Previous Entry: Dev Corner 2601007 – TaoG
Attention, Generals!
It is time for another installment of the Developer CORNER.
Before we dive into today’s topic, I want to establish some ground rules regarding our communication style. It is important to distinguish between our two primary types of community updates:
Developer Diaries
- Offer comprehensive deep-dives into mechanics that are nearly finished and undergoing final polish.
- Are published as we approach an official release date.
- Provide a platform for technical Q&A and community-driven bug spotting.
- Allow us to integrate vital fixes into Day-1 patches or upcoming “War Effort” updates.
Developer Corners
These posts, like the one you are reading now, serve a more experimental purpose. They:
- Focus on gathering specific, early-stage feedback.
- Are designed to be concise and direct.
- May rely on text rather than finalized visual assets.
- Provide a glimpse into potential future concepts without guaranteeing their inclusion.
- Are typically spontaneous. When a developer has a concept they wish to test with the community, we slot it into a Tuesday or Thursday update.
Introducing Regimental Support Companies
We are currently reimagining the division designer. As part of this overhaul, we are exploring the integration of support companies at the regimental level rather than just the divisional level.
Our current prototype features an auxiliary row situated directly beneath the regiments. In this model, support assets are categorized into two groups: weapon-specific or equipment-heavy companies (which are attached to regiments) and general utility companies (which remain at the divisional level).

This shift aims to provide granular control over your military hardware, allowing for highly specialized combat groups or versatile “jack-of-all-trades” formations. We hope this adds a meaningful layer of tactical depth to the division design process.

To maintain balance, we have implemented a scaling system: the effectiveness and resource requirements of these regimental companies correlate with the number of battalions within that regiment. Smaller regiments will host smaller support attachments, preventing players from creating disproportionately powerful “micro-divisions.”

How would this change your recruitment strategy? Are there specific unit types you believe belong exclusively in the regimental line? We look forward to your thoughts.
