Final Fantasy 7 Remake feels much more actual when the director speaks intimately.

Final Fantasy 7 Remake was by no means going to be fully devoted to the unique; director Tetsuya Nomura has stated all alongside that it won’t feature the turn-based battles that labored so properly within the 1997 RPG.
We’ve been all agog to see what kind of system would exchange it, and whereas we nonetheless don’t have a solution to that, some small particulars on Final Fantasy 7 Remake’s gameplay which contact on fight techniques have emerged from a brand new interview.
Speaking to Famitsu in an interview translated by Gematsu, Nomura mentioned recent Final Fantasy 7 Remake screenshots which appeared to indicate Cloud utilizing cowl.
“In the story, in situations where you’re sneaking around, you won’t just be able to march down the middle of the path,” Nomura defined.
“The original version had random encounters, and such parts were in the realm of imagination, but since this title is seamless and you see the path that you’re infiltrating, I decided it was necessary for the sake of realism.”
As properly as substituting stealth for the magic of random encounters, Final Fantasy 7’s cowl can be utilized to keep away from encounters altogether, or to shelter behind earlier than throwing a grenade to wipe out a patrol. However, Nomura additionally famous that gamers can simply run into enemies and battle them in the event that they’d choose.
Nomura confirmed that Barret can even use cowl, and stated that “there is a special element in gunners” associated to this, however he can’t give particulars but. That’s the Final Fantasy 7 Renake means, isn’t it.

The different new Final Fantasy 7 Remake display screen confirmed the well-known Guard Scorpion battle, and Nomura had lots to say on this one, as properly. Apparently the bigger battle map right here permits gamers to battle by switching between Cloud and Barret.
“For example, when there’s an enemy in a position that can’t be reached by Cloud’s sword, it’s more effective to switch to Barret. It’s becoming strategic in that way, as well,” he stated.
“The Guard Scorpion will change modes in the middle of the battle and demonstrate behavior not in the original version. Also in this screenshot, it should be noted that missiles and such are coming down. It’s become a significantly flashy battle.”
The flashiness doesn’t finish on the visible results; Final Fantasy 7 Remake battles embrace “map and object destruction”, and also you’ll have alternatives to destroy components of enemies, too, such because the Guard Scorpion’s legs.
Final Fantasy 7 Remake will release episodically, however has not been dated. We’re anticipating it on PS4 first, and have our fingers crossed the primary half may make it this yr.
Nomura stated Square Enix wants “a little longer” to “strengthen” Final Fantasy 7 Remake’s “systems” earlier than it exhibits extra, although, and as Nomura time is as infamous as Valve time, we’re not holding our breath.


