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While much of the evidence remains anecdotal, the argument highlights a predictable consequence of making matchmaking mechanics public: players are already looking for ways to manipulate the algorithm. Even with limited knowledge of the backend, the community is theorizing on how to “wash” their aggressive reputations.
The most popular response to the thread suggests a cynical workaround. “After going on a murder rampage in trios, just go in naked in solos and surrender 6-7 times in a row,” suggests Traditional-Row7925. They claim that after a few sacrificial deaths, you’ll be returned to the “friendly pool” where players actually respect cease-fire signals. “It’s not even subtle,” they added.
Others echo this sentiment, admitting they play passively when alone but crave high-octane combat when grouped up. “I enjoy the PvP in trios; the sheer volume of it is great for improvement,” noted user En1gmaMontoya, who prefers a non-hostile solo experience.
“Aggression is aggression. You can’t have it both ways,” countered another critic, suggesting that those who hunt others should accept the consequences regardless of party size.
This discourse often boils down to the classic extraction shooter dilemma. Many players want the thrill of hunting others when they have the advantage, yet demand a pacifist sanctuary when they feel vulnerable. It’s a desire to reap the rewards of PvP loot without ever having a gun pointed back at them when it’s inconvenient.
The only valid frustration lies in the potential for random teammates to tank your personal standing. While the frustration of being “chained to a shark” makes sense, the choice to enter a trio raid—an environment known for its high lethality—is ultimately the player’s responsibility. The system appears self-correcting: if you avoid combat, your matchmaking will eventually shift to match those preferences. However, attempting to artificially manipulate these pools often leads to a hollow experience. At its core, Arc Raiders remains a PvP game; trying to curate a version where danger doesn’t exist is simply avoiding the game itself.
As Reddit user squidsauce aptly put it: “I’m not going to adjust my play style. It is what it is. If someone is aggressive, I’ll shoot. I don’t care about this auto-balancing script.” For those of us who act as the “PvP goblins” in our friend groups, we certainly won’t be apologizing anytime soon.
Related: Arc Raiders reaches major player milestone following latest updates.
Source: gamesradar.com


