
Hello everyone,
Welcome to our latest Community Update for Battlefield 6. With Update 1.1.2.0 now deployed, we’re sharing a concise overview of recent changes and the work underway as we prepare for the Season 1: Winter Offensive update.
Recent Improvements
Before we cover what’s next, here’s a summary of important updates that have shipped recently.
- Escalation — On November 18 we increased objective and territory capture times in Escalation by roughly 20%. The change keeps the mode’s energetic tempo while giving players more room for tactical choices, clearer reactions, and more deliberate engagements. Community feedback has been positive so far; we’ll continue to monitor both analytics and player reports.
- Challenges — On November 19, concurrent with the 1.1.2.0 release, we deployed several fixes and improvements to the Challenges system. These changes resolved many progression and reward-tracking problems, but some players still report that certain challenges are not granting rewards on completion. The team is investigating and will share more details as we make progress.
- Anticheat — On November 28 our Anticheat team published an update outlining current trends in match infection rates, how we measure game integrity, and next steps to improve fair play.
- Portal — In case you missed it, Downtown, Marina, Sandbox and related areas are now available in Portal through REDSEC. We’re excited to see the new player-created experiences you build in these locations.
Winter Offensive (Update 1.1.3.0)
Update 1.1.3.0 — Winter Offensive — is scheduled for December 9. The full patch notes will be published shortly; below are some of the key highlights you can expect.
Audio Improvements
We’ve carried out a broad audio pass: important combat and vehicle sounds now receive better prioritization, and footsteps have been refined for improved clarity, distance perception, and positional accuracy. We’ve also continued addressing performance and memory issues that could prevent sounds (vehicles, footsteps, etc.) from playing reliably, an issue that was especially noticeable on larger Battle Royale maps.
Mode Adjustments
Across Rush and Breakthrough we’ve introduced substantial changes aimed at improving attacker momentum, reducing defender overcrowding, and making objective clarity more consistent. The objective is to make each offensive feel readable, fair, and momentum-driven without diminishing strong defensive play.
Examples:
- Breakthrough — Capture volumes and vehicle availability were adjusted on several maps based on player feedback and telemetry to bring team win rates closer together. For instance, Siege of Cairo now includes an additional attacker tank in Sectors 1 and 3 and a revised capture area on objective B to give attackers a clearer foothold.
- Rush — M-COM placements on Manhattan Bridge and Liberation Peak were shifted to improve attacker access and smooth transitions between sectors.
Across both modes we reshaped and clarified multiple capture zones and rebalanced vehicle spawns to reduce stalemates and one-sided vehicle advantages. These adjustments are intended to remove friction, reduce frustration, and create more consistent fights around objectives.
Additionally, you’ll see a variety of quality-of-life updates covering UI clarity, minimap behavior, controller aim responsiveness, and more in the full notes.
We’re also continuing to investigate recent performance reports from some players and are reviewing data to identify further improvements.
Combat Systems
This update includes significant work across combat systems to make engagements feel more consistent, predictable, and responsive.
Hit Registration and Netcode
We’ve improved how bullet trajectories are handled in fast-paced scenarios, including when firing while transitioning into zoom, to reduce inconsistencies that affected hit registration. Updates were also made to better handle dense, close-quarters fights so bullets register more reliably when multiple players engage simultaneously.
We tightened damage feedback so health changes and damage cues feel more immediate and understandable during combat — an important complement to netcode improvements that helps shots feel more readable and fair.
We also fixed a bug that could briefly show destroyed geometry as intact on client machines, which previously caused apparent cases of damage passing through walls.
Soldier Visibility
We refined visibility effects to make soldiers more discernible at close range, especially in darker or low-contrast areas. Prone animations received subtle motion updates to make low-profile players easier to spot. We’re planning broader lighting and exposure improvements to sharpen how characters read against complex environments without sacrificing Battlefield’s visual identity.
Weapon Adjustments
Weapon handling and reliability remain top priorities. This update includes fixes and tuning across first-shot accuracy, attachment behavior, recoil patterns, and other handling characteristics to produce more predictable performance in firefights. We’ll continue refining weapon behavior using live data and community feedback, with additional adjustments already planned for future releases.
Ongoing Work
We’re investigating edge cases tied to hit registration, rare desyncs involving destructible objects, and situations where players report being eliminated after reaching cover. These remain high-priority areas, and findings will inform updates slated for the new year.
On the weapons front, we continue to monitor the impact of the dispersion changes introduced in California Resistance; early trends show a healthy distribution of weapon use across categories, and we’ll track performance to surface any outliers as the meta evolves.
REDSEC
- Armor in REDSEC — We’ve seen community questions about how armor functions in REDSEC and how it interacts with weapon damage. The team has reviewed the system thoroughly and will publish a dedicated blog explaining the mechanics during the first week of December.
- Tank Availability — In response to feedback that tanks can feel overly dominant in certain situations, we’re reducing the frequency of tank missions as an initial mitigation. We’ll monitor engagement data and community responses to determine if additional changes are needed in a future update.
Community Highlights
Portal experiences to try
Our community continues to impress with creative Portal experiences. Below are two standout modes you might enjoy:
Snipers VS. Runners
Experience code: YT6XX
- As a sniper: Prevent runners from reaching the end of the obstacle course.
- As a runner: Keep your head down and make it to the finish — if you can.
KING OF THE RING
Experience code: Z3JN4
- Players race around a ring while avoiding falls and the rocket-launcher wielder in the center. Can you reach the finish line unscathed?
Battlefield REDSEC Elite Series
If you missed the announcement, the Battlefield REDSEC Elite Series is launching soon — a competitive arena where squads can push their limits and compete for glory.
Thank you for your continued support, feedback, and for getting out there and PTFO. We’ll see you on the battlefield.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service and content. We will always strive to keep the community informed.