Deus Ex is “waiting its turn” for a brand new recreation

Deus Ex is “waiting its turn” for a brand new recreation

The CEO of Square Enix, Yosuke Matsuda, has spoken out about the way forward for Deus Ex. At the beginning of this yr, Eurogamer reported that we shouldn’t count on a brand new Deus Ex recreation anytime quickly – they usually’re proper, although we must always get one ultimately. It merely isn’t Deus Ex’s flip but, with the studio first specializing in different initiatives akin to the following Tomb Raider and an Avengers recreation.

Matsuda defined all this in an interview with GamesIndustry.biz, the place he additionally talked about Final Fantasy’s anime spin off, the studio’s strategy to the Eastern and Western markets, in addition to augmented and digital actuality.

Mankind Divided may not have gleaned the identical acclaim as Human Revolution, and whereas I think about the studio may need prioritised the franchise if its gross sales had been higher, that doesn’t imply they’re abandoning it. According to Matsuda:

“What I can say is Eidos Montreal has always developed Deus Ex, and the issue is we do not have limitless resources. We have several big titles that we work with and that’s partly a factor in what our line-up looks like. Of course, it would be ideal if we could work on all of them all of the time, but the fact of the matter is some titles have to wait their turn. The reason there isn’t a Deus Ex right now is just a product of our development line-up because there are other titles we are working on.”

He provides that they’re “already internally discussing and exploring what we want do with the next instalment” of Deus Ex, which could not qualify as ‘development’ however hey, it’s one thing. According to Eurogamer, the studio is at present engaged on three video games. Two of these are supposedly Marvel Comics games, involving a number of groups which might be collaborating with Marvel Studios on each an Avengers and a Guardians of the Galaxy recreation. Eidos Montreal’s different main challenge is believed to be the following Tomb Raider recreation, which we learn about due to someone leaving a “Shadows of the Tomb Raider” PowerPoint presentation open on the Montreal subway.

Later within the interview, Matsuda mentions the success of the quick anime sequence that Square Enix launched simply earlier than Final Fantasy XV, together with a prequel film. Similar projects were once planned for Deus Ex, however didn’t occur. When requested about future plans for transmedia initiatives, Matsuda mentioned that they’d take a look at it on “a case-by-case basis.”

“There are some instances where that will fit very well and others where it won’t… so I want to make that decision on an individual basis going forward. At the end of the day, we are rooted in the games industry. Having solid games is at the basis of everything we do, and that’s not going to change.”

Matsuda additionally talked about that the Montreal crew – which made each new Deus Ex video games – is especially targeted on creating augmented actuality initiatives, commenting that “the mobile AR market is going to prove to be attractive going forwards”. That may not be nice information for us people who like our video games on PC-powered screens, although I’ve to confess I’m a bit of intrigued about what they’ve within the pipe.

Matsuda was much less keen about digital actuality, a minimum of within the quick time period, highlighting how way more costly VR is for each builders and shoppers.

“Our policy is that if there is some kind of fun element that we can generate with VR, that it has to be VR in order for it to be fun, then of course we would like to provide that. But we don’t have the intention of doing VR for the sake of it.”

Sounds smart, although that Final Fantasy VR fishing game seems to be a bit naff – so take that assertion with a pinch of digital salt.

You can learn the entire interview for your self over at GamesIndustry.biz.

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Deus Ex, deus ex: human revolution, Deus Ex: Mankind Divided, eidos montreal, square enix, Yosuke Matsuda

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