Dauntless builds – the very best builds for early game and late game


There are a number of various things that make up a very good construct in Dauntless. Weaponry, Armour, Lantern, Cells, Perks, Potions, Grenades… It’s a good quantity to juggle without delay once you’re deciding upon your loadout on your subsequent Behemoth battle. Allow us to carry a few of this burden with our Dauntless builds and loadouts information, the place we’ll stroll you thru an early-game and a late-game construct for every completely different kind of weapon, full with ideas and explanations of our selections so you’ll be able to higher perceive easy methods to put collectively your individual builds sooner or later.

This information on builds and loadouts is only one a part of our bigger guides sequence on Dauntless, all of which you’ll peruse from our central Dauntless guide & tips hub. There you’ll discover in-depth newbie’s explanations and helpful ideas, in addition to hyperlinks to each different a part of our sequence, from the very best Dauntless weapons and Dauntless cells/perks to methods on defeating every of the Dauntless Behemoths, and far more.

Dauntless builds information – finest builds for early-game and late-game

The excellent construct actually doesn’t exist in Dauntless, as a result of it relies upon completely on the Behemoth you’ll be dealing with subsequent, the weapon kind you’re most acquainted or expert with, and so forth. But the next builds ought to provide you with an honest thought of the place to place your supplies when you’re undecided the place to start. Click any of the hyperlinks under to skip forward to a selected part.

The finest builds in Dauntless – contents

Early-Game Late-Game
Sword Sword
Axe Axe
Hammer Hammer
Chain Blades Chain Blades
War Pike War Pike

Weapons, Armour, and Cells in Dauntless

As talked about, there are a selection of various issues that go into making a construct in Dauntless and making your self totally ready for the approaching battle. I gained’t spend a lot time explaining every of them, as a result of… properly… we have already got guides on these issues. So when you’re confused a few specific alternative or a selected merchandise or piece of terminology under, then your finest guess is to seek the advice of our Dauntless weapons, Dauntless armor, Dauntless cells/perks, or Dauntless alchemy information relying on what wants answering.

Now let’s get into the builds themselves. I’ve put collectively two builds for every weapon kind, primarily based on a mix of my very own findings and builds and the builds of others on-line that I’ve tried out and seen to work. The early-game builds are designed to be achievable with out an excessive amount of development (we’re speaking pre-Hellion degree, Tier 1-2 Perks, and so forth.) – whereas the late-game builds are designed to be the easiest that the game can present, with totally upgraded gear, Tier 6 Perks, all that good things.

Note: for every construct I’ve offered a hyperlink to the Dauntless Builder web site, a great tool that lets you plan out and showcase your builds to the group. Be conscious although that it mechanically units your gear to the utmost attainable degree, so the hyperlinks under might not be totally correct when it comes to the general Tiers of every Perk for the early-game builds.

Early-Game Sword Build

  • Weapon: Ember Cutlass (Embermane)
  • Armour:
    • Head: Fiery Helm (Embermane)
    • Torso: Shell of the Swarm (Kharabak)
    • Arms: Gnasher Grips (Gnasher)
    • Legs: Gnasher Treads (Gnasher)
  • Lantern: Skarn’s Defiance (Skarn)
  • Cells: Bladestorm (x2), Sharpened (x2), Evasion (x2), Energized (x1)
  • Link: RPS Early-Game Sword Build

This construct might be the very best you’re gonna get for some time in relation to breaking Behemoth components in file time. The Ember Cutlass is a improbable early-game sword thanks primarily to its distinctive trait, which offers bonus Part injury in your seventh hit in a row – and the Evasive Fury Perk makes this even simpler to proc because of the assault velocity buff it supplies everytime you dodge by means of an assault.

Gnasher Arms and Legs are among the earliest gear you’ll be able to lay your fingers on, however don’t underestimate them; they’re very viable selections because of the Power Cell slots they supply (most Power Cells are extraordinarily highly effective) – and their Perks aren’t unhealthy to have both. The Fiery Helm supplies additional assault velocity to your loadout, and the Shell of the Swarm chestplate is effective for its inherent Bladestorm perk and its Technique Cell slot, which you should use to buff that Bladestorm even additional. All in all you’ve bought an important and simple to acquire construct for dancing by means of assaults and dealing large Part injury in a brief house of time.

