
With Update 1.2, we have concentrated on addressing various issues related to quests, gameplay, and performance. Additionally, we’ve added new damage settings to let you customize your gaming experience even further. Although 1.2 is not yet being deployed on all platforms, you can explore this update on our Steam Beta later today.
Explore the complete list of enhancements included in 1.2 below:
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We’ve introduced more difficulty levels to allow players to fine-tune “Player Combat Damage” and “Enemy Combat Damage”. Options now range from “Novice” to “Master” within the Gameplay menu, with “Journeyman” serving as a smoother transition between “Adept” and “Expert”.
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Resolved issues with disappearing map markers
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Corrected missing punctuation in Simplified Chinese text
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Adjusted “Toggle All” button on Map screen to function as a ‘Hold’
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Made several corrections to localized text
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Fixed controller problems in the Spell making menu
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Corrected menu cropping in 1280×1024 resolution
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Resolved incorrect player stance in the inventory menu after fast travel
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Fixed key rebinding for Lock Picking
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Resolved keybind updates in AZERTY
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Addressed a soft lock with a controller in the Enchanting menu
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Fixed stats not refreshing when equipping enchanted items
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Resolved a character skin issue when closing the inventory menu
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Resolved crashes during combat with Jyggalag
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Addressed crashes when slaying a paralyzed NPC with an arrow
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Fixed crashes when paralyzing an already-paralyzed NPC
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Resolved crashes in the Spellmaking menu when rapidly adding and removing effects
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Fixed various GPU-related crashes
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Addressed crashes during autosaves
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Resolved underwater sound effects persisting after exiting the water
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Corrected missing ambient sound effects in the Shivering Isles
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Fixed floating NPCs after being knocked down during the Priory of the Nine quest
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Addressed crashes entering the Flooded Mine during the Final Justice quest
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Fixed pathing for Shaleez in the Flooded Mine during the Final Justice quest
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Resolved crashes opening the Gate to The Fringe during the Retaking the Fringe quest
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Fixed mages spawning without attire in Fort Ontus during The Necromancer’s Amulet quest
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Corrected NPC pathing in the Gardens of Flesh and Bone during the ‘Through the Fringe of Madness’ quest
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Fixed missing visual effects when closing the Great Gate
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Restored Ilav Dralgoner’s facial animations during the ‘Saving Time Itself’ quest
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Corrected Sir Thredet’s speech during the ‘Umaril the Unfeathered’ quest
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Resolved NPC pathing issues during the ‘Baiting the Trap’ quest
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Fixed misaligned Obelisk Crystals in the ‘Baiting the Trap’ quest
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Addressed crashes at the conclusion of the ‘Through a Nightmare, Darkly’ quest
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Fixed crumbling walls in Malada during the ‘Nothing You Can Possess’ quest
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Corrected food alignment at the Castle Leyawiin County Hall dinner during the ‘Sanguine’ quest
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Resolved visibility issues with ghosts during the ‘Ghosts of Vitharn’ quest
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Fixed cutscenes not playing during the ‘Light the Dragonfires’ quest
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Corrected missing textures in the Cropsford Campsite after completing ‘Goblin Trouble’
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Fixed frame rate drops in Deepscorn Hollow
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Addressed frame rate issues in Black Rock Caverns
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Resolved frame rate drops between Skingrad and Skingrad Castle
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Fixed frame rate drops south of Bravil Castle courtyard
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Reduced hitch frequency in the open world.
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Enhanced frame time consistency in various locations.
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Optimized character attachment updates.
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Optimized rendering of water volumes in the open world.
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Improved light and shadow updates in several lairs.
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Enhanced optimization of waterfall particle effects and rendering.
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Streamlined the weather system.
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Enhanced character animation system optimization.
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Resolved character height scaling issues
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Resolved armor items concealing Argonian and Khajiit tails
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Addressed slow camera movement when initiating NPC dialogue
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Fixed soft lock issues when players with high bounties enter jail
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Corrected Orrery animations
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Fixed physics anomaly with floating necklaces
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Addressed vampire sleeping animation issues
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Resolved NPC beards not aligning with facial animations
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Fixed invisibility of ghost NPCs
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Corrected missing animations when conversing with Shamada in Leyawiin
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Addressed occasional long load times during fast travel
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Fixed missing facial animations for Snak gra-Bura
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Resolved issues of falling unconscious in water
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Fixed NPCs losing collision while swimming
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Addressed NPC combat cessation when player blocks
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Corrected clipping issues with female Dremora teeth
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Resolved soft lock after class selection
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Fixed Amber weapons clipping in the first-person view
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Corrected vine and column clipping
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Fixed helmets clipping into the player’s head
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Resolved missing textures on Daedric statues
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Addressed duplication issues between Oghma Infinium and Mysterium Xarxes
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Resolved flickering shadows with XeSS Upscaling
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Fixed game restarting properly after purchasing the Deluxe Upgrade on PC
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Ensured seamless settings migration between PC and Xbox
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Addressed issues of water disappearing after fast travel
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Fixed cursor slowdown with high frame rate V-Sync enabled
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Ensured shader preloading despite cloud save replication
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Fixed long blackouts during loading screens
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Resolved weather VFX flashes outdoors
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Fixed motion blur glitches in the Oblivion Plane
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Ensured NPCs adhere to the Wait command issued by the player
This update is available in Steam Beta. To participate in The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these steps:
1. Open your Steam Library and access The Elder Scrolls IV: Oblivion Remastered
2. Right-click on “The Elder Scrolls IV: Oblivion Remastered” and select “Properties”
3. In the opened properties window, select “Betas”
4. Opt into the beta by selecting “\[beta]” from the dropdown
5. Wait for the app to download the new build and launch
If you are participating and wish to provide feedback, please visit our Discord community.