Not too way back, we reported that things were sounding a bit wobbly over on the System Shock remake’s Kickstarter web page. Plans to divert from a pure remake to revamp the sport from the bottom up had spiraled uncontrolled, and cash was operating low.
While some much less optimistic of us took this as a loss of life knell for the undertaking and declared it performed and dusted on the time, the fact of the scenario doesn’t appear to be almost so dramatic. The recreation is formally again on monitor utilizing their earlier design, but it surely has come at a value of time.
Thanks to PC Gamer managing to pin down the Night Dive head folks at GDC, we now know that the System Shock remake is alive as soon as extra. After a quick hiatus, the studio have re-refocused their efforts again to their earlier path, and the sport is on the right track but once more, albeit delayed till someday in 2020.
Apparently returning to the unique, smaller focus of the sport has made it considerably extra palatable to publishers and buyers as soon as extra, so except catastrophe strikes once more, then the cash will proceed to stream till such time because the undertaking will be accomplished. Do do not forget that as good as a seven-digit Kickstarter finances sounds, £1.35m is minuscule finances for any type of prolonged, trendy single-player recreation. They would have virtually definitely wanted to discover a writer a technique or one other – this has simply pressured them over that exact barrel a little bit earlier.
Rather than go totally again to their earlier prototype construct of the sport, they’re persevering with growth utilizing the Unreal engine, a side-step away from Unity. With each engines nonetheless in a fast state of flux, whether or not this can even imply something price mentioning in two years is unlikely, in order that’s most likely not as a lot as a problem because it sounds.
Either manner, it’s good to know that the undertaking isn’t lifeless, simply delayed. Unfortunate that this was such a time-costly snag, however that merely places it alongside the opposite 90% of Kickstarter tasks that underestimated simply how a lot work needed to be performed between Here and There.