With so many issues making an attempt to kill you in Appalachia, it’s value investing a number of the assets you discover within the wrecked buildings and desolate countryside into making armour. These armour items are worn excessive of outfits, that are the way you add some extra distinctive touches to the way you look. That mentioned, some outfits do have makes use of, whereas armour now may be upgraded to extend in ranges. This information will go over essentially the most helpful outfits and what armour items you have to be crafting.
Fallout 76 armour information
Those searching for a newbie’s information to get began with the Fallout 76 beta and certainly the total game when it comes out ought to take a look at our Fallout 76 guide. Also remember the fact that the armour on this information at the moment relies on info from taking part in the beta, however that we are going to be fleshing it out when the game is formally launched.
How outfits work
Your character has three layers of clothes that they will put on and a few provide safety. The base layer that goes beneath all the things else contains primary clothes just like the Fallout 76 jumpsuit, in addition to hats, glasses or goggles, and something that covers the mouth. The second layer is the place your armour goes, whereas the third are outfits that you simply put on excessive. You can after all forego the primary or third layers must you so want, however armour ought to all the time be worn.
Outfits are nearly all the time beauty items which have little or no bearing in your general stats. That isn’t to say although that some don’t exist, permitting for some additional safety or results, whereas others are essential for acquiring Atoms (extra on that in our Fallout 76 challenges information). Below are the outfits which have stat modifiers that we’ve found to date within the game:
- Ritual Bindings: Adds 1 harm resistance
- Spacesuit helmet: -2 Perception, prevents harm and illness from airborne hazards.
- Gas masks: Adds 1 harm resistance, -2 Perception.
- Black-rim glasses: +1 Charisma.
Crafting the most effective armour
Not a lot is understood concerning the specifics of armour creation in Fallout 76, although there are a number of tiers of armour which you can create at Armor Workbenches. Each one has an related stage with it, so naturally the higher the extent, the higher the stats. Below are the armour items found to date in Fallout 76, together with their base stats. To use the search software successfully, I extremely suggest trying to find the kind of armour (ie: Leather, Metal, Combat Armour, and many others).
Piece title | Type of armour | Base resistances | Weight | Other results/Notes |
---|---|---|---|---|
Cage Armour | Cage | Damage: 25 Energy: 27 |
10 | N/A |
Combat Armour arm | Combat Armour | Damage: 6 Energy: 6 |
2.8 | N/A |
Combat Armour chest piece | Combat Armour | Damage: 17 Energy: 16 |
7 | N/A |
Combat Armour leg | Combat Armour | Damage: 6 Energy: 6 |
2.8 | N/A |
Damaged Hazmat Suit | Damaged Hazmat Suit | Damage: 1 Rads: 500 |
4 | N/A |
Forest Scout Armour Chest piece | Forest Scout Armour | Damage: 56 Energy: 36 |
7 | N/A |
Forest Scout Armour arm | Forest Scout Armour | Damage: 23 Energy: 18 |
