Ghost of Yotei’s Extensive Climbing Comes From Developers’ Focus on the “Idea of Freedom” — Hokkaido Really Is That Steep and “Epic”

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Atsu standing in front of a Pillar of the Fallen on a snowy outcropping

Ghost of Yotei’s lead says that when Sucker Punch made the Tsushima sequel “easier,” some players liked it less — but the developers also wanted to avoid “alienating a bunch of people” by making difficulty overly punishing.

 

Source: gamesradar.com

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