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Fallout 3 presented a unique set of technical hurdles because it was built on the aging framework that previously powered Oblivion. While the DNA of both games is similar—offering vast first-person exploration—integrating entirely new systems like the iconic VATS (Vault-Tec Assisted Targeting System) proved to be an uphill battle.
“Even though we were building on the foundation of the Oblivion engine, perfecting VATS was a massive challenge,” recalls lead artist Istvan Pely. “There was a long stretch where we questioned if the mechanic was actually fun or if players would even bother with it. We spent an incredible amount of time just figuring out the camera logic so that slow-motion kills didn’t clip through the environment or get stuck behind objects. We only managed to get the system fully functional right before the game shipped.”
Following the fantasy successes of Morrowind and Oblivion, some hardcore fans were initially skeptical of Bethesda handling the Fallout legacy: “The sheer volume of backlash we encountered at the start was genuinely surprising.”


