Long-time Sony mainstay Quantic Dream have gone absolutely unbiased. Thanks to the baffling success of Detroit: Become Human, final 12 months’s PC rereleases of their again catalogue, and a handy bit of investment from NetEase, the French devs will self-publish their very own games for the primary time of their 23-year historical past. That in all probability additionally implies that no matter high-budget, self-important, definitely-not-allegorical story is brewing behind these locked Parisian doorways will seemingly not be confined to PlayStation alone. Pity.
Quantic Dream’s co-CEOs David Cage and Guillaume de Fondaumière introduced the information in a lengthy 23rd birthday post. Working beneath one writer or one other since 1997, they’ve snagged a few significantly good years due to Detroit: Become Human and the PC re-releases of their final three games. Now they reckon it’s time to try to make it on their very own.
The put up waxes lyrical about next-gen applied sciences, inventive expression, and even manages to name-drop David Bowie twice (who wouldn’t, actually), however doesn’t go as far as to trace on the Paris-based studio’s subsequent venture. It does, nonetheless, unveil plans to start providing “investment and development support” for smaller studios.
I’m truly very curious to see how this pans out: Quantic undoubtedly have some phenomenal technicians and artists at their disposal, with entry to performers and vocal expertise many studios may solely dream of. If they’ll present all this to unproven new blood, we would see some actual gems within the subsequent few years. Of course, it might additionally require potential groups be prepared to work with an organization that reportedly has a seriously racist, sexist working culture – an accusation Cage strongly denied.
Suffice to say, we’re not big followers of Quantic Dreams’ line-up of wanky, self-serious cinematic games right here on the RPS Treehouse (or no matter we’re calling the Edinburgh annexe). To be honest, they’re fascinating disasters – totally watchable in that “bad movie night” kinda means. They’re actually handsome games, too, and never even my cynical coronary heart is resistant to Bryan Dechart’s sassy robotic cop.
But I’m not holding my breath for what comes subsequent outta the guy that told Kotaku his story a few violently oppressed class of androids barking Martin Luther King Jr. quotes in certainly one of America’s most impoverished cities positively isn’t about racism.