Fallout 76 weapons: the place to search out the bow in Wastelanders

Fallout 76 weapons

Fallout 76 has extra stuff attempting to kill you than ever earlier than. It’s not simply the native mutated fauna as different gamers are prone to shoot first. You’ll want good weapons to defend your self: melee weapons, ranged weapons, perhaps an explosive or two. Perhaps the one solution to get an enemy off your again for good is to make them eat a Fat Man nuke.

Fallout 76 weapons information

While the weapons aren’t massively completely different in how they shoot issues in comparison with the weapons from Fallout 4, they now have ranges along with the a number of mods you may add to them. In this Fallout 76 weapons information, we’ll go over how one can make weapons, the place to search out and making use of weapon mods, and the place to search out the bow within the Wastelanders replace.

Those on the lookout for a information to get began with Fallout 76 ought to take a look at our Fallout 76 guide. Weapons work in very a lot the identical method they’ve at all times had, however there’s a few issues to maintain an eye fixed out for, such because the situation of your weapons.


How to craft weapons in Fallout 76

At any weapon workbench, you can also make your individual weapons offered that you’ve the related supplies. These require recipes for that weapon. You’ll have to scavenge the world for notes of the related weapon, or to interrupt down any copies of that weapon you’ve crafted.

The workbench can be conveniently the place you restore gadgets, which is necessary as a result of damaged weapons do nothing for you. Weapons in excellent situations might be scrapped for an elevated likelihood to acquire the recipe for that weapon.

Keep an eye fixed on situation

One of the stranger and unexplained issues about Fallout 76 is that regardless of which weapon you create or discover out within the wild, it’ll have a unique most situation. For a visible demonstration of this, click on play on the GIF above. Note how the utmost situation will go up and down even supposing each weapons are the identical kind of weapon, have the identical stats, and don’t have any modifications hooked up to them.

That isn’t to say that modifications don’t do something in any respect as they undoubtedly have an effect on your situation. Weapons additionally degrade fairly rapidly, so just remember to have a good amount of junk to restore your gear with.


How to get the bow in Fallout 76 Wastelanders

With the Wastelanders replace, there are some new weapons that had been launched. One of them is the bow and the simplest solution to it’s to purchase the recipe. The recipe might be discovered at both one of many distributors within the new settlements: the raider stronghold on the crashed house station within the northern a part of Appalachia, or the settler city of Foundation close to Spruce Knob to the south.

You should buy the plans for the bow for roughly 300 caps after you have obtained a relationship standing of at the least “cautious”. Once you’ve purchased it, ensure you’ve learn the recipe. The recipe can be listed within the machine weapons checklist and is crafted within the tinker workbench.

If you need to save on caps although, there’s a quest on the Wayward that in the event you full, you’ll get the recipe for the bow.

Getting the compound bow

Do you need one thing with just a little extra punch? There is a compound bow which you can get, however it’s worthwhile to put in much more work to get it. Keep doing favours for one of many two factions (Settlers or Raiders) to extend their approval of you to “ally”.

This is the best ranking and provides you with entry to extra gadgets by way of their distributors. Find out extra in regards to the factions in our Fallout 76 factions information.

Fallout 76 weapons

Obtaining mod recipes in Fallout 76

The easiest solution to seize modification recipes is to scrap weapons. You’ll get a random recipe for a mod which you can then craft and fix to your weapon of alternative.

These mods can do something from placing a brand new sight onto a gun, to turning a machete’s blade right into a serrated blade so as to add a bleed impact per hit. It’s value gathering some further gear everytime you see a workbench close by, simply so you may nab these recipes.


What are distinctive weapons?

Naturally, there are particular weapons which are simply flat out higher than others, or certainly “Exceptional”. The methods you acquire them are both based mostly on finishing sure Events or quests. These weapons are often based mostly off a selected base weapon, say a Snubnosed .44 Pistol, and add extra stuff on high of that. These weapons can’t be scrapped both, so that you don’t want to worry an excessive amount of about something apart from sustaining them.

Some of those weapons, particularly the Voice of Set and Blade of Bastet, might be upgraded at weapon workbenches as you improve in degree as properly. Below are all of the Exceptional weapons which are within the game, in addition to the place to search out them.

Weapon Name Weapon Type Buffs (if any) Location
All Rise Two-handed melee N/A Complete the facet quest “Mayor for a Day”.
Ancient Blade One-handed melee (Sword) N/A Complete the Event quest “Breach and Clear” in The Ash Heap.
Chance to drop.
Anti-Scorched Training Pistol 10mm Automatic Pistol +25% injury to Scorched.
-20% injury to all different foes.
Obtained simply earlier than getting into the Belching Betty mine within the quest “Into the Fire”.
Black Diamond One-handed melee N/A Complete quest “Flavors of Mayhem”
Blade of Bastet One-handed melee Increases the armour penetration when hitting enemies.

The armour penetration is elevated when sporting the Eye of Ra outfit.

Complete quest “Forging a Legend”.
Bunker Buster Heavy Gun (Explosive) N/A Complete quest “One of Us”.
Camden Whacker One-handed melee (blunt) N/A Spend Fuzzy Tokens accrued in Camden Park store. Tokens might be obtained with the Daily Quest in Camden Park.
Daisy Cutter Heavy Gun (Explosive) N/A Complete facet quest “An Organic Panic”.
The Dragon Non-automatic Rifle (Exotic Weapon) Extra limb injury and an elevated likelihood to cripple. N/A
Dross Thrown Weapon – not helpful. None – not helpful. Picked up throughout Daily Quest “Mistaken Identity” in Camden Park. Not helpful exterior of that quest.
Grant’s Saber One-handed melee (Sword) N/A Obtained throughout quest “Forging a Legend”.
Meteoric Sword One-handed melee (Sword) +10% injury in opposition to people.
90% diminished weight and 50% elevated sturdiness.
Event: Lode Baring in The Ash Heap
Only a sure likelihood to drop when finishing the occasion.
Nailer One-handed melee (Sword) Increased injury given at decrease HP. Event: One Violent Night in Savage Divide.
Chance to drop.
Paddle Ball Exotic Weapon N/A Spend Fuzzy Tokens accrued in Camden Park store. Tokens might be obtained with the Daily Quest in Camden Park.
Pumpkin Grenades Grenade Target takes extra injury and radiation for five seconds. Complete Daily Quest “Trick or Treat” in Pumpkin House (Savage Divide)
Pyrolyzer Heavy Gun (Energy) Reduces your goal’s injury output by 20% for Three seconds when hit. Reward for Side quest: “Tracking Unknowns”.
Rose’s Syringer Pipe Gun (Exotic) N/A (low injury, however wanted for the search.) Obtained in the course of the starting of Rose’s important quest “Flavors of Mayhem”.
Somerset Special .44 Non-automatic Pistol (Scoped) N/A Complete Event “Back on the Beat” in Morgantown (The Forest)
Voice of Set Non-automatic Pistol Adds electric-based injury when hitting robotic enemies.
Increased injury and an opportunity to stun robots when sporting the Eye of Ra.
Complete quest “Prototypical Problems”.
Vox Syringer Pipe Gun (Exotic) Enables your goal to talk. Start the Daily Qurest “Someone to Talk To” in Monongah (Savage Divide)

Fallout 76 weapons

Fallout 76 weapon stats

There are an enormous variety of weapons which you can create at workbenches. Each one has an related degree with it, so naturally the higher the extent, the higher the stats. It’s additionally value noting that the corresponding bullets for ranged weapons might be created at Tinker’s workbenches.

There are three tables under that describe all the ranged weapons, melee weapons, and all the legendary weapon results.


Ranged weapons

Weapon Name Base injury Base Fire fee Base Range Base Weight
.44 Pistol 49 6 84/156 4.3
10mm Pistol 16 43 120/228 4.3
10mm SMG 12 91 84/156 6.2
50 Cal Machine Gun 18 91 204/395 28.8
Anti-Scorched Training Pistol 12 75 108 4.4
Assault Rifle 17 40 120/228 13.2
Auto Grenade Launcher 118 91 395 18
Black Powder Blunderbuss 108 4 12 3
Black Powder Pistol 108 4 204/395 3
Black Powder Rifle 132 4 204/395 6
Broadsider 104 3 204/395 24.4
Combat Rifle 27 33 120/228 11.2
Combat Shotgun 61 20 72/180 11.9
Crossbow 100 4 168/359 7.2
Cryolator 14 (power) 286 120/228 13.3
Double Barrel Shotgun 87 36 180 9.6
The Dragon 170 4 419 6
Enclave Plasma Gun 18 (+18 Energy) 33 120/228 4
Fat Man 473 4 117 20.5
Flamer 26 (Energy) 91 72 16.1
Flare Gun 5 6 147 2
Gamma Gun 33 (+50 Rad) 67 228 3.1
Gatling Gun 27 105 120/228 28.4
Gatling Laser 9 (Energy) 273 204/395 19.4
Gatling Plasma 16 (Energy) 91 204/395 30.6
Gauss Rifle 235 67 204/39 15.8
Handmade Rifle 20 40 120/228 13.6
Harpoon Gun 141 2 120 16.4
Hunting Rifle 45 3 132/240 9.6
Laser Pistol 10 (Energy) 50 120 4
Lever Action Rifle 82 5 123/231 9
Light Machine Gun 16 929 156/247 21.6
M79 Grenade Launcher 92 4 120/228 8.9
Minigun 25 273 395 27.5
Missile Launcher 124 4 395 21
Paddle Ball 1 25 12 2
Pipe Bolt-Action Pistol 40 3 92/168 3.2
Pipe Pistol 14 60 84/156 4.7
Pipe Revolver 40 6 84/156 3.2
Nuka Quantum Grenade 300 N/A N/A
Plasma Pistol 20 (+20 Energy) 33 120/228 4
Pump Action Shotgun 67 5 72/180 11.2
Radium Rifle 30 (+13 Rad injury) 40 120/228 11.9
Railway Rifle 99 10 120/228 14.4
Rose’s Syringer 1 4 156 1.3
Salvaged Assaultron Head 72 (Energy) 4 94 8
Single Action Revolver 45 6 204/395 6.2
Submachine Gun 12 91 84 6.15
Syringer 1 4 156 5.3
Tesla Rifle 48 (Energy) 40 120/228 8.2
Ultracite Gatling Laser 16 (Energy) 273 204/395 19.4
Ultracite Laser Pistol 24 (Energy) 50 120/228 4
Voice of Set 56 6 84 4.6
Vox Syringer 1 4/7 204/395 2.3
Western Revolver 67 6 120/228 5.3
Baseball Grenade 125 N/A 94 1
Cryogenic Grenade 100 N/A 94 0.5
Dross 5 N/A 94 0.5
Fragmentation Grenade 150 N/A 94 0.5
Fragmentation Grenade MIRV 100 N/A 94 1
Hallucigen Gas Grenade 1 (causes frenzy) N/A 94 1
Molotov Cocktail 50 (8 Energy) N/A 94 0.5
Nuka Grenade 250 (125 Rads) N/A 94 0.5
Nuka Quantum Grenade 300 (125 Rads) N/A 94 0.5
Orbital Scan Beacon 1 (Energy) – marks enemies N/A 94 0.5
Orbital Strike Beacon 1 – Throws an orbital missile platform on the designated location. N/A 94 1
Plasma Grenade 200 (200 power) N/A 94 0.5
Pulse Mine 175 (175 power) N/A 94 0.5
Pumpkin Grenade 80 (40 Rads) N/A 94 0.5
Throwing Knives 75 N/A 12 0.25
Tomahawk 100 N/A 12 0.7
Cryo Mine 175 N/A 94 0.5
Explosive Bait 200 N/A 94 0.5
Fragmentation Mine 150 N/A 94 0.5
Nuke Mine 250 (125 Rads) N/A 94 0.5
Plasma Mine 200 (200 Energy) N/A 94 0.5
Pulse Mine 175 (175 Energy) N/A 94 0.5


Melee weapons

Weapon Name Base injury Speed Weight
Ancient Blade 24 Medium 3
Assaultron Blade 32 Medium 3
Baseball Bat 35 Slow 3
Binoculars 7 (not meant as a weapon) Fire Rate: 1
Range: 117
2
Blade of Bastet 53 Medium 3
Board 31 Slow 3
Bowie Knife 17 Fast 1
Boxing Glove 23 Medium 1
Camden Whacker 6 Medium 2
Chainsaw 1 Speed: 45
Range: 12
12
Chinese Officer Sword 25 Medium 3
Combat Knife 15 Fast 1
Commie Whacker 6 Medium 2
Cultist Blade 29 Medium 3
Cultist Dagger 20 Fast 1
Death Tambo 28 Medium 0.5
Deathclaw Gauntlet 48 Medium 10
Drill 22 Very Fast 2.4
Fire Axe 42 Slow 3
Golf Club 31 Slow 3
Grant’s Saber 26 Medium 3
Grognak’s Axe 40 Medium 10
Guitar Sword 40 Medium 3
Hatchet 22 Medium 3
Knuckles 17 Medium 0.5
Lead Pipe 17 Medium 3
Machete 22 Medium 2
Meat Hook 25 Medium 2
Meteoric Sword 36 Medium 0.3
Mole Miner Gauntlet 33 Medium 15
Mr. Handy Buzz Blade 51 Very Fast 10
Multi-purpose Axe 31 Slow 4
Nailer 32 Medium 3
Pickaxe 37 Slow 3.5
Pipe Wrench 24 Medium 2
Pitchfork 24 Medium 2
Pole Hook 46 Slow 7
Pool Cue 31 Slow 1
Power Fist 48 Medium 4
Protest Sign 11 Slow 3
Revolutionary Sword 25 Medium 3
Ripper 4 Very Fast 6
Rolling Pin 15 Medium 1
Security Baton 23 Medium 2
Shishkebab 41 (+37 Energy) Medium 3
Shovel 17 Slow 6
Sickle 22 Medium 3
Ski Sword 35 Medium 3
Sledgehammer 46 Slow 12
Spear 25 Medium 2
Super Sledge 77 Slow 20
Switchblade 28 Fast 1
Tire Iron 22 Medium 2
Walking Cane 22 Medium 2
War Drum 45 Slow 20


Legendary weapon results

Sometimes you’ll randomly discover some particularly good weapons out within the area, totally on legendary enemies. If an enemy has a star subsequent to its identify and is randomly restoring its well being, these are the enemies which have an excellent likelihood of dropping legendary gear.

You might obtain good weapons as a part of a quest reward too. Given that they’re randomised drops, we will’t offer you far more recommendation  than that to trace down legendary weapons, however listed below are those we’ve seen within the game to date:

Modifier identify Modifier description
Anti-Scorched +25% injury to Scorched.
-20% injury to all different enemies.
Anti-Tank Ignores 50% of goal’s armour.
Assassin’s +10% injury to human gamers.
Berserker’s Deal extra injury to enemies in case you have low injury resistance.
Bloodied Deal extra injury when at decrease well being.
Concussive +33% likelihood to hit with VATS.
Executioner’s +50% injury when goal foe is under 40% well being.
Explosive Bullets explode for an extra 15 injury when fired. It has an space of have an effect on.
Exterminator’s +50% injury to Mirelurks and bugs.
Furious Each consecutive hit on the identical goal will improve the injury they take.
Ghoul Slayer’s +50% injury to Ghoul enemies.
Hunter’s +50% injury to animals.
Instigating Deal double injury to focus on if goal is at full well being.
Junkie’s Deals extra injury based mostly on the variety of Chem withdrawal results you might be presently affected by.
Medic’s Dealing VATS Critical injury heals you and your group.
Mutant’s +10% injury in case you are mutated.
Mutant Slayer’s +30% injury to Super Mutant enemies.
Never Ending Unlimited ammunition capability when firing this weapon.
Nocturnal Increases injury in the course of the nighttime because it progresses.
Reduced injury throughout daytime hours.
Stalker’s +100% VATS accuracy at 50% of the AP price if not in fight.
Suppressor’s Reduce your goal’s injury output by 20% for Three seconds.
Troubleshooter’s +30% injury to robotic enemies.
Two Shot Each shot fires an additional projectile.
Vampiric Restores a small chunk of well being when the weapon is swung/fired. If it is a melee weapon, it would not must hit an enemy.
Zealot’s +30% injury to Ghouls.

Fallout 76 guide

Fallout 76 information sequence

These are all the Fallout 76 weapons. We hope you’ll examine again quickly as there’s the various quests that the game has all through the ruined world of Appalachia, what every perk card does, and what it’s worthwhile to craft sure weapons. But for now, do try the remainder of our guides under:

Fallout 76 Wasteland guides


Source

Bethesda Game Studios, Bethesda Softworks, Fallout 4, Fallout 76, Feature, guides

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