Development Update #86 for Ready or Not

Attention Officers,

Welcome to the 86th edition of our Ready or Not Development Briefing, dated May 30th, 2025.

Today, we’ll delve deeper into the forthcoming features and updates in the free Los Sueños Stories update, showcasing new weapon gameplay videos, sneak peeks of two new missions, and insights into how NPC behaviors will adapt with our new difficulty system. Although this briefing arrives a week later than our typical four-week schedule, we’re back.

Additionally, our new lore series “Down The Rabbit Hole” has made its debut. Catch the first episode on our VOID Interactive YouTube channel!

In other news, the announcement of the Ready or Not console release date is on the horizon. Stay tuned to our social channels for more details.

Note: These briefings are designed to keep you informed about various aspects of our ongoing support for Ready or Not, but they do not capture everything being developed at any given time. Please remember that the content in our briefings may still be under development and subject to change.

Down the Rabbit Hole: Episode One

The first episode of “Down the Rabbit Hole,” a Ready or Not lore series on the VOID Interactive YouTube channel, is out now! Hosted by our esteemed RoN lore enthusiasts and content creators, “Isaac Morgan” and “Shayne, Please Shut Up.” Settle in for an in-depth lore dive into the RoN mission “Thank You, Come Again.” Don’t forget to like and comment on the episode if you’d like to see more covering other missions!

Initial Mission Reveals

Hunger Strike

Formerly known as ‘Fast Food’ during our early access phase, Hunger Strike was a fan-favorite even during its untextured blockout days. It’s now part of the base game in a polished state, enhanced by years of additional level design expertise.

Join your squad and bring order to chaos in this rapid active shooter scenario.

(Image below: This restaurant will undoubtedly test your team’s health and safety protocols)

Stolen Valor

LSPD SWAT mobilizes for a search and rescue mission deep within the 213 Hillside Rollers’ territory. This lesser-known early mission contains threats lurking within the levels of a compact apartment building. The central staircase provides an efficient means to navigate floors and serve as a flanking route for occupants.

(Image below: This decrepit building might be termed a high-rise, as far as the Rollers and decaying city of Los Sueños perceive)

New Weapon Gameplay Videos

M32A1 Multi-shot Grenade Launcher

We’re starting with the M32A1 rotary grenade launcher. The video also introduces the new magazine-check UI for weapons with rotary ammo cylinders (e.g., the .357 magnum revolver). Missions like Greased Palms will become slightly easier with this powerhouse.

(Video below: M32A1 in action)


The M32A1 occupies the primary weapon slot in your officer’s loadout, equipped to fire either CS or Flash rounds. It demands a significant commitment but allows flexibility with your long tactical equipment. If you’re feeling adventurous, you can carry two grenade launchers: the M32A1 as primary and an M320 as long tactical.

Considering its size, capacity, and gameplay balance, you can only take a few ammunition drums for this launcher.

MKV .50AE Pistol

While possibly overkill, escalating threats and tight budgets mean LPSD D-Platoon will use whatever’s available. This oversized 1911 platform, confiscated from a weapon shipment, chambers the hefty .50AE caliber. Attach the massive custom laser sight for added intimidation. It’s not a scope, but there is a low-profile trigger guard mounted laser sight if you prefer a more subdued look.

(Video below: Get ready if you’re going to fire the MKV)

TRPL Less-Lethal Pepperball Pistol

Deploy your pepper-based munitions with this compact sidearm. Consider how many magazines you might want to carry.

(Video below: The TRPL Pepperball pistol in action)

590M Mag-fed Shotgun

Pump to load another round, and swap magazines for more action. The 590M shotgun combines reliable pump action with ease of reloading.

(Video below: The 590M ready with 12 gauge shells when required most)

Extended Suspect AI Behaviors

With our revamped difficulty system, we’re introducing major changes to Suspect AI. After extensive playtesting and feedback, numerous suspect AI adjustments have been made to address player input across difficulties.

An internal quality assurance team worked alongside our design department for months, focusing intently on inspecting Suspect AI behaviors, revealing significant legacy code and inconsistencies.

Highlighted below are some general changes, with a comprehensive list available upon the LSS/ronsole update release.

Extended Suspect Squad Behaviors

Previously exclusive to the Dark Waters DLC levels, squad behaviors such as Rally, Support, Attack, and Retreat will now appear in certain levels based on faction and mission details. Professional suspects, like those in Sins of the Father, will employ all squad behaviors.

These include: Rally on leader, Support, Attack, regroup on ally/location, and Retreat.

In Standard mode, around half of the missions (including all base game and DLC missions) will feature some squad behaviors, depending on suspect type. On Hard, every level, except “Thank You, Come Again,” will have full squad behaviors. However, Casual mode will feature none.

Extended Weapons Cache Presence

Weapons caches have now been integrated into more missions where applicable, allowing suspects to arm themselves if unarmed. Secure these caches to prevent them from being used.

Countless Tweaks, Fixes, and Quality of Life Improvements

Ever witnessed a suspect attacking with a melee weapon as if possessed? Their stress levels weren’t properly recognizing melee weapons as armed, increasing their stress gain inappropriately. This discrepancy and many others have been resolved.

Skilled suspects with a capable weapon will now switch between semi-auto and full auto based on their distance to the player. On harder levels, this results in accurate and challenging engagements, encouraging players to close the gap.

Suspects’ tendency to exit surrender and reclaim their weapon is now more nuanced. Harder difficulties require more coordination to monitor surrendering suspects, as your partner’s Mk17 can be turned against you.

Conclusion

We appreciate your patience regarding the ronsole release date announcement. We’re committed to enhancing the update with extra polish and fixes, plus a host of exciting new elements. This summer promises significant developments for Ready or Not.

Thank you for joining us in our 86th development briefing. Stay tuned for more updates in our next session!

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Stack up and clear out.
VOID Interactive


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