2.8 | N/A |
Forest Scout Armour leg | Forest Scout Armour | Damage: 23 Energy: 18 |
3 | N/A |
Hazmat Suit | Hazmat Suit | Rads: 1000 | 5 | N/A |
Heavy Combat Armour Chest piece | Heavy Combat Armour | Damage: 27 Energy: 26 |
12.6 | N/A |
Heavy Combat Armour arm | Heavy Combat Armour | Damage: 10 Energy: 9 |
4.95 | N/A |
Heavy Combat Armour leg | Heavy Combat Armour | Damage: 10 Energy: 9 |
5.4 | N/A |
Heavy Leather Chest piece | Heavy Leather | Damage: 7 Energy: 10 |
7.2 | N/A |
Heavy Leather arm | Heavy Leather | Damage: 3 Energy: 3 |
3.6 | N/A |
Heavy Leather leg | Heavy Leather | Damage: 3 Energy: 3 |
4.05 | N/A |
Heavy Metal Chest piece | Heavy Metal | Damage: 25 Energy: 5 |
9.9 | N/A |
Heavy Metal arm | Heavy Metal | Damage: 13 Energy: 3 |
4.5 | N/A |
Heavy Metal leg | Heavy Metal | Damage: 13 Energy: 3 |
4.5 | N/A |
Heavy Raider Chest piece | Heavy Raider | Damage: 17 Energy: 5 |
8.1 | N/A |
Heavy Raider arm | Heavy Raider | Damage: 8 Energy: 3 |
4.05 | N/A |
Heavy Raider leg | Heavy Raider | Damage: 8 Energy: 3 |
4.5 | N/A |
Heavy Robot Chest piece | Heavy Robot | Damage: 13 Energy: 12 Rads: 7 |
10.8 | N/A |
Heavy Robot arm | Heavy Robot | Damage: 5 Energy: 4 Rads: 5 |
4.5 | N/A |
Heavy Robot leg | Heavy Robot | Damage: 5 Energy: 4 Rads: 5 |
4.95 | N/A |
Helmeted Cage Armour | Helmeted Cage Armour | Damage: 29 Energy: 35 |
11 | -2 Perception. Prevents harm from any airborne hazards that hit you. |
Helmeted Spike Armour | Helmeted Spike Armour | Damage: 13 Energy: 15 |
17 | Prevent any airborne hazard harm. |
Hunter’s Pelt Outfit | Hunter’s Pelt Outfit | Damage: 16 Energy: 15 |
15 | N/A |
Leather arm | Leather | Damage: 1 Energy: 2 |
2 | N/A |
Leather chest piece | Leather | Damage: 4 Energy: 10 |
4 | N/A |
Leather leg | Leather | Damage: 1 Energy: 2 |
2 | N/A |
Marine Armour Arm | Marine | Damage: 19 Energy: 17 |
3.5 | N/A |
Marine Armour Chest Piece | Marine | Damage: 46 Energy: 18 Rads: 18 |
8 | N/A |
Marine Armour Leg | Marine | Damage: 18 Energy: 18 |
4 | N/A |
Metal arm | Metal | Damage: 8 Energy: 1 |
2.5 | N/A |
Metal chest piece | Metal | Damage: 15 Energy: 3 |
5.5 | N/A |
Metal Helmet | Metal | Damage: 20 Energy: 3 |
5.5 | N/A |
Metal leg | Metal | Damage: 8 Energy: 1 |
2.5 | N/A |
Brotherhood Knight Suit | Outfit | Damage: 4 Energy: 2 Rads: 1 |
1.4 | N/A |
Brotherhood Officer Suit | Outfit | Damage: 4 Energy: 2 Rads: 1 |
1.4 | N/A |
Brotherhood Soldier Suit | Outfit | Damage: 4 Energy: 2 Rads: 1 |
1.4 | N/A |
Fireman Uniform | Outfit | Damage: 1 Energy: 1 Rads: 1 |
1.4 | +1 Charisma |
Fireman Uniform | Outfit | Damage: 2 Energy: 4 Rads: 1 |
1.4 | +1 Perception |
Flannel Shirt and Jeans | Outfit | Damage: 1 Energy: 1 Rads: 1 |
1.4 | N/A |
Forest Operative Underarmour | Outfit | Damage: 2 Energy: 4 Rads: 1 |
1.4 | +1 Perception |
Harness | Outfit | Damage: 1 | 1.1 | N/A |
Long Johns | Outfit | Damage: 2 Energy: 1 |
1.4 | +1 Agility |
Marine Wetsuit | Outfit | Damage: 2 Energy: 2 Rads: 2 |
2.8 | +1 Endurance |
Raider Leathers | Outfit | Damage: 2 Energy: 1 |
1.4 | +1 Agility |
Road Leathers | Outfit | Damage: 2 Energy: 1 |
1.4 | +1 Agility |
Undershirt and Jeans | Outfit | Damage: 1 Energy: 1 Rads: 1 |
