
At its core, the patent describes summoning a “character” (in Palworld’s case, a Pal) into a virtual “field” where that summoned “sub-character” engages an enemy present in the same area. By that logic, any game with a summonable companion that moves onto a battlefield to fight could potentially fall under Nintendo’s claimed territory.
How this will affect Palworld, other monster-collection games, or any title with a similar battle mechanic is not yet clear. It is, however, not unprecedented for Nintendo to secure new patents while legal disputes are active.
Pocketpair has already indicated it made “certain compromises” during the legal proceedings to prevent development setbacks, so a comparable accommodation could occur again — though many, including Douse, hope it won’t.
“Less poo, more Shakespeare”: Baldur’s Gate 3 director Swen Vincke urged the RPG’s writing team to broaden their palette beyond Vicious Mockery’s many jokey insults.
These types of patents are too often used in bad faith https://t.co/89972KD6NB
Source: gamesradar.com


