The creative team sought to produce remakes but failed to secure management’s approval.
Industry insider DetectiveSeeds recently spoke with two former employees of the now-defunct Bluepoint Games, who shed light on the internal friction and eventual decline of the studio.
According to these sources, while assisting with the development of God of War Ragnarok, the studio proposed a live-service title set within the same franchise—an idea that Sony initially greenlit.
However, the studio struggled to meet critical milestones, and the sheer complexity of the project quickly overwhelmed the team. One source reflected: “While the vision was compelling, pursuing a live-service model was a mistake—it didn’t align with our DNA or our technical strengths.”
Consequently, PlayStation terminated the project and ordered Bluepoint to submit fresh concepts by 2025. Following the high-profile failure of Concord, pressure regarding deadlines mounted, and Sony’s scrutiny of the live-service sector intensified. The sources noted that canceling the project was ultimately the right call, as it theoretically allowed the studio to pivot back to genres where they excelled.
In total, the team presented four distinct proposals to Sony. Two of these were single-player remakes, which PlayStation executives dismissed, claiming they lacked sufficient commercial viability. Ultimately, not a single proposal was approved.
By the time operations ceased, Bluepoint Games had dwindled to approximately 50-60 staff members. The treatment of these employees varied significantly: while some were integrated into other Sony divisions, others were left to find new employment without corporate assistance.
These insiders suggest that Sony may be planning further waves of restructuring, which could lead to additional layoffs or the closure of more first-party studios in the near future.
Source: iXBT.games
