Horizon Zero Dawn information: all quests, the place to provoke them and get the perfect ending

Horizon Zero Dawn has loads of content material. Make positive you see and do every little thing earlier than you provoke endgame. Spoilers, clearly.

Horizon Zero Dawn information: all quests, the place to provoke them and  get the perfect ending

Horizon Zero Dawn has tens of hours of fundamental quests, facet quests and open world content material to discover.

On this information web page, we’ll go over the movement of Horizon Zero Dawn’s crucial path of fundamental story quests, focus on the factors of no return, get a bit spoiler-y speaking about what you’ll want to do earlier than the sport’s ending for greatest outcomes, inform you the place to kick off both sides quest and errand we’ve discovered to this point, go over weapon tutorial quests, and checklist the open world content material you’ll discover as you discover.

Obviously, it will embody some Horizon Zero Dawn spoilers when it comes to quest names, however we’ll watch out to not point out any story particulars as we go.

Horizon Zero Dawn: crucial path fundamental story quests

Below you’ll discover are the quests listed as fundamental story missions in Horizon Zero Dawn’s menu. Occasionally you’ll have a couple of fundamental quest out there, and though you’ll discover that a few of the fundamental quests are of a a lot larger degree than others, you’ll be able to sort out them in no matter order appears greatest to you – up till the purpose of no return cut-offs, anyway. More on that shortly.

  • A Gift From The Past
  • Lessons of the Wild
  • The Point Of The Spear
  • Mother’s Heart
  • The Proving
  • The Womb of the Mountain
  • A Seeker on the Gates
  • The War-Chief’s Trail
  • Revenge of the Nora
  • The City of the Sun
  • The Field of the Fallen
  • Into The Borderlands
  • Maker’s End
  • The Grave-Hoard
  • The Sun Shall Fall
  • To Curse the Darkness
  • Deep Secrets of the Earth
  • The Terror of the Sun
  • The Heart of the Nora
  • The Mountain That Fell
  • The Looming Shadow
  • The Face of Extinction

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How to get the perfect ending and All Allies Joined trophy in Horizon Zero Dawn

Horizon Zero Dawn doesn’t actually have a number of endings however for those who full all the foremost sidequests earlier than finishing the ultimate mission, you’ll get a stack of additional dialogue and even a trophy – All Allies Joined.

Additionally, there are a number of dialogue scenes triggered alongside the crucial path, and even on the finish of sure sidequests, that adjust significantly relying on what facet quests you’ve accomplished up till that time.

That’s about all we are able to inform you with out ruining issues story-wise, however mainly: it’s in your greatest curiosity to do each sidequest as quickly as you’ll be able to earlier than progressing additional down the crucial path. The last level of no return happens in the course of the mission The Looming Shadow: don’t proceed with this quest till you’re positive you’ve accomplished every little thing you’ll be able to.

When you’ve got accomplished every little thing you are able to do at this level, reap your reward by visiting the 2 non-obligatory goal websites listed in The Looming Shadow’s quest log. With that accomplished, make a backup save simply in case, and permit Aloy to go to mattress. When you accomplish that, the search ends and it is best to obtain your All Allies Joined trophy.

Here are the quests and facet quests that appear to impact dialogue throughout The Looming Shadow and your probabilities of getting the trophy:

  • The War-Chief’s Trail and Revenge of the Nora (fundamental quests)
  • The Field of the Fallen, Into the Borderlands and The Sun Shall Fall (fundamental quests)
  • A Moment’s Peace (facet quest)
  • Traitor’s Bounty and Queen’s Gambit (facet quests)
  • Hunting for the Lodge (errand)
  • Hunter’s Blind, Deadliest Game and Redmaw (facet quests)
  • Heap of Trouble (facet quest)
  • Sun and Shadow (facet quest)

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All Horizon Zero Dawn facet quests and errands, and the place to seek out them

Below you’ll discover a checklist of each facet quest and errand we present in Horizon Zero Dawn. We’ve grouped them by normal area, and put them within the order you’ll doubtless discover the map in.

Mother’s Embrace

All of those quests will be present in Horizon Zero Dawn’s beginning zone, earlier than Aloy has entry to the entire map.

    Side quests

  • The Forgotten
    On the principle street south in the direction of Mother’s Watch, search for a tall rock spire. Speak to the lady on the high.
  • In Her Mother’s Footsteps
    North east of Mother’s Watch, alongside the riverbank, you’ll discover an injured man who provides this quest.
    Errands

  • Odd Grata
    Ask Rost “Anything else?” at first of the grownup Aloy sequence within the prologue, or encounter Grata at her camp excessive within the mountains to the west of your place to begin.

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The Sacred Lands

All of those quests will be activated earlier than leaving the Nora searching grounds and crossing into Carja lands at Daytower.

