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Leonard Boyarsky expressed enjoyment of Fallout 3 and 4, though he noted some aesthetic reservations about the former’s greenish visual filter. He also observed that Fallout 3 felt more aligned with the original games’ RPG depth, whereas Fallout 4 significantly streamlined those role-playing systems.
Brian Fargo, head of InXile Entertainment, praised Bethesda’s ability to maintain the series’ unique atmosphere. “They prioritized the world’s sensibility and aesthetic,” Fargo said. “Whether it’s the music or the retro-futuristic style, they nailed the vibe across Fallout 76, Fallout 4, and even the Amazon series. By capturing that essence, they ensured that both new players and long-time fans could connect with the world. Their strategy clearly worked.”
Interestingly, Tim Cain recalled that the original Fallout began as a “B-tier side project” compared to the high-priority D&D titles at Interplay.
Source: gamesradar.com


