kojima also touched upon the rise of AI, suggesting that while he isn’t interested in AI-generated art, the technology could eventually help normalize playstyles by bridging the gap between different skill levels.


 

Source: gamesradar.com

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