
Ghost of Yotei’s lead says that when Sucker Punch made the Tsushima sequel “easier,” some players liked it less — but the developers also wanted to avoid “alienating a bunch of people” by making difficulty overly punishing.
Source: gamesradar.com

Ghost of Yotei’s lead says that when Sucker Punch made the Tsushima sequel “easier,” some players liked it less — but the developers also wanted to avoid “alienating a bunch of people” by making difficulty overly punishing.
Source: gamesradar.com
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