Changelog:
[ Maps ]
- Ember:
- Introducing Ember Halloween version:
- Spookified water and night sky
- Lunar eclipse moon
- Green lava
- Pumpkins
- Graves
- Seagulls have turned into crows
- Spooky sounds
- Loading screen, spawn select and tablet images
- General updates
- Removed small bridge near Helipad
- Added clearer signage in tunnels
- Reduced volume and max distance of lava and generator sounds
- Added new bin to climb over fence near Industrial
- Added lamp post models surrounding roads
- Fixed double doors in Docks Building
- Turned rocks and bridge stones shiny
- Added chickens
- Added a special lily
- Vineyard:
- Improved collisions on various models (Thanks Numb)
- Smoothed out northern Castle entrance (Thanks Jakob)
- Added more cover around Field
- Opened window in Winery
- Fixed stuck spots
- Fixed certain visual issues
- Removed wallhacks
- Wooden pallets, planters and railings now respect gravity (Thanks Joaokaka1998)
- Restocked the bar (Thanks IVI4X.exe)
- Cascade:
- Added additional geometric detail
- Added particles and sprites
- Added in community-made fix for transparency issues on smokes (thanks AnnGell)
- Reverted many visual changes back to release version
- OpenGL systems (Mac/Linux/Steamdeck) no longer crash upon loading the map (caused by DirectX to OpenGL render layer)
- Bombsite model no longer receives decals (bullet holes/blood splatters); was causing other crashes on OpenGL systems
- Adjusted materials and reflections across the level
- Reverted CSM settings to original release; soft shadows make a return
Source: blog.counter-strike.net