    Side quests

  • Insult to Injury
    Speak to Fia in Mother’s Rise, a settlement discovered alongside the mountains forming the border between Mother’s Embrace and the broader Sacred Lands.
  • A Daughter’s Vengeance
    Speak to the apprehensive younger man in Mother’s Rise.
  • Ancient Armory
    Explore the Bunker ruins east of Mother’s Rise.
  • A Moment’s Peace
    Speak to Tikuk within the Banuk Encampment on the far north east of the Sacred Lands.
  • Underequipped
    Speak to the apprehensive dealer at Hunter’s Gathering, a settlement within the north west of the Sacred Lands, near the border with Carja.
    Errands

  • Hunting for the Lodge
    Speak to a Keeper at any of the Hunting Grounds arenas.
  • Sanctuary
    Speak to Den in Mother’s Rise.
  • Shortage of Supplies
    Speak to Sona in Mother’s Crown. Must have accomplished The War-Chief’s Trail and Revenge of the Nora.
  • Luck of the Hunt
    Speak to Taim in Mother’s Crown.
  • To Old Acquaintance
    Speak to Gera at Hunter’s Gathering.
  • Traitor’s Bounty
    Unlocked throughout a cutscene on the crucial path.
  • Queen’s Gambit
    Unlocked upon completion of Traitor’s Bounty.

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Meridian

All of those quests will be present in or close to Meridian, or are intimately tied to it.

    Side quests

  • Robbing the Rich
    Speak to the noble loudly decrying a theft close to the principle market space.
  • Honor the Fallen
    Speak to Mournfall Namman within the round space on the higher degree of the town.
  • Fatal Inheritence
    Speak to Ranaman in Meridian Village, a settlement simply south east of the town itself.
  • Hunter’s Blind
    Speak to Talanah within the Hunters Lodge. Must have accomplished the errand Hunting for the Lodge.
  • Deadliest Game
    Speak to Talanah within the Hunters Lodge. Must have accomplished Hunter’s Blind.
  • Redmaw
    Speak to Talanah within the Hunters Lodge. Must have accomplished Deadliest Game.
    Errands

  • Demand and Supply
    Look for 2 squabbling retailers on the outer fringe of Meridian, in the direction of Meridian Village.

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Carja Territories

These quests can be found as Aloy roams the broader map past the Sacred Lands. Quests present in Meridian and close by hubs are usually not included right here.

    Side quests

  • Heap of Trouble
    Speak to Petra at Free Heap, a settlement to the north east of Carja territories, near the border with the Sacred Lands.
  • Hammer and Steel
    Speak to Kaeluf at Free Heap.
  • Death from the Skies
    Find a person wounded on the roads west of Free Heap.
  • Blood on Stone
    Speak to the quarry foreman at Cut Cliffs, a settlement north east of Meridian.
  • Sun and Shadow
    Speak to Lahavis at Brightmarket, a settlement northwest of Meridian.
  • Sunstone Rock
    Approach Sunstone Rock, a settlement far to the southwest of Meridian.
  • Cause for Concern
    Unlocked after finishing all Bandit Camps for those who’ve met Nil in your journeys.
    Errands

  • In Foreign Lands
    Speak to Balahn at Daytower.
  • Collateral
    Unlocked throughout The City of the Sun throughout dialog with Olin.
  • Sun’s Judgment
    Speak to the grumbling stall proprietor in Brightmarket.
  • A cCrious Proposal
    Speak to Fernund in Brightmarket.
  • Healer’s Oath
    Speak to Abas outdoors Sunfall.

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All Horizon Zero Dawn weapon tutorial missions and beat them

Every time you purchase a brand new weapon in Horizon Zero Dawn, you unlock a brief tutorial quest. These provide fairly respectable XP for not very a lot work, however remember it’s a must to manually choose them in your quest journal on your actions to rely as progress.

  • Sharpshot Bow
    Kill three Watchers utilizing Precision Arrow pictures to the attention.
  • War Bow
    Shoot energy cells utilizing Shock Arrows. Scrappers are the simplest targets; simply make sure they’re dealing with away from you and ping them within the canister on their butts.
  • Tripcaster
    Trip three machines with Shock Wires. Any will do.
  • Sling
    Freeze three machines weak to frost harm, equivalent to Lancehorns or Tramplers, with Freeze Bombs.
  • Blast Sling
    Kill a number of (two or extra) enemies with single pictures out of your blast sling. Human enemies in bandit camps or herds of Striders are the simplest targets.
  • Ropecaster
    Tie down three small machines, equivalent to Watchers or Striders.
  • Rattler
    Kill three human enemies utilizing Metal Bolts. The Rattler is type of like a shotgun, so simply get good and shut and let rip.
  • Carja Tripcaster
    Trip three machines with Blast Wires. Easily accomplished in the course of the Nora Hunting Grounds problem.
  • Carja Sling
    Shock three machines weak to shock harm with Shock Bombs. Scrappers are wager.
  • Carja Sharpshot Bow
    Remove three machine elements utilizing Tearblast Arrows. These have to be parts like canisters or weapons, not armour plates, so purpose exactly. Focus will determine legitimate targets, however simply because you’ll be able to see it doesn’t imply you’ll be able to hit it from each angle. Grazers are good targets.
  • Carja Ropecaster
    Tie down three medium-sized machines. Sawtooths, Bellowbacks and Shell-Walkers rely. Easiest if you could find one by itself. Tie the identical one down 3 times for those who like; simply make sure that it’s utterly free earlier than you begin once more.
  • Carja Blast Sling
    Attach three Sticky Bombs to machines. Very simple from stealth, or discover one thing you’ll be able to’t miss as a result of it’s huge.
  • Carja Rattler
    Shock three machines weak to shock harm utilizing Shock Bolts. Longlegs are best for this, as Stalkers are extra annoying to battle.
  • Carja War Bow
    Shoot Freeze Containers utilizing Freeze Arrows. There are a number of machines with Freeze Canisters however Lancehorns are far and away the simplest targets; like Grazers, they’ve a stack of canisters on their backs you’ll be able to hit with ease from behind them.
  • Shadow Hunter Bow
    Shoot ten plates from machines. This is type of a ache and simpler if you could find an remoted massive machine like a Ravager, nullify its ranged assaults with Tearblast Arrows, after which sit up excessive on a rock the place it could actually’t attain you. Armour plates are pale colored and whenever you knock them off the creature seems darker, so goal accordingly. You’ll in all probability must repeat this a number of instances to get ten plates. And then you definitely’ll by no means use this ammo once more, in all probability.
  • Shadow Tripcaster
    Trip three machines with Fire Wires. No particular necessities, so very simple.
  • Shadow War Bow
    Enrage three machines with corruption arrows. If you don’t have the Triple Shot ability, discover some Watchers or Striders to knock this one over rapidly. The extra highly effective machines will take a number of pictures to deprave, and since corruption doesn’t make the goal pleasant to you, you don’t need to break stealth doing this.
  • Shadow Blast Sling
    Kill three machines with Proximity Bombs. The bombs will one-hit kill weaker enemies, however you’ll need to weaken extra highly effective ones first. Try laying a line of bombs round you then blowing up a canister on one thing that may cost you in retaliation.
  • Shadow Ropecaster
    Tie down three massive machines. Large machines embody Stormbirds, Thunderjaws and Rockcrushers. Thunderjaw is best to hit; take out some other close by machines first and, for those who’re actually struggling, knock off all of the Thunderjaw’s weapons so that you’re comparatively protected from assault as you tie it down repeatedly.
  • Tearblaster
    Remove 15 machine parts. The Tearblaster is very easy to make use of as you solely need to level it vaguely in the suitable course. Make positive your goal truly has some parts left to knock off; armour plates don’t rely.
  • Shadow Sling
    Burn three machines weak to fireplace utilizing Fire Bombs. This have to be a physique vulnerability, not a canister or different element weak spot. Sawtooth, Freeze Bellowback, Glinthawk, Corruptor, Ravager and Snapmaw all work.
  • Shadow Sharpshot Bow
    Shoot off elemental canisters utilizing Harvest Arrows. Grazers and Lancehorns, or even perhaps Striders, are the simplest targets right here.

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Open world Horizon Zero Dawn content material

As properly because the formal quests listed above, Horizon Zero Dawn has loads of open world tomfoolery to maintain you amused. Below you’ll discover a verify checklist of what it is best to see and do as you wander the map; overriding Tallnecks will reveal all of those places, however so long as you go all over the place you shouldn’t miss something.

Collectibles

See our Horizon Zero Dawn collectibles information for vantages, metallic flowers, historical vessels and Banuk artifacts. Or simply purchase the maps discovered within the Special gadgets part of any post-prologue service provider’s stock.

Bandit Camps

Bandit camps are fortresses stuffed with human enemies. For greatest outcomes, sneak in and disable the alarm first; that stops reinforcements. Free prisoners for AI help. Prior to your first bandit camp within the sacred Lands, search for an NPC close by. Nil proves to be an in a position companion all through Horizon Zero daybreak for those who befriend him.

  • Devil’s Thirst
  • Hollow Fort
  • Two-Teeth
  • Gatelands
  • Shattered Kiln
  • Blackwing Snag

Tallnecks

Tallnecks are to Horizon Zero Dawn what towers are to Assassin’s Creed and Far Cry – however they’re only some of them, fortunately. Your objective is all the time to battle or sneak by way of close by machines so you’ll be able to attain a platform alongside the Tallneck’s patrol route excessive sufficient to assist you to leap onto its again. From there it’s a simple climb to the top to fill out close by map icons.

  • Devil’s Thirst
  • Copper Deeps
  • Sun-Steps
  • Spearshafts
  • Rustwash

Corrupted Zones

There are 11 corrupted zones on the map. They don’t have names, however they’re arduous to overlook. Tallnecks will reveal them on the map.

Cauldrons

Cauldrons are non-obligatory dungeons in Horizon Zero Dawn which can be properly value exploring as a result of they grant you the power to override new machines. There are 4 of them, and when you’ve accomplished the lot you’ll even be capable to flip Thunderjaws to your facet.

  • Cauldron Sigma
    In the Sacred Lands, north of Mother’s Crown.
  • Cauldron Rho
    In the Carja Territories, south of Daytower.
  • Cauldron Xi
    In the Carja Territories, far south of Meridian.
  • Cauldron Zeta
    In the Carja Territories, north of the Sunfurrows Hunting Grounds.


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