Late-Game Sword Build

  • Weapon: Inferno’s Razor (Hellion)
    • Special: Valiant Overdrive
    • Mod: Reactive Hilt
  • Armour:
    • Head: Hellplate Casque (Hellion)
    • Torso: Light’s Virtue (Rezakiri)
    • Arms: Gnasher Grips (Gnasher)
    • Legs: Greaves of Valour (Valomyr)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Aetheric Attunement (x2), Overpower (x1), Aetherhunter (x1), Cunning (x1), Knockout King (x1), Conduit (x1)
  • Link: RPS Late-Game Sword Build

You’d higher get used to seeing the Hellion variants on the high of the ladder for every weapon set. Not solely are the distinctive traits extraordinarily highly effective, however in addition they present the best PPP (“Power Perk Potential”) of any weapon. In this case the Inferno’s Razor supplies the Overpower Perk, which is simply nice for what now we have deliberate with this construct.

I’ve deviated a bit from the norm with this construct, exchanging the standard Predator Perk for Aetherhunter. But apart from this, the previous acquainted favourites are current: Tier-6 Overpower, Cunning, Ragehunter, and Aetheric Attunement for our Drask’s Eye Lantern. Basically, stupendous quantities of harm, significantly when the Behemoths are enraged or aether-charged (which regularly occurs concurrently). The Knockout King helps to make your Overpower as helpful as attainable, and the Conduit is there just because it’s the very best factor to place into the Utility Cell slot you might have left over. All in all, with this construct you’ll be capable to tear aside any Behemoth in a mere 2 minutes of combating, so long as you keep away from getting hit.

Early-Game Axe Build

  • Weapon: Thundering Scythe (Drask)
  • Armour:
    • Head: Brow of Ice (Pangar)
    • Torso: Draskscale Plate (Drask)
    • Arms: Gnasher Grips (Gnasher)
    • Legs: Gnasher Treads (Gnasher)
  • Lantern: Embermane’s Rapture (Embermane)
  • Cells: Overpower (x2), Ragehunter (x2), Knockout King (x1), Aetheric Attunement (x1), Tough (x1)
  • Link: RPS Early-Game Axe Build

Another extraordinarily Power Cell-heavy construct for the Axe, which is smart seeing because the Axe’s complete factor is to deal as a lot direct injury as attainable. For our early-game construct we’ve opted for the superb Thundering Scythe, which supplies you a pure injury bonus in opposition to Behemoth heads, together with some Aetheric Attunement on your Embermane Lantern (which is by far your best option for Axes, I’ve discovered, to assist velocity up your assaults so they really land).

What’s good about this construct is that each one 4 Armour items provide you with some first rate Perks alongside a Power Cell slot every. The Pangar helmet’s Knockout King synergises excellently with the Overpower Perk that you simply’ll add to your Cell slots, and Ragehunter is there for any remaining slots to present you that additional injury potential in opposition to enraged Behemoths. The goal with this construct is, principally, simply to do your factor with the Axe. Aim for the pinnacle, continually cost up your assaults, pop your Lantern each time you’ll be able to for the additional assault velocity, and whale on the poor harmless Behemoth each time it will get staggered.

Late-Game Axe Build

  • Weapon: Valomyr’s Decree (Valomyr)
    • Special: Grim Onslaught
    • Mod: Volatile Axecore
  • Armour:
    • Head: Hellplate Casque (Hellion)
    • Torso: Core of Ice (Pangar)
    • Arms: Grasp of Thorns (Koshai)
    • Legs: Hellplate Greaves (Hellion)
  • Lantern: Embermane’s Rapture (Embermane)
  • Cells: Aetheric Attunement (x2), Overpower (x2), Evasive Fury (x1), Ragehunter (x1), Aetherhunter (x1)
  • Link: RPS Late-Game Axe Build

Valomyr’s Decree is, for my part, one of many perfect Axes round, supplying you with pure Aetherhunter (and a Power Cell slot we are able to use to buff it to Tier 6), and a bunch of additional injury with each full cost.

Our Armour is chosen rigorously to offer us with all of the Cell slots we have to buff all these inherent Perks as much as Tier 6 as properly; so in whole, we’ve bought top-tier Ragehunter, Overpower, Aetherhunter, Evasive Fury, and Aetheric Attunement to up our injury potential to the best possible degree; and we’ve additionally managed to internet ourselves a +6 Fortress Perk, which supplies us an honest 100 Health defend after not getting hit for 10 seconds – simply in case the Behemoth you’re dealing with one way or the other wakes up from its stupor as you’re slicing it up like sashimi.

Early-Game Hammer Build

  • Weapon: Ember Maul (Embermane)
  • Armour:
    • Head: Brow of Ice (Pangar)
    • Torso: Shell of the Swarm (Kharabak)
    • Arms: Gnasher Grips (Gnasher)
    • Legs: Gnasher Treads (Gnasher)
  • Lantern: Skarn’s Defiance (Skarn)
  • Cells: Overpower (x3), Bladestorm (x1), Knockout King (x1), Evasion (x1), Stunning Vigour (x1)
  • Link: RPS Early-Game Hammer Build

Hammer builds will – and may – all the time revolve round Stagger injury, and benefitting from Staggered Behemoths. To that finish, this construct is jam-packed with Power Cell slots so we are able to add all of the Overpower and Knockout King Perks we want (thanks once more, Gnasher Grips/Treads!).

With early-game Hammers, there are a good few viable choices, however I really like the Ember Maul. It basically does precisely the identical because the Ember Cutlass we used for our early-game Sword construct, however for Stagger injury as a substitute of Part injury. Plus, I discover it’s very helpful to have a bit little bit of assault velocity in Hammer builds to offset the Hammer’s main weak spot.

In reality, this construct may be very comparable in weapon and armour option to the Sword construct above – the one distinction in Armour is our Brow of Ice helmet, made out of Pangar stays (calm down; he’s a pushover actually), which supplies a Power Cell slot together with the inherent Knockout King Perk.

Late-Game Hammer Build

  • Weapon: Inferno’s Burden (Hellion)
    • Special: Mighty Landbreaker
    • Mod: Extended Clip
  • Armour:
    • Head: Hellplate Casque (Hellion)
    • Torso: Light’s Virtue (Rezakiri)
    • Arms: Light’s Refuge (Rezakiri)
    • Legs: Stride of Thorns (Koshai)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Aetheric Attunement (x2), Overpower (x1), Ragehunter (x1), Cunning (x1), Predator (x1), Conduit (x1)
  • Link: RPS Late-Game Hammer Build

Yeah, I don’t suppose you will get significantly better than this construct for the Hammer. Say hiya as soon as once more to some Hellion components – particularly, the Head Armour and the weapon itself, each of which offer good Power Perks and room for different wonderful Perks resembling Cunning, Overpower, and Ragehunter.

We as soon as once more have Drask’s Eye as our Lantern for its loopy +30% injury prompt capability; and far of this construct revolves round proccing it as typically as attainable, with the Aetheric Attunement and Conduit Perks each maxed out to produce you with loopy DPS everytime you activate it. Add this to the bonus injury offered by the Inferno’s Burden each sixth hit, and the top-tier Predator, Overpower, Ragehunter, and Cunning Perks… there aren’t many Behemoths that might stand the form of ache this construct can dish out.

Early-Game Chain Blades Build

  • Weapon: Flight of the Shrike (Shrike)
  • Armour:
    • Head: Shrikedown Helm (Shrike)
    • Torso: Shell of the Swarm (Kharabak)
    • Arms: Gnasher Grips (Gnasher)
    • Legs: Dance of the Swarm (Kharabak)
  • Lantern: Shrike’s Zeal (Shrike)
  • Cells: Cunning (x3), Ragehunter (x2), Conditioning (x1), Aetheric Attunement (x1)
  • Link: RPS Early-Game Chain Blades Build

With Chain Blades, I’d actually simply save up till you attain Hellion, after which get the Inferno’s Fangs (under) – as a result of they’re by far the very best Chain Blades presently in Dauntless. But when you wished some Chain Blades to make use of earlier than Hellion, you then gained’t go far incorrect with the Shrike’s variant. In reality, a number of this construct comes from the Shrike, which makes farming up the required supplies that a lot simpler.

The power of Chain Blades is that they hit so rattling quick. So you might want to reap the benefits of this by bolstering your equipment with on-hit results and the like. That’s why we’ve overloaded this construct with Technique Cell slots so you’ll be able to fill them with Cunning – a straight up probability to double your injury every hit. Your different injury potential comes from Ragehunter, the Bladestorm in your Torso, and your Shrike’s Zeal Lantern. We’ve additionally bought Conditioning coming out of your weapon, legs, and one Cell slot, as a result of Chain Blades are very stamina-draining and also you’ll be grateful for that additional stamina regeneration.

Late-Game Chain Blades Build

  • Weapon: Inferno’s Fangs (Hellion)
    • Special: Cruel Riftstrike
    • Mod: Serrated Blades
  • Armour:
    • Head: Hellplate Casque (Hellion)
    • Torso: Mantle of Thorns (Koshai)
    • Arms: Light’s Refuge (Rezakiri)
    • Legs: Stride of Thorns (Koshai)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Cunning (x2), Aetheric Attunement (x2), Conduit (x1), Overpower (x1), Ragehunter (x1)
  • Link: RPS Late-Game Chain Blades Build

Oh look! Another late-game construct with Hellplate Casque and a Hellion weapon! Seriously, Power Perks are OP in the intervening time.

As with the early-game construct, you’ll need to give attention to Cunning as a result of Chain Blades are the weapon with which you’ll proc that Perk most frequently. Aetheric Attunement and Conduit are as soon as once more current and upgraded to Tier 6, so you will get essentially the most use out of your Drask’s Eye Lantern. Add to that the standard suspects: Ragehunter, Predator, and Overpower, all Tier 6 as properly. As with all our different late-game builds, the emphasis is on excessive DPS that’ll mean you can take down the hardest Behemoths in S++ time.

Early-Game War Pike Build

  • Weapon: Nayzaga’s Fang (Nayzaga)
  • Armour:
    • Head: Shrikedown Helm (Shrike)
    • Torso: Quillspike Jacket (Quillshot)
    • Arms: Quillspike Grips (Quillshot)
    • Legs: Dance of the Swarm (Kharabak)
  • Lantern: Skarn’s Defiance (Skarn)
  • Cells: Savagery (x2), Barbed (x2), Energized (x2), Overpower (x1)
  • Link: RPS Early-Game War Pike Build

In common, good builds for any weapon ought to give attention to taking what that weapon does very well to the following degree. For the War Pike, this implies Wound injury, and Exposure (and when you’re not sure about what this implies, take a look at the Damage Types and War Pike sections in our Dauntless weapons, then pop again right here).

Our weapon of alternative right here is the Nayzaga War Pike, because of its Barbed Perk, which supplies additional Wound injury, and its distinctive, which supplies you a contact of lifesteal in opposition to uncovered components (synergy, yay!). The Armour has been chosen to produce you with all of the Technique Cell slots you might want to buff your wounding as much as ridiculous ranges, with Perks like Barbed and Savagery – which the Quillshot items already comprise inherently, including additional gasoline to your blood-soaked hearth. Your two Utility Cell slots ought to ideally be full of Energized so you’ll be able to ramp up your weapon cost meter shortly, and unleash extra Concussive Payloads in consequence.

Late-Game War Pike Build

  • Weapon: Inferno’s Arrow (Hellion)
    • Special: Concussive Payload
    • Mod: Balanced Spearhead
  • Armour:
    • Head: Hellplate Casque (Hellion)
    • Torso: Quillspike Jacket (Quillshot)
    • Arms: Quillspike Grips (Quillshot)
    • Legs: Stride of Thorns (Koshai)
  • Lantern: Drask’s Eye (Drask)
  • Cells: Aetheric Attunement (x2), Overpower (x1), Ragehunter (x1), Predator (x1), Barbed (x1), Savagery (x1)
  • Link: RPS Late-Game War Pike Build

One good factor to remove from all that is that you simply now know to farm Hellions for some time so as to get the very best gear. This War Pike construct takes benefit as soon as once more of the Overpower and Ragehunter Perks inherent within the Hellion weaponry and Head Armour, then throws in these two Perks that work significantly properly with the War Pike: Savagery, and Barbed.

In order to make room for these extraordinarily highly effective Perks, we’ve needed to eliminate Conduit, relying as a substitute on the Tier 6 Aetheric Attunement to proc our Drask’s Eye as a lot as attainable. I’ve toyed with utilizing Adrenaline for this construct as a result of the War Pike is so Stamina-intensive; however in all honesty Predator offers you extra bang on your buck at each flip, so long as you’re good at not getting hit. All in all it seems to be an especially neat and highly effective construct, with 6 top-tier Perks all contributing in direction of letting the War Pike do what it does finest: wound, break, and destroy (in that order).

And there you might have it. One early-game and one late-game construct for every of the weapons in Dauntless. But right here’s the cool half: they’re not meant to be definitive. There will all the time be room for experimentation and tweaking of builds to swimsuit specific playstyles or Behemoths; so use the builds above as a stepping stone down the trail of customizing your individual superpowered Dauntless loadouts.


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