1.4 | +1 Charisma |
Urban Operative Underarmour | Outfit | Damage: 2 Energy: 4 Rads: 1 |
1.4 | +1 Perception |
Vault 76 Jumpsuit | Outfit | Damage: 1 Energy: 1 Rads: 1 |
1.4 | +1 Luck |
Vault-Tec University Jumpsuit | Outfit | Damage: 1 Energy: 1 Rads: 1 |
1.4 | +1 Luck |
Prototype Hazmat Suit | Prototype Hazmat Suit | Damage: 1 Rads: 1000 |
5 | N/A |
Raider arm | Raider | Damage: 5 Energy: 2 |
2.25 | N/A |
Raider chest piece | Raider | Damage: 10 Energy: 4 |
4.5 | N/A |
Raider leg | Raider | Damage: 5 Energy: 2 |
2.5 | N/A |
Robot Armour arm | Robot | Damage: 3 Energy: 2 Rads: 1 |
2.5 | N/A |
Robot Armour chest | Robot | Damage: 8 Energy: 7 Rads: 4 |
6 | N/A |
Robot Armour leg | Robot | Damage: 3 Energy: 2 Rads: 1 |
2.8 | N/A |
Spike Armour | Spike | Damage: 10 Energy: 12 |
7 | N/A |
Stand Fast | Stand Fast | Damage: 2 Energy: 6 Rads: 1 |
2.8 | Modded fight armour. It is obtained after finishing the side-quest “Early Warnings” |
Sturdy Combat Arm | Sturdy Combat | Damage: 9 Energy: 8 |
3.85 | N/A |
Sturdy Combat Chest Piece | Sturdy Combat | Damage: 24 Energy: 24 |
9.8 | N/A |
Sturdy Combat Leg | Sturdy Combat | Damage: 9 Energy: 8 |
4.2 | N/A |
Sturdy Leather Arm | Sturdy Leather | Damage: 2 Energy: 3 |
2.8 | N/A |
Sturdy Leather Chest piece | Sturdy Leather | Damage: 7 Energy: 8 |
5.6 | N/A |
Sturdy Leather Leg | Sturdy Leather | Damage: 2 Energy: 3 |
3.15 | N/A |
Sturdy Metal Arm | Sturdy Metal | Damage: 11 Energy: 2 |
3.5 | N/A |
Sturdy Metal Chest piece | Sturdy Metal | Damage: 21 Energy: 5 |
7.7 | N/A |
Sturdy Metal Leg | Sturdy Metal | Damage: 11 Energy: 2 |
3.5 | N/A |
Sturdy Raider Arm | Sturdy Raider | Damage: 7 Energy: 2 |
3.15 | N/A |
Sturdy Raider Chest piece | Sturdy Raider | Damage: 14 Energy: 4 |
6.3 | N/A |
Sturdy Raider Leg | Sturdy Raider | Damage: 7 Energy: 2 |
3.5 | N/A |
Sturdy Robot Arm | Sturdy Robot | Damage: 4 Energy: 3 Rads: 4 |
3.5 | N/A |
Sturdy Robot Chest piece | Sturdy Robot | Damage: 11 Energy: 10 Rads: 6 |
8.4 | N/A |
Sturdy Robot Legs | Sturdy Robot | Damage: 4 Energy: 3 Rads: 4 |
3.85 | N/A |
Trapper Arms | Trapper | Damage: 6 Energy: 4 Rads: 5 |
3 | N/A |
Trapper Chest piece | Trapper | Damage: 4 Energy: 6 Rads: 13 |
5 | N/A |
Trapper Legs | Trapper | Damage: 6 Energy: 4 Rads: 5 |
3.5 | N/A |
Urban Scout Armour Chest piece | Urban Scout Armour | Damage: 51 Energy: 33 |
7 | N/A |
Urban Scout Armour arm | Urban Scout Armour | Damage: 12 Energy: 18 |
2.75 | N/A |
Urban Scout Armour leg | Urban Scout Armour | Damage: 23 Energy: 18 |
2.5 | N/A |
Wood arm | Wood | Damage: 2 Energy: 1 |
1.8 | N/A |
Wood chest piece | Wood | Damage: 8 Energy: 3 |
3.5 | N/A |
Wood leg | Wood | Damage: 2 Energy: 1 |
1.8 | N/A |
Legendary Armour
In the same trend to the weapons, which you could find out about in our Fallout 76 weapons information, there are specific enemies which can be thought-about Legendary. They are those with stars subsequent to their title and might typically heal themselves when at low well being. When they’re killed, they have a tendency to drop one piece of legendary tools that’s primarily a buffed up model of the usual weapons. Each has a phrase related to it and under are all of the Legendary Effects that seem on armour.
Effect Name | Effect Description |
---|---|
Acrobat’s | -50% Falling harm. |
Assassin’s | -15% harm from human enemies. |
Bolstering | Increased Energy/Damage Resistance based mostly on how low your well being is. |
Cavalier’s | -15% harm sustained whereas sprinting or blocking. |
Chameleon’s | Harder to be detected whereas sneaking and never shifting. |
Duelist’s | Grants consumer a 10% probability to disarm a melee weapon from an enemy. |
Exterminator’s | -15% harm from Mirelurks and Bugs. |
Ghoul Slayer’s | -15% harm from Ghouls. |
Hunter’s | -15% harm from animals. |
Junkie’s | Take much less harm based mostly on the variety of Chem withdrawal results you might be affected by. |
Mutant Slayer’s | -15% harm from Super Mutants. |
Sprinter’s | +10% motion velocity. |
Troubleshooter’s | -15% harm from Robots. |
Unique clothes
Like the weapons, there are specific objects of clothes of all sorts that improve sure stats or are simply nicely value carrying. They’re usually rewards for finishing quests, however the primary one you have to be on the look out for are any quests associated to the Mistress of Mystery. These quests have the potential to reward you with a number of the finest objects within the game, such because the Eye of Ra that will increase the stats of sure related weapons. We’ve listed all those we’ve found within the game under.
Item Name | Item Type | Buffs | Location |
---|---|---|---|
Diver Suit | Hazmat Suit | Some radiation safety | |
Eye of Ra | Accessory | Enhances sure weapons/armour (Mistress of Mystery). Must be worn with “Garb of Mysteries” gentle armour for impact. | Obtained throughout quest “The Mistress of Mystery”. |
Garb of Mysteries | Light armour | Increased harm and power resistance. Improves Perception and Sneak. Effects buffed when worn with “Eye of Ra”. |
Complete the hunt “Initiate of Mysteries” and acquire from the NPC – The Fabricator. |
Last Bastion | Urban Enclave Torso | Compete quest “Officer on Deck”. | |
Prototype Hazmat Suit | Hazmat Suit | Complete facet quest “Tracking Unknowns”. | |
Stand Fast | Combat armour | Complete quest “Early Warnings”. | |
Silver Lining | Leather armour | Complete quest “Tentative Plans”. | |
Trail Warden | Metal torso | Complete quest “Bureau of Tourism”. | |
Veil of Secrets | Headwear | Prevent all harm and illnesses from any airborne hazards/assaults. | Complete the hunt “Initiate of Mysteries” and acquire from the NPC – The Fabricator. |
Worn Veil | Headwear | Obtained throughout quest “Into the Mystery”. |
Power Armor stats
Each of the components within the desk under are listed as the kind of Power Armor half. You’ll all the time equip items by helmet and torso, adopted by two units of every of legs and arms. For the sake of readability, the stats under for legs and arms are for one piece every, so remember the fact that in actual phrases the load and safety will probably be double for every of these components if in case you have a full Power Armor set. If you’d wish to know the place to seek out the assorted Power Armors within the game, there’s a Fallout 76 Power Armor locations information with a number of the key areas.
Power Armor Piece title | Type of Power Armor and equip stage | Resistances | Weight | Other results |
---|---|---|---|---|
Raider Power helm | Raider Power (Level 15) |
Damage: 24 Energy: 23 Rads: 23 |
10 | Prevent harm and illness from airborne and waterborne assaults. |
Raider Power chest piece | Raider Power (Level 15) |
Damage: 41 Energy: 40 Rad: 40 |
14 | |
Raider Power arm | Raider Power (Level 15) |
Damage: 24 Energy: 23 Rad: 23 |
10 | |
Raider Power leg | Raider Power (Level 15) |
Damage: 24 Energy: 23 Rad: 23 |
12 | |
Excavator helmet | Excavator (Level 25) |
Damage: 25 Energy: 24 Rad: 35 |
10 | Prevent harm and illness from airborne and waterborne assaults. |
Excavator torso | Excavator (Level 25) |
Damage: 42 Energy: 41 Rad: 35 |
12 | |
Excavator arm | Excavator (Level 25) |
Damage: 25 Energy: 24 Rad: 35 |
11 | Increased yield when mining. Applies individually to every arm. |
Excavator leg | Excavator (Level 25) |
Damage: 25 Energy: 24 Rad: 35 |
12 | |
T-45 helmet | T-45 (Level 25) |
Damage: 35 Energy: 34 Rad: 34 |
11 | Prevent harm and illness from airborne and waterborne assaults. |
T-45 torso | T-45 (Level 25) |
Damage: 58 Energy: 57 Rads: 57 |
16 | |
T-45 arm | T-45 (Level 25) |
Damage: 35 Energy: 34 Rads: 34 |
12 | |
T-45 leg | T-45 (Level 25) |
Damage: 35 Energy: 34 Rads: 34 |
14 | |
T-51B helmet | T-51B (Level 30) |
Damage: 45 Energy: 44 Rads: 27 |
11 | Prevent harm and illness from airborne and waterborne assaults. |
T-51B torso | T-51B (Level 30) |
Damage: 76 Energy: 75 Rads: 27 |
17 | |
T-51B arm | T-51B (Level 30) |
Damage: 45 Energy: 44 Rads: 27 |
12 | |
T-51B leg | T-51B (Level 30) |
Damage: 45 Energy: 44 Rads: 27 |
14 | |
T-60 helmet | T-60 (Level 40) |
Damage: 51 Energy: 49 Rad: 56 |
11 | Prevent harm and illness from airborne and waterborne assaults. |
T-60 torso | T-60 (Level 40) |
Damage: 84 Energy: 81 Rad: 94 |
18 | |
T-60 arm | T-60 (Level 40) |
Damage: 51 Energy: 49 Rad: 56 |
12 | |
T-60 leg | T-60 (Level 40) |
Damage: 51 Energy: 49 Rad: 56 |
14 | |
X-01 helmet | X-01 (Level 45) |
Damage: 55 Energy: 62 Rads: 62 |
12 | Prevent harm and illness from airborne and waterborne assaults. |
X-01 torso | X-01 (Level 45) |
Damage: 90 Energy: 103 Rads: 104 |
19 | |
X-01 arm | X-01 (Level 45) |
Damage: 55 Energy: 62 Rads: 62 |
13 | |
X-01 leg | X-01 (Level 45) |
Damage: 55 Energy: 62 Rads: 62 |
15 | |
Ultracite helmet | Ultracite (Level 50) |
Damage: 69 Energy: 59 Rads: 59 |
12 | Prevent harm and illness from airborne and waterborne assaults. |
Ultracite torso | Ultracite (Level 50) |
Damage: 114 Energy: 98 Rads: 98 |
20 | |
Ultracite arm | Ultracite (Level 50) |
Damage: 68 Energy: 45 Rads: 45 |
13 | |
Ultracite leg | Ultracite (Level 50) |
Damage: 68 Energy: 45 Rads: 45 |
15 |
These are the entire presently identified armour units, however there are loads extra that will probably be unearthed over the approaching weeks, so do verify again with this information as will probably be continuously up to date. In the meantime, weapons may also be crafted and you may be taught extra in our Fallout 76 weapons information. You may also get some extra info on the place to seek out Power Armour in our Fallout 76 Power Armor locations information.