Hunt: Showdown patch targets efficiency

Crytek have launched the primary “performance patch” for Hunt: Showdown, targeted on making the early entry PvPvE monster-hunting first-person shooter run higher, and lots of gamers are reporting significant enhancements. That’s nice information as a result of, according to Fraser Brown, Hunt is “a clever competitive shooter and an excellent source of emergent stories. And disasters. Mostly disasters.” Framerates and stuttering and must be improved now, although the patch can not do something about your stuttering shocked cries of “M-m-m-monster!”

Crytek defined in yesterday’s patch notes:

“This round of fixes is designed to address most of the severe performance issues that have been reported, with a specific focus on stalling and stuttering as well as optimizing heavy CPU and RAM usage by Hunt. Our goal with this update is to improve the overall performance for everyone, before working on optimizations aimed at increasing the framerate across the board. Some users may experience a jump in framerate, while some may see only minor increases. Everyone should encounter a more stable and stutter free gameplay experience.”

Looking at participant responses, yup, it appears some have observed huge modifications and a few not likely something. Performance has been one of many important complaints since Hunt entered early entry in February.

Crytek say they plan to proceed bettering efficiency themselves, in addition to present extra help for tweaking efficiency. This hasn’t been Hunt’s solely downside–simply on the technical facet of the sport, connection points have been notably unhealthy too–but it surely’s good to hit.

The tentative plan is for Hunt to be in early entry for a yr or so. It’s £26/€30/$30 on Steam.

Source

Crytek, Hunt: Showdown

Read also