Battlefield 6 Update 1.1.3.5

Battlefield 6 Update 1.1.3.5

Battlefield 6 Update 1.1.3.5

Update 1.1.3.5 introduces a targeted series of refinements designed to enhance the overall polish and mechanical fluidity of Battlefield 6. This patch focuses on optimizing melee responsiveness, rebalancing aerial dogfights, smoothing out ladder interactions, and rectifying various UI and HUD discrepancies within Multiplayer and REDSEC. Additionally, we have implemented stability fixes for both Battle Royale and Gauntlet modes.

Deployment is scheduled for Tuesday, January 20, at 9 AM UTC (1 AM PDT / 4 AM EDT / 10 AM CET).

Key Highlights for Update 1.1.3.5

  • Melee Overhaul: Enhanced the responsiveness, strike consistency, and sprint-to-attack behavior for the Sledgehammer and Knife.
  • Aerial Combat Tuning: Rebalanced jet-to-jet engagements by moderating the lethality of cannons against other aircraft.
  • Interface Refinements: Comprehensive updates to the UI and HUD across Multiplayer and REDSEC, featuring improved armor visibility, reticle customization, and smoother menu navigation.

Detailed Patch Notes

Vehicles

  • Resolved a rare issue where performing a takedown on an enemy standing atop a vehicle would cause the vehicle to spontaneously explode.
  • Adjusted jet cannon damage profiles against helicopters and rival jets; pilots will now require approximately 40% more sustained hits to secure a destruction.

Weapons

  • Bipods: Corrected a UI error where bipod attachments appeared to grant a permanent hipfire bonus; this benefit is now accurately shown as active only when the bipod is deployed.
  • Optics: Adjusted the loadout cost for the DB-12’s GRIM 1.50x optic from 15 to the intended 25 points.
  • RPKM: Fixed a misalignment issue where iron sights would fire below the point of aim when using the short barrel.
  • TR-7: Removed an unintended muzzle velocity buff from the Light Barrel.
  • Controller Presets: Standardized bipod mounting inputs for Alternate, Lefty, Southpaw, and Legacy Southpaw configurations to ensure they align with the melee button.
  • Melee Mechanics:
    • Increased the swing speed for knife attacks.
    • Optimized buffering for successive knife and sledgehammer strikes.
    • Synchronized damage timing more accurately with environmental and player impacts.
    • Modified sprint-break behavior: sprinting now resumes immediately after an attack connects rather than waiting for the full animation to cycle.
  • Recoil: Improved the consistency of recoil modifiers for controller users across the entire arsenal.
  • Firing Range: Target dummies now correctly register damage while transitioning to a standing position.
  • Suppressors: Added a subtle muzzle flash visible only at extremely close ranges when using a suppressor.

Gadgets & Equipment

  • Fixed a bug preventing the GDPIS from being destroyed by the Repair Tool, Defibrillators, or the XFGM-6D Recon Drone.
  • Resolved an issue where the Sniper Decoy failed to obscure the lens glint of nearby friendly snipers.

Assault Ladders

  • Corrected an issue where players were unable to mount ladders positioned directly above them.
  • Eliminated a physics bug that could launch soldiers away from a ladder upon interaction.
  • Polished climbing animations for better visual fidelity.

User Interface & HUD

  • Reticle Personalization: Introduced a new setting to customize reticle colors for weapon and gadget optics.
  • Thermal Optics: Ensured the new Reticle Color options correctly apply to Thermal Scopes and specialized gadgets.
  • Menu Navigation: Fixed a “focus lock” issue on the home screen that prevented players from navigating away from the bulletin.
  • LMG Stats: Corrected inaccurate Reload Time data displayed in weapon menus for Light Machine Guns.
  • Visuals: Enhanced character lighting within the front-end menus to improve soldier model presentation.

Visual Effects (VFX)

  • Tuned explosion particle effects by reducing the intensity of the associated shockwave force.

REDSEC Specific Changes

Weapons & Movement

  • Standardized the movement speed penalty upon landing from a jump to match the behavior found in standard Multiplayer modes.

Modes & Maps

  • Gauntlet: Fixed a rare “Data Extraction” glitch where the drone would vanish if data drives were secured at the exact millisecond of its arrival.

Mode-Specific UI

  • Battle Royale: Resolved an intermittent bug where the armor bar would disappear from the HUD.
  • Battle Royale: The Airburst Incendiary Launcher now displays its unique icon in the loot feed instead of a generic grenade icon.
  • Gauntlet: Fixed a visual bug where the armor bar would vanish after rapid loadout adjustments.

Please note: These update notes are subject to change as we monitor community feedback and evolve our live service. We remain committed to keeping our players informed throughout the development process